Trying to make my first SCoP mod -1 reply

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#1 7 years ago

I am trying to make a simple player mod based in part off of the "Armed to the Teeth 1" mod made available by another modder here. He used xml to write the mod and so I, using Notepad++, made some modifications, thinking they would work and no go. The game simply starts like a new game. Below is a copy of the xml work. Hopefully someone can tell me what I did wrong.

<?xml version='1.0' encoding="windows-1251"?>

st_actor_nameui_inGame2_HeroActor [spawn] \n device_torch \n wpn_binoc \n wpn_knife \n detector_svarog \n exoskeleton \n grenade_rgd5 = 2 \n

wpn_ft-200m_ \n ammo_5.56x45_ap = 3 \n ammo_M209_ = 3 \n

wpn_svumk2 \n ammo_7.62x54mmR_ap = 3 \n bandage = 10 \n antirad = 10 \n medkit = 10 \n

kolbasa = 10 \n conserva = 2 \n actoractor00actors\stalker_hero\stalker_hero_1

Sincerely,

Damonmeister




smrtphoneusr

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#2 7 years ago

First of all you need to keep most of the unmodded file (dunno if that is your entire character_desc_general.xml or just the part you edited) and edit your changes in, not rewrite the entire file. The fact that this xml didn't crash the game for you makes me think it's not in the right folder, it needs to be in gamedata/configs/gameplay/character_desc_general.xml You use some sections that don't exist in the vanilla game, which would lead to the above mentioned crash. i.e. [COLOR="Red"]exoskeleton \n[/COLOR] should be [COLOR="Lime"]exo_outfit \n[/COLOR] [COLOR="Red"]wpn_ft-200m_ \n[/COLOR] should be [COLOR="Lime"]wpn_fn2000 \n[/COLOR] [COLOR="Red"]wpn_svumk2 \n[/COLOR] should be [COLOR="Lime"]wpn_svu \n[/COLOR] [COLOR="Red"]ammo_7.62x54mmR_ap = 3 \n[/COLOR] should be [COLOR="Lime"]ammo_7.62x54_7h1 = 3 \n[/COLOR] [COLOR="Red"]ammo_M209_ = 3 \n[/COLOR] should be [COLOR="Lime"]ammo_M209 = 3 \n[/COLOR] [COLOR="Red"]detector_svarog \n[/COLOR] should be [COLOR="Lime"]detector_scientific \n[/COLOR]




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#3 7 years ago

To: smrtphoneusr

Ty for your contributions. If I get this mod working, I will be sure to give you credit.

Damonmeister




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#4 7 years ago

Hmph. Mess with the bull, and you get the horns. LOL.

Anyhow, made the modifications suggested by smrtphoneusr and guess what, after putting it into the proper folder locations, SCoP crashes on New Game Load. So....what to do. The original "Armed to the Teeth" mod has a very extensive xml character_desc_general file, because it made some major modifications to the game. What I am trying to build is just a basic mod that gives the player an upper edge when entering the game. So, I guess the new question, is now what?




smrtphoneusr

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#5 7 years ago
Damonmeister;5487780The original "Armed to the Teeth" mod has a very extensive xml character_desc_general file, because it made some major modifications to the game.

Not exactly, the character_desc_general file used in that mod is "extensive" cause it's based on the original file (as it should be), the changes made by the mod is only minor stuff. It sounds to me like you didn't unpack the original files at all. It might be a good idea to get a basic understanding of Stalker modding, Beacon made a good tutorial that should get you started: Creating your first S.T.A.L.K.E.R.: Call of Pripyat mod! tutorial - Mod DB




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#6 7 years ago

So, after several hours last night trying to get that package from the tutorial to work properly with my game, I gave up. my game already has a file labeled resources and inside it are the the following files: configs.db, resources.db0, resources.db1, resources.db2, resources.db3, and resources.db4.

The files that were supposed to be unpacked never showed up in my resources file. Guess I am going to have to snoop into to these files with my notepad++.




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#7 7 years ago

Newest wierdout of the day. Downloaded file s.t.a.l.k.e.r._data_unpacker to unpack the .db files in my resources file and when I open the resources file with it, I find a hidden file titled unpacked with a padlock on it, however, its not there when I open the resources file normally. WTF?