Armor resistance calculations -1 reply

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oldgiffer

Lurking in a swamp near you!

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29th September 2008

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#1 10 years ago

Anyone know how the calculations are handled both 'Resistance' and 'Immunity'

It seems that higher resistance is good and lower immunity, but not 0. The diffrent immunities seems to be used by upgrades.

Oh, and what file defines the various bones_koeff_protection, that controls the bullet resistance?

I'll search through the files when i get back from work, the boss is giving me 'evil eyes' atm :rolleyes:

-oldgiffer




ciox

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23rd September 2008

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#2 10 years ago

bones_koeff_protection seems to be hardcoded 'immunities' represents how quickly the armor degrades from damage types, lower number means less degradation




oldgiffer

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#3 10 years ago

Ahh, thanks alot... shame about the hardcoded koeff though :/




ciox

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23rd September 2008

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#4 10 years ago

no wait i take that back, i just noticed you can make new koeffs in damages.ltx, which is pretty good since there's some annoying progressions




oldgiffer

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#5 10 years ago

Ahh sweet, with that file you can make the armor resistances based on how the actual model is.

So the newbie armor could have slight protection in the back head (let's pretend the hood is some sort of kevlar komponent, and the face have absolutely no protection. Then have some protection in the chest and back but little / no armor on the arm..

I forsee many hours infront of notepad in the days to come =p




ciox

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#6 10 years ago

quite so