A new, unique gun? How hard could this be? -1 reply

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Servalion

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6th July 2008

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#1 10 years ago

I had a thought. Too many grenades. WAY TOO MANY grenades. Enemies chucking them left and right. And maybe you're not so good at chucking them right back.

So, what if one could mod an RG-6 to use RGD-5s & F1s instead?

Yeah. Not realistic at all, unless it ran on compressed air or something, like a paintball gun. Even then, a lengthy stretch of reality. But ammo would be plentiful, at least. Make those bastards suffer for their nade-spamming.

Thing is, hand grenades as are are a weapon class, not an ammo class. So this is probably harder to do than it sounds. Any thoughts?




Soul_purifier

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24th July 2008

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#2 10 years ago

Try to stick an f1 grenade on an RPG launcher and try to fire it. Then come back to us.




khemeher

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17th September 2008

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#3 10 years ago

Yeah...I think you can get away with this. You will not be able to use RDG-5's & F1's, however. Here is what I think you need to do: 1) Go into the ammo files, and create (2) new types of ammunition for the grenade launcher. 2) Give the ammunition the stats of the 2 thrown grenade types. This is probably the trickiest part of the process - but with a little patience I think you could do it. 3) Alter the grenade launcher file to accept those new types of grenades. 4) Alter the stores to sell the new types of grenades. Unfortunately, I don't think that you can just make the hand grenades fire from the launcher. The problem is that the hand grenades are considered weapon types, so it wouldn't translate well.




Servalion

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6th July 2008

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#4 10 years ago
Soul_purifier;4596759Try to stick an f1 grenade on an RPG launcher and try to fire it. Then come back to us.

Hmm, now there's an idea. I'll let ya know how it goes just as soon as I find an RPG-7 in Vanilla CS...........OH, WAIT.




Servalion

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6th July 2008

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#5 10 years ago
khemeher;4596769Yeah...I think you can get away with this. You will not be able to use RDG-5's & F1's, however. Here is what I think you need to do: 1) Go into the ammo files, and create (2) new types of ammunition for the grenade launcher. 2) Give the ammunition the stats of the 2 thrown grenade types. This is probably the trickiest part of the process - but with a little patience I think you could do it. 3) Alter the grenade launcher file to accept those new types of grenades. 4) Alter the stores to sell the new types of grenades. Unfortunately, I don't think that you can just make the hand grenades fire from the launcher. The problem is that the hand grenades are considered weapon types, so it wouldn't translate well.

Yeah, that sounds precisely like what I thought I'd have to resort to. Thing is, that makes things overly cheap. Not only would most enemies I kill drop a grenade to fire back at five of them at once, but they'd be stuck without being able to use them.

Bleh. Guess I'll just scrap that idea.




Supernatur4L

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23rd July 2008

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#6 10 years ago

Telling you right now, will not work. Ive tried to do it in SoC. Ive modded the nato launcher to use VOGs and the ak grenade launcher to launch M203s but its not possible to make them use F1 and RGDs because of the way the game recognizes the nades.

F1s and RGDs are seperate weapons, so it would be like modding the bulldog to shoot out knives and pistols, its not doable. You cant use a weapon as ammo type.




khemeher

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17th September 2008

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#7 10 years ago
Supernatur4L;4597648Telling you right now, will not work. Ive tried to do it in SoC. Ive modded the nato launcher to use VOGs and the ak grenade launcher to launch M203s but its not possible to make them use F1 and RGDs because of the way the game recognizes the nades. F1s and RGDs are seperate weapons, so it would be like modding the bulldog to shoot out knives and pistols, its not doable. You cant use a weapon as ammo type.

Well damn...now I want a gun that shoots knives.....:greenflame:




Guest

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#8 10 years ago

I think it might be doable,but not the way you guys think. What you would need to do is first make "grenade ammo". Then you would alter the old Grenade weapon file into a launcher of sorts,with the same properties of the old grenades. So now you have ammo so you can use em in a launcher,and you can still toss them the way you used to because of the "toss gun". Get it? I don't know if it'd work but it sounds nice in theory. Sometimes,guys... You need to think outside the file.




Amraam

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30th April 2008

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#9 10 years ago

Supernatur4L;4597648Telling you right now, will not work. Ive tried to do it in SoC. Ive modded the nato launcher to use VOGs and the ak grenade launcher to launch M203s but its not possible to make them use F1 and RGDs because of the way the game recognizes the nades.

F1s and RGDs are seperate weapons, so it would be like modding the bulldog to shoot out knives and pistols, its not doable. You cant use a weapon as ammo type.

Damnit, you beat me. I was just coming to post that! lol




sasha

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4th July 2008

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#10 10 years ago
Servalion;4596756I had a thought. Too many grenades. WAY TOO MANY grenades. Enemies chucking them left and right. And maybe you're not so good at chucking them right back. So, what if one could mod an RG-6 to use RGD-5s & F1s instead? Yeah. Not realistic at all, unless it ran on compressed air or something, like a paintball gun. Even then, a lengthy stretch of reality. But ammo would be plentiful, at least. Make those bastards suffer for their nade-spamming. Thing is, hand grenades as are are a weapon class, not an ammo class. So this is probably harder to do than it sounds. Any thoughts?

the japs during ww2 had something similar. the ammo for a mortar could also be used as a handgrenade. italians had something weird. the large handgrenade they had could be taken apart and the shell used as a lantern.




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