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Fahrenheit

GF Pwns Me!

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23rd September 2008

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#1 10 years ago

READ ME - INSTALL DIRECTIONS natasha8384 | 10.02.08

Basix GFX-CS v.1.0 (for GSC patch v.1.5.05)

Install: Simply extract the zipped file and put the gamedata folder into your main S.T.A.L.K.E.R. folder (usually X: -> Program Files -> Deep Silver -> S.T.A.L.K.E.R. - Clear Sky). If you've never played any STALKER mods you'll have to adjust the one line below in fsgame.ltx (change false to true; use Notepad) to look like this:

$game_data$ = true| true| $fs_root$| gamedata

[Suggestion: If you already have a working gamedata folder, rename it or move it elsewhere and then install this mod in a clean/empty gamedata folder – a likelihood that something will go wrong when casually topping any one mod with another (without carefully merging files) is pretty high]

Requirements: - system requirements as specified by GSC - GSC patch 1.5.05 - no other mods in the same gamedata folder

You need to start a new game!

----------

MOD FEATURES: This is a continuation of Basix mods that have been rather popular with the SHOC peeps measuring by thousands of downloads. I thought it couldn't hurt to give a try to the Clear Sky.

WEAPONS EXPANSION MOD: This mod features 12 new base weapon models (not counting multiple GSC "uniques" or "upgrades" ). Play, say, three differently looking Abakans in the same game (no need to manually switch textures). They also have their own specs and all look different. The mod features: - 2 different AN-94 Abakan visuals in addition to "uniques" (a "unique" is a derivate from the base weapon model that shares its visual appearance with the base) - 3 AKS-74Us visuals - 3 Groza OC-14s visuals - 2 AK-74 visuals - 2 TOZ-34 visuals - 2 VSS Vintorez visuals - 3 ZM LR-300 visuals - 2 H&K G36 visuals - 2 AS Val visuals

NPC WEAPONS REBALANCING MOD: NPCs in most maps have better or different weapons (for example, many NPCs in the Swamps will have old Grozas. Also, all weapons have been adjusted in terms of range, accuracy, recoil and damage to provide the best FPS experience.

ENVIRONMENTAL GFX MOD: This has to do with reprocessed game graphics. It contains around 650+ of reprocessed graphics. To further enhance the ambient mood, the "bleached/washed out" colors have been pulled out on the surface and let them stand on their own in creating a sense of messy, deteriorated yet richly colorful environment. Weight/size of the reprocessed graphics is same as before so no extra processing power needed.

EQUIP ME FOR THE MISSION MOD: As in the previous Basix mods for SHOC, you'll be starting well-equipped for this journey. A non-degradable heavy duty armor, a fully equipped non-degradable precision assault rifle with plenty of ammo, a secondary "spray-and-pray" rifle for CQ combat, medkits, more money, and the usual stuff. At this stage your handgun and the secondary rifle share ammo.

STALKER FRIENDSHIP MOD: Other Stalkers/Loners and the CS peeps are (naturally) your friends. It’s nice to have lots of “green” around you. And being a friend to traders usually pays off too.

TAKE WEAPONS INSIDE MOD: Pretty much a direct transfer from the previous Basix SHOC mods to Clear Sky. It comes really handy when you know that the enemy is behind the closed door (as many times happens in Yantar Labs) and you are in the weapon restricted area. This gives you an equalizer against those pesky zombies waiting for you to open the door. Other than that, this has always been more of a gimmick rather than anything profoundly pragmatic.

OTHER FEATURES AND NOTES: All weapons and armor are degradable (usually as set by GSC), except some custom weapons that are either non-degradable or degrade at much slower rate. Custom old, rusted, reconditioned weapons degrade at an increased rate. Only the armor you get at the start is non-degradable. Given that you'll be able to find plenty of ammo, weapons, and other stuff around and on the dead NPCs, supply boxes, treasures, etc., there was no need to significantly modify traders' settings (which would possibly make the mod too easy). (Tip: try not to lose your initial armor in the "mugging event" -- before entering the ambushed room, drop all your weapons and goodies into a supply box so you can pick your stuff later. Money will be gone, but at least you'll have all your other stuff). You can move loaded with up to 95 kg. More blood, different weather patterns, enemies blending into the deteriorated messy environment ... good luck :)

All weapons, armor, etc. skins made either by myself or are game defaults except as credited below.

----------

CREDITS: This mod also integrates either modified or unchanged or just parts of mods developed by others: - weather file from " Realism Graphic Mod 2.0 (SHOC) " by edomae (nice lighting and shadows enhancements) - blood files from " Hud & Blood Mod 1.3 (SHOC) " by pseudoant (bloody gruesome scene ... lol) - GhillieSuit, SVD and SVU skins from " GhillieSuit_Svd_v1.2 (SHOC) " and one of 2 G36 skins in this mod from "Advanced World Weapons v.2.0 (SHOC) " by giv_em_hell (an awesome suit and great weapons textures) - rain texture from " STALKER Skies (SHOC " by Cambragol (looks more like a real rain) - complete " CarryMod v.5 (CS) " by save (use Shift+F instead of a forklift to move/drag stuff around ... explosives and fuel cans included in this edition) - slightly modified " Tw33ked Realistic Flashlight (CS) " by Tw33kR (see better where you're going during the night or inside buildings, tunnels, etc.)

---------- Hope you enjoy! ----------

Looks good. First big mod for Clear Sky as it was for SHOC. It was good then but i didn't tried this version yet. Basix GFX-CS, Stalker Downloads, Stalker Singleplayer




natasha8384

:)

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14th May 2007

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#2 10 years ago

Hey, thanx for letting people know about the new Basix for CS :) .

There have been a few fixes since the release:

(1) Dark Valley CTD. A CTD may occur when starting a dialog with the barmen or trader in the Dark Valley. If you experience it do the following:

To fix it: 1. Go to "gamedata" 2. Find the "scripts" folder 3. Delete the following file : dialogs_darkvalley.script 4. continue the game

(2) Mag/Clip Animation. This patch resolves a non-critical issue with the custom weapons not visually showing the clip/magazine reload animation. Install directions inside the zip file. No need to start a new game.

File Download: Basix_GFX-CS_Patch.zip Size: 4.61 MB




PURKE62

Slightly cooler than a n00b

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10th March 2008

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#3 10 years ago

natasha8384;4615411Hey, thanx for letting people know about the new Basix for CS :) .

There have been a few fixes since the release:

(1) Dark Valley CTD. A CTD may occur when starting a dialog with the barmen or trader in the Dark Valley. If you experience it do the following:

To fix it: 1. Go to "gamedata" 2. Find the "scripts" folder 3. Delete the following file : dialogs_darkvalley.script 4. continue the game

(2) Mag/Clip Animation. This patch resolves a non-critical issue with the custom weapons not visually showing the clip/magazine reload animation. Install directions inside the zip file. No need to start a new game.

File Download: Basix_GFX-CS_Patch.zip Size: 4.61 MB

I make inventori icon for your "Zonemaster" gun.

zonemasterta8.th.jpg




natasha8384

:)

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14th May 2007

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#4 10 years ago
PURKE62;4617478I make inventori icon for your "Zonemaster" gun.

Looks great. Thanks :)




tx1198

GF makes me horny

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28th June 2008

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#5 10 years ago

this looks like a great mod, does it change anything in faction wars? im curious because freedom always gets their butt beat and they end up being trapped in the dark valley on every replay.. so i was wondering since this has improved ai, will the give faction wars more of a balance? maybe even make it more of a war? what i mean is that some factions don't even battle each other anymore after a stratgetic point is taken, and the monolith just sit by the border.




PURKE62

Slightly cooler than a n00b

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10th March 2008

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#6 10 years ago

Basix GFXm-CS (2.0) from natasha8384

Description: This new version of the Basix mod brings the new all.spawn-based gameplay that puts back in the game the SHOC cut-out monsters: mutant cat, the classic zombie, the fracture, and the burer. Plus the usual NPC Weapons Rebalancing Mod, Environmental GFX Mod, Weapons Expansion Mod, and other features.

Readme File: READ ME - INSTALL DIRECTIONS natasha8384 | 10.26.08

Basix GFXm-CS v.2.0 (for GSC patch v.1.505)

Install: Simply extract the zipped file and put the gamedata folder into your main S.T.A.L.K.E.R. folder (usually X: -> Program Files -> Deep Silver -> S.T.A.L.K.E.R. - Clear Sky). If you've never played any STALKER mods you'll have to adjust the one line below in fsgame.ltx (change false to true; use Notepad) to look like this:

$game_data$ = true| true| $fs_root$| gamedata

[Suggestion: If you already have a working gamedata folder, rename it or move it elsewhere and then install this mod in a clean/empty gamedata folder – a likelihood that something will go wrong when casually topping any one mod with another (without carefully merging files) is pretty high]

Requirements: - system requirements as specified by GSC - GSC patch 1.505 - no other mods in the same gamedata folder

You need to start a new game!

----------

MOD FEATURES:

This is a complex mod featuring a new all.spawn modality. It has been tested on Vista Ultimate through the main mission trajectory with most of the major dialogs and side missions (but by no means all possible dialogs and side missions that are sadly buggy in vanilla). Due to the complexity of the mod and to avoid CTDs or "passivity" later in the game, I'd strongly recommend not combining this mod with any other mod unless you are an expert and know what you are doing.

BASIX ALL.SPAWN-BASED MONSTER MOD: Puts back in game the SHOC cut-out monsters: mutant cat, the classic zombie, the fracture, and the burer. The gameplay changes somewhat since the new monsters attack your friends and enemies so it depends what you are going to see on how fast and where you go within the maps. So, for example, the Swamps may end up being a bit easier, while the Agroprom or Limansk a bit more difficult ... or at least more chaotic. Expect new monsters to appear in all maps, except: Agroprom Underground, Yantar, Stancia 2, Hospital/the ending.

WEAPONS EXPANSION MOD: This mod features 12 new base weapon models (not counting multiple GSC "uniques" or "upgrades" ). Play, say, three differently looking Abakans in the same game (no need to manually switch textures). They also have their own specs and all look different. The mod features: - 2 different AN-94 Abakan visuals in addition to "uniques" (a "unique" is a derivate from the base weapon model that shares its visual appearance with the base) - 3 AKS-74Us visuals - 3 Groza OC-14s visuals - 2 AK-74 visuals - 2 TOZ-34 visuals - 2 VSS Vintorez visuals - 3 ZM LR-300 visuals - 2 H&K G36 visuals - 2 AS Val visuals

NPC WEAPONS REBALANCING MOD: NPCs in most maps have better or different weapons (for example, many NPCs in the Swamps will have old Grozas. Also, all weapons have been adjusted in terms of range, accuracy, recoil and damage to provide the best FPS experience.

ENVIRONMENTAL GFX MOD: This has to do with reprocessed game graphics. To further enhance the ambient mood, the "bleached/washed out" colors have been pulled out on the surface and let them stand on their own in creating a sense of messy, deteriorated yet richly colorful environment. Weight/size of the reprocessed graphics is same as before so no extra processing power needed.

Note: I'm still working on a new GFX version, so this module is not completely finished yet at this time. Parts that are finished are in. Once finished, it will be available either as a separate download or as an update.

EQUIP ME FOR THE MISSION MOD (optional): As in the previous Basix mods for SHOC, you'll be starting well-equipped for this journey. A non-degradable heavy duty armor, a fully equipped non-degradable precision assault rifle with plenty of ammo, a secondary "spray-and-pray" rifle for CQ combat, medkits, more money, and the usual stuff. At this stage your handgun and the secondary rifle share ammo.

Note: for those who'd like a more difficult gameplay, before starting go to: gamedata -> scripts -> and comment out or rename the "dialogs_marsh.script" to ";dialogs_marsh.script" (or delete the file)

STALKER FRIENDSHIP MOD: Other Stalkers/Loners and the CS peeps are (naturally) your friends. It’s nice to have lots of “green” around you. And being a friend to traders usually pays off too.

OTHER FEATURES AND NOTES: All weapons and armor are degradable (usually as set by GSC), except some custom weapons that are either non-degradable or degrade at much slower rate. Custom old, rusted, reconditioned weapons degrade at an increased rate and have a higher failure rate. Only the armor you get at the start is non-degradable. Given that you'll be able to find plenty of ammo, weapons, and other stuff around and on the dead NPCs, supply boxes, treasures, etc., there was no need to significantly modify traders' settings (which would possibly make the mod too easy). (Tip: try not to lose your initial armor in the "mugging event" -- before entering the ambushed room, drop all your weapons and goodies into a supply box so you can pick your stuff later. Money will be gone, but at least you'll have all your other stuff). You can move loaded with up to 95 kg. More blood, different weather patterns, enemies blending into the deteriorated messy environment ... good luck :)

All weapons, armor, etc. skins made either by myself or are game defaults except as credited below.

----------

CREDITS: This mod also integrates either modified or unchanged or just parts of mods developed by others: - weather file from " Realism Graphic Mod 2.0 (SHOC) " by edomae (nice lighting and shadows enhancements) - blood files from " Hud & Blood Mod 1.3 (SHOC) " by pseudoant (bloody gruesome scene ... lol) - GhillieSuit, SVD and SVU skins from " GhillieSuit_Svd_v1.2 (SHOC) " and one of 2 G36 skins in this mod from "Advanced World Weapons v.2.0 (SHOC) " by giv_em_hell (an awesome suit and great weapons textures) - rain texture from " STALKER Skies (SHOC " by Cambragol (looks more like a real rain) - complete " CarryMod v.5 (CS) " by save (use Shift+F instead of a forklift to move/drag stuff around ... explosives and fuel cans included in this edition) - slightly modified " Tw33ked Realistic Flashlight (CS) " by Tw33kR (see better where you're going during the night or inside buildings, tunnels, etc.) - " Float32 v.0.5 (CS) " by Cameron Sneed -- better specular highlights in this pre-release version

---------- Hope you enjoy! ---------- Donload from here basixgfxmcs.zip - FileFront.com




natasha8384

:)

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14th May 2007

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#7 10 years ago

Preview of opening scenes (Swamps) in the upcoming Basix Monstrosity CS:

or go directly to youtube so you can see it in higher quality (click on "watch in high quality" to get a better view) : YouTube - Basix Monstrosity CS 2.5




natasha8384

:)

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14th May 2007

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#8 10 years ago

Agroprom Underground not a walk in a park any longer. Stand and fight or run towards the objective ... obviously, at the end of the vid I was too late in using the last medkit :(

YouTube - Basix Monstrosity CS 2.5-AGRU

(click on "watch in high quality" to get a better view) :)

or watch it here in somewhat lower quality:




PURKE62

Slightly cooler than a n00b

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10th March 2008

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#9 10 years ago

This is the real thing, as the original version of Clear Sky, without patch ,but much better.This is true AGROPROM UNDERGROUND.

90cfd12ef2.jpg




Guest

I didn't make it!

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#10 10 years ago

Great Mod as always. Really enjoying all your hard work and effort. Thank you so much. Keep them coming as you have time to make them. I will always play them. I have added other mods but i've been doing this for quite a while. No problems with doing this.