Changing Armor Values -1 reply

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bobani

Slightly cooler than a n00b

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7th July 2008

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#1 10 years ago

I just made me a new Armor, but i would like to change a few values for the protection... the problem is that i can't figure out how to do the math to get the numbers i want... the values i want to change are these.. burn_protection shock_protection radiation_protection chemical_burn_protection telepatic_protection strike_protection explosion_protection wound_protection fire_wound_protection physic_strike_wound_immunity and also these.. burn_immunity strike_immunity shock_immunity wound_immunity radiation_immunity telepatic_immunity chemical_burn_immunity explosion_immunity fire_wound_immunity but as i said, i don't know with numbers to put in if i want (for example) 65 in bulletproof protection from the start.. anyone able to help? i tried putting in som numbers from a suit from SHOC.. but i don't think they used the same format..




Sgt Doom

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28th May 2008

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#2 10 years ago

1.0 indicates 100% protection, so just use any value between 0 and 1.




bobani

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7th July 2008

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#3 10 years ago

Actually, giving all the "protections" a value of 1.0 gives them 602 in the game... eccept for "ruptures" wich is 100... but "bulletproof" stays at the default..




mr spock

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2nd March 2008

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#4 10 years ago

where can i find the armour files?




StarkeRealm

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12th July 2005

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#5 10 years ago

It should be Gamedata\config\misc\outfit.ltx unless they moved it between 1.0 and 1.5.




bobani

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7th July 2008

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#6 10 years ago

ooh come on...nobody knows how to do this?




Supernatur4L

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23rd July 2008

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#7 10 years ago
Sgt Doom;45713621.0 indicates 100% protection, so just use any value between 0 and 1.

Actually you're wrong, for some reason at least in my SoC modding exp its reversed and its done from 1.0 (0%) to 0.0(100%) protection.

So if you want to have 65% protection the you have to use 0.35. Its a little hard to wrap your mind around it at first but its like 100-65=35 but you have to put 0.35 to get 65% protection :)

I dont know what they were smoking when they came up with this but it must have been good.




bobani

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7th July 2008

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#8 10 years ago

well isn't that just in shadow of chernobyl? because i just can't get my head around this one... if o put a protection of 1.0, in the game it shous as a protection value of 602 in my clear sky game...in every department exept 2... don't remeber wich ones...but a value of 1.0 shows a value of 100 in the game... and for the other one, wich is fire wound protection, it doesn't matter wich number i set, because in the game the value is always the same..




StarkeRealm

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12th July 2005

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#9 10 years ago

Because the defense values in Clear Sky are either being tweaked someplace else, or because those aren't percentages.




dra6o0n

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17th September 2008

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#10 10 years ago

Multiplyer of some sorts? You could be multiplying the base by 100% so if the base was 6.02 then it would become 602.