Does anyone know the value that controls handling? also, what are the PDM_Disp values controlling? It looks like they change the crosshair size while walking and running, but I don't know for certain.
Handing is defined by 'control_inertion_factor'. 1.0 would mean the weapon adds no "drag" when you're looking around.
I think the 'PDM_disp_' lines are the same as in 'actor.ltx':
disp_base = 2.0 disp_aim = 0.04 disp_vel_factor = 2.0 disp_accel_factor = 0.0 disp_crouch_factor = -0.5 disp_crouch_no_acc_factor = -0.8 disp_jump_factor = 2.0
'PDM_disp_base' is the weapons base accuracy, and the other values define how much accuracy is changed when you're moving, crouching, jumping, etc.
Thanks, jarvis. Although it seems that only the acceleration and velocity PDM values have a value other than 1 in the weapon .ltx files.