I just made me a new Armor, but i would like to change a few values for the protection... the problem is that i can't figure out how to do the math to get the numbers i want... the values i want to change are these.. burn_protection shock_protection radiation_protection chemical_burn_protection telepatic_protection strike_protection explosion_protection wound_protection fire_wound_protection physic_strike_wound_immunity and also these.. burn_immunity strike_immunity shock_immunity wound_immunity radiation_immunity telepatic_immunity chemical_burn_immunity explosion_immunity fire_wound_immunity but as i said, i don't know with numbers to put in if i want (for example) 65 in bulletproof protection from the start.. anyone able to help? i tried putting in som numbers from a suit from SHOC.. but i don't think they used the same format..
1.0 indicates 100% protection, so just use any value between 0 and 1.
Actually, giving all the "protections" a value of 1.0 gives them 602 in the game... eccept for "ruptures" wich is 100... but "bulletproof" stays at the default..
where can i find the armour files?
It should be Gamedata\config\misc\outfit.ltx unless they moved it between 1.0 and 1.5.
ooh come on...nobody knows how to do this?
Sgt Doom;45713621.0 indicates 100% protection, so just use any value between 0 and 1.
Actually you're wrong, for some reason at least in my SoC modding exp its reversed and its done from 1.0 (0%) to 0.0(100%) protection.
So if you want to have 65% protection the you have to use 0.35. Its a little hard to wrap your mind around it at first but its like 100-65=35 but you have to put 0.35 to get 65% protection :)
I dont know what they were smoking when they came up with this but it must have been good.
well isn't that just in shadow of chernobyl? because i just can't get my head around this one... if o put a protection of 1.0, in the game it shous as a protection value of 602 in my clear sky game...in every department exept 2... don't remeber wich ones...but a value of 1.0 shows a value of 100 in the game... and for the other one, wich is fire wound protection, it doesn't matter wich number i set, because in the game the value is always the same..
Because the defense values in Clear Sky are either being tweaked someplace else, or because those aren't percentages.
Multiplyer of some sorts? You could be multiplying the base by 100% so if the base was 6.02 then it would become 602.