fgmachine;4581630Wrong. The games accuracy is so off base and dumb it defies logic and explanation. When I picked up the british assault rifle the "L something" i was like ok the description for the gun says the first bullet is accurate but the following ones will be of kilter. So fucking wrong. The first bullet was like 2 meters to the left of the crosshair. 2 meters. Thats a FUCKING huge distance when you are shooting. I think the upgrade system is cool but honestly I don't want something to make my gun more accurate, the gun should come with accuracy that corresponds to its real life counter part. Anyways back the the upgrade system. I was fine with the oblivion lost 2.2 mods rebalance of attachments and such. I know the whole upgrade thing is "IN" right now or its been the "cool" thing to do for the last 2 years but seriously I only need a few things modified on my gun. I chose my gun because of what its base properties are, not because what it can be upgraded to. The whole game is wrong, for the most part. Its sad because to me I almost feel like they are just shitting all over the OL crew's achievements, which were IMO actually completing the game in more than one way. I would seriously pay like another 10-15 dollars for this game to be unraped.
I'm making a mod that rebalances the NATO weapons to behave more like RL, and the L85 accuracy is actually one of the first things I fixed. It should be ready in a few days, actually. The L85 is now 2000 roubles more expensive and very accurate.
Jarvis;4579354Weapon upgrades aren't set values. The base accuracy of a weapon could be 50 or 50000, the upgrade will still improve that value by 10/20/30%, etc.
Are you sure about that? - in the upgrades folder in the weapons config folder I'm sure the accuracy upgrade specs are saying that for a given accuracy upgrade the base dispersion is reduced by 0.xx amount. I know the DESCRIPTIONS for the upgrades talk in terms of percentage improvement but I take that that to mean that when a weapon's default base accuracy is 1.0 and an upgrade contains a dispersion reduction value of 0.2 (specified as -0.2 in the upgrade config) then they're specifying that as being a 20 percent improvement (the descriptions are based on what the devs have set the default ACTUAL values to be)..... - however if you change the original base dispersion to 0.5 then in fact that upgrade becomes an improvement factor of 40 percent (ie. 0.5 - 0.2 instead of 1.0 - 0.2) etc..
I used the word accuracy instead of dispersion, just to put the point across. But what you said is what I meant.
I think =p
You might be right though. If the upgrades simply modified whatever the existing value was (as I suggested), there'd be no need for an upgrade file for each weapon.
Confusion sets in!
Chub, most of the mods alter the stats based on a floating calculation. If not all of them. Upgrades have two "identical" values. One of them actually effects the modification and the other effects the text the modifier will show.
Perhaps someone should redo the upgrade system so instead of accuracy upgrades and damage boosts, which would be rendered pretty much moot by weapon mods, have more options for calibre changes, add integrated attachments like in SHoC and the usual weight reduction/durability enhancement upgrades as there is now. I'd love to have an AKS-74 firing SVD ammo and be able to attach a scope to it and upgrade it further than the trophy AKS-74
Jarvis;4583544I used the word accuracy instead of dispersion, just to put the point across. But what you said is what I meant. I think =p You might be right though. If the upgrades simply modified whatever the existing value was (as I suggested), there'd be no need for an upgrade file for each weapon. Confusion sets in!
Having looked at it all again I really am 99.9% that each upgrade just takes x amount off the base dispersion in the weapon config... - a really useful mod would be one that actually does work it on a percentage of existing value basis - because the mod system really is a cornerstone factor in how weapons operate in CS. I know nothing about scripting but surely it couldn't be too difficult - I should imagine the existing fixed value calculation which by the looks of it consists of "final dispersion = base dispersion + upgrade value" - which is then also acted on by the various multipliers - ie. for crouching etc. simply needs to be altered to be a multiplier as well - ie. for a 20% upgrade, instead of that having to be a specific and correct value that's added to the original base dispersion (ie. for a base dispersion of originally 1.0 a 20% upgrade would read base dispersion PLUS -0.2) then by making it base dispersion MULTIPLIED BY 0.8 we would have a 20% upgrade on WHATEVER the original value was. Would mean a one off complete replacement of the upgrade values but that's it - from then on it would be usable for all future weapon config changes.
LOL I just use the SVD and be done with it. I changed the weapons file for it also so I'm able to sprint/run with the sniper rifles now.
Sgt Doom;4583844Perhaps someone should redo the upgrade system so instead of accuracy upgrades and damage boosts, which would be rendered pretty much moot by weapon mods, have more options for calibre changes, add integrated attachments like in SHoC and the usual weight reduction/durability enhancement upgrades as there is now. I'd love to have an AKS-74 firing SVD ammo and be able to attach a scope to it and upgrade it further than the trophy AKS-74
Now this is interesting.