Which do you like better? Shadow of Chernobyl or Clear Sky? -1 reply

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combiner

I'm too cool to Post

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30th July 2007

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#1 11 years ago

SoC has a number of excellent mods, such as Priboi and Oblivion Lost. While CS dosen't have as many mods (yet) it has some features I really like that aren't in SoC. Such as the faction wars, upgrade system, better artifacts, and different arm skins (seems like a small thing, but it makes the game more immersive). Which STALKER game do you prefer and why?




Soul_purifier

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24th July 2008

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#2 11 years ago

Both.

Clear sky has a great amount of action and some very unique mods (faction wars, basix)

SoC has all the classics made for zone STALKERS like AMK 1.4, OL 2.2 , and ofcourse Arsenal RC1.




khemeher

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17th September 2008

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#3 11 years ago

I like CS better only because it actually runs right on my machine. For some reason SoC has some issues running on my XP 64-Bit edition machine. I think it's something to do with the ghetto drivers XP 64-bit uses. But for fun & game play, SoC is still better by a long stretch. CS feels like they chopped half the game out & reskinned it. Honestly...my favorite version of S.T.A.L.K.E.R. right now is Fallout 3. I'm trying to teach myself how to use the G.E.C.K. so I can add in some STALKER stuff & make the illusion complete.




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#4 10 years ago

SoC is the better of the 2, its less annoying




MarkedOne

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17th July 2009

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#5 10 years ago

I find CS better, but i havemt finished the game yet so thats probably why it's pulling me in, CS is kinda better in a way if you are actually ready to submerse yourself into the world, if you just looking for a quick, easy game then SoC is you choice, i find that, it's better to finish SoC first, it gets you kinda ready for CS cause CS is much harder, i think there equall to the liking of different people, i find CS better, but thats the opinion of someone who's game gets bugged after any kind of mod(i'm talking about the liking of the vanilla versions, but now, SoC, as i've heard, is better than CS cause there are lots of mods that can make SoC better that CS, but out of the 2 vanillas, CS, definately)




hmmv50cal

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1st July 2008

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#6 10 years ago
MarkedOne;5145014I find CS better, but i havemt finished the game yet so thats probably why it's pulling me in, CS is kinda better in a way if you are actually ready to submerse yourself into the world, if you just looking for a quick, easy game then SoC is you choice, i find that, it's better to finish SoC first, it gets you kinda ready for CS cause CS is much harder, i think there equall to the liking of different people, i find CS better, but thats the opinion of someone who's game gets bugged after any kind of mod(i'm talking about the liking of the vanilla versions, but now, SoC, as i've heard, is better than CS cause there are lots of mods that can make SoC better that CS, but out of the 2 vanillas, CS, definately)

Are you fucking kidding? All of these statements are completely and utterly backwards.

SoC is much moreimmersive, is much longer and harder, and again, is much, much harder.

These comments make me think you have never played SoC on anything other than easy.




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#7 10 years ago

Even though this post is very old I have to agree with the last entry, Shadow is a far better game and much more immersive. Much more difficult to finish. The only mod I like to use on these games is to make the 39X9 ammo very cheap & light so I can buy 10,000 bullets & have it weigh very little. I also improve the spec on the ammo and the Vintar or Vintarex.




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#8 9 years ago

Really a dumb question. Soc is more of a forbidding empty zone kinda game, and clear sky is more of a initial rush of settlers kinda game. Two totally different gaming feels.




MattyDienhoff

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30th June 2006

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#9 9 years ago

Shadow of Chernobyl, by a mile. Clear Sky is easily the weakest game in the series. In all fairness, there are some things I like about it, and I don't regret buying it.

The things I did like about Clear Sky:

  • I enjoyed the faction warfare mechanic, but at the same time I'm glad they dropped it for Call of Pripyat because it doesn't really suit STALKER, once was enough.
  • I like the new way artifacts are handled (you can only see them with a detector, they're very rare and only found in highly hazardous anomaly fields), which was carried over to Call of Pripyat.
  • I like the idea of the guides, it's a nice time saver (much like the taxis in Grand Theft Auto IV) and I'm glad that was carried over to Call of Pripyat.
  • I like the abundance of technicians and the upgrade system, but I disliked the the tasks to bring them flash drives. They were pretty difficult and not very satisfying. Also, it is frustrating that you can't opt out of them once you've agreed to them, because they tend to clutter up the task list.

All things considered, I prefer the other two games for a multitude of reasons. In Clear Sky...

The Zone is too busy, and the atmosphere suffers as a result. You very rarely spend much time away from large numbers of neutrals, and the fact that enemies (even mutants) are marked on the map also takes away much of the danger factor. I'm rarely surprised by an enemy in Clear Sky.

The areas are seriously hit and miss. The Swamps and Red Forest in Clear Sky are freaking awesome, but the many areas recycled from the first game are rather ho-hum, and seem rather bland compared to their Shadow of Chernobyl equivalent. Limansk, though it looks nice, is utterly horrible due to linearity and bad gameplay. More on this below.

The gameplay and difficulty is very poorly balanced at times. Limansk, the old hospital, and the end-game at the NPP are particularly bad. Throughout Limansk and the hospital, the gameplay is more "bad Call of Duty clone" than STALKER. Throughout those levels, you're being funneled down linear pathways and getting caught up in awkward urban combat. There's no anomalies, artifacts, mutants or spooky atmosphere to speak of.

Half the time you're backed up by NPCs who aren't much help and get in the way, and the other half of the time you're alone against a huge enemy force with no good way of flanking them, so it just turns into a frustrating meatgrinder (that construction site... shudder). The pacing is terrible with very few breaks from combat. The moment one chamber in the hospital is clear, you're being urged to run off to the next area while the NPCs "hold them off", leaving you no opportunity to loot and resupply.

I went into Limansk well-equipped (I was carrying some 50kg worth of weapons and equipment when I entered, when my default weight limit was 35kg), yet by the time I reached the NPP I was severely under-armed (I was down to my .45 pistol) and thus I found the battle at the NPP to be incredibly hard, as my futile attempts to take down Monolith crazies in Exoskeletons with a pistol failed repeatedly until I finally managed to kill one and take a little ammunition. Seriously, I had to bump the difficulty down to Rookie to stop dying constantly, and it's not because I don't know what I'm doing. I'm acclimatised to playing on Master difficulty in Shadow of Chernobyl.

Despite the incredible difficulty the end battle was unsatisfying. Basically just shooting the antagonist dozens of times with a harmless version of the Gauss rifle, in between being ambushed several times by enemies that teleport in behind you.

A lot of people say Shadow of Chernobyl is the most difficult of the three, but I found Clear Sky to be the most difficult by far, mainly due to the constant battling in the last few levels.




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#10 8 years ago

I only like CS to a point. When I'm close to finishing, I get disheartend because I know the disappointing ending.

Priboi on the other hand, is considered the best out of all three CD's & upgrades. SOC, CS & COP, & Oblivian Lost. I've tried some mods & patches on each to get the best results.

Priboi has some amazing scraps to get into & trying to get through them is quite intense. They all come in numerous numbers & are harder to get away from & to eliminate. It sure tests your problem solving skills. Always try to remember to save where you are, way before you intend to enter anywhere. The game advances automatically a few seconds and puts you into hairy situations when you have to reload a botched scenerio.

I bet no-one can go through any whole game without getting his suit damaged except for blowouts, (I always carry a spare science suit. It only weights 4kg). It's a challenge I always strive for.

I don't except the fact that when you wear one suit through a blowout that the best one in your pack, should decrease in its protection?