Bandit configs?? -1 reply

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Chubbachup

Slightly cooler than a n00b

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26th August 2008

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#1 10 years ago

I've used the database unpacker successfully and have a modified/tweaked set of configs for player, weapons and inventory items. I also want to dial up the armour / weapon damage immunities / health factor for Bandits but there's no m_bandit.ltx in the unpacked creatures folder.. Anyone know what the story is with that??




Dancalx

GF Pwns Me!

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13th September 2008

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#2 10 years ago

I could be wrong but im thinking the "m_stalker" file governs most of the humans, loners, bandits, freedom, military and so on, in the zone apart from monolith since thier is an "m_monolith".




Chubbachup

Slightly cooler than a n00b

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26th August 2008

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#3 10 years ago

Yeah, that's pretty much what I've been thinking too - it's a bummer because for example in SoC you can edit some values in m_army.ltx and m_bandit.ltx that decrease their reaction time - ie. they'll open fire sooner when they see you (watch close, you'll notice they sort of just stare for a couple seconds before they start shooting) - this makes abig difference in challenge and feel of combat. I think I've achieved what I was after anyway by editing the damages.ltx - ie. there's a section that specifies which head and body etc. damage set to use for the different npc's - there are 4 for bandits, so I just changed which head and body damage value sets they use (ie. my bandits now use the second head damage value set) so now they're harder to kill - fights are real tough, last for ages and often involve lots of npc's from both sides - it's great!!