How to modify zombies. -1 reply

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#1 10 years ago

I want to modify the zombies so they fall over and get up more often - and have higher health. What files would I need, and what would I need to change?

Thanks.




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#2 10 years ago

Damn, nice idea.. Have you a ''standalone'' zombie mod??? Check out my topic.... I would want to have a mod with only zombies in it, maybe u have it? :confused:




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#3 10 years ago
Unconscious;4789745

I want to modify the zombies so they fall over and get up more often - and have higher health. What files would I need, and what would I need to change?

Thanks.

m_zombie.ltx would be what you need. Try increasing max_health to 150 and fire_wound immunity to 0.2. Lower is more immunity here.




eeeeddd37

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#4 10 years ago

Yes m_zombie would be for the unarmed zombies. You can also change the fake death count. It works in cs redux. FakeDeathCount = 4 ; max count of fake death StartFakeDeathHealthThreshold = 0.6 You can also change the damages if you want shoot em in the head zombies. [m_zombie_damage] ;bone_name = ,-1, ; - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ) ; - êîýôô. èçìåíåíèÿ âåëè÷èív îòêðvòîé ðàív default = 1.0, -1, 0.01 bip01_pelvis = 1.0, -1, 0.01 bip01_spine = 1.0, -1, 0.01 bip01_spine1 = 1.0, -1, 0.01 bip01_neck = 1.0, -1, 0.01 bip01_head = 2.0, -1, 0.01 If you want to alter the gun carrying zombies. Say for stalker_zombied_1 (the ones with the rookie jackets and jeans on) look in gamedata/configs/models/captures/stalker_zombied_1 gamedata/configs/models/captures/stalker_zombied_1 #include "human_captures.ltx" [immunities] immunities_sect = medium_resistance [bone_protection] bones_protection_sect = stalker_zombied_1 So we see the bones_protection_sect in gamedata/configs/creatures/damages is stalker_zombied_1 In the damages section we see [stalker_zombied_1]:body_damage_5,head_damage_5 hit_fraction = 0.2 Since these body damage sections are unique to all zombified stalkers you can change the damage sections. So change the following sections. [head_damage_5] bip01_neck = 1.0, 0.3 bip01_head = 1.0, 0.3 eyelid_1 = 1.0, 0.3 eye_left = 1.0, 0.3 eye_right = 1.0, 0.3 jaw_1 = 1.0, 0.3 [body_damage_5] bip01_pelvis = 1.0, 0.7 bip01_spine = 1.0, 0.7 bip01_spine1 = 1.0, 0.7 bip01_spine2 = 1.0, 0.7 bip01_l_clavicle = 1.0, 0.7 bip01_l_upperarm = 1.0, 0.7 bip01_l_forearm = 1.0, 0.7 bip01_l_hand = 1.0, 0.7 bip01_r_clavicle = 1.0, 0.7 bip01_r_upperarm = 1.0, 0.7 bip01_r_forearm = 1.0, 0.7 bip01_r_hand = 1.0, 0.7 bip01_l_thigh = 1.0, 0.7 bip01_l_calf = 1.0, 0.7 bip01_l_foot = 1.0, 0.7 bip01_r_thigh = 1.0, 0.7 bip01_r_calf = 1.0, 0.7 bip01_r_foot = 1.0, 0.7 I wouldn't play around with the immunities for the stalker zombies since they are shared by other npcs. You could create a unique immunities section and assign it to the stalker zombies in the gamedata/configs/models/captures stalker zombied folders. Stalker zombied 1 are the ones with novice jackets stalker zombied 2 stalker suit stalker zombied 3 military suit stalker zombied 4 exosuit The textures are in gamedata/textures/act for the person who wanted to edit the way they looked. You could also use some of the unused textures in shoc and clear sky. You might be able to use textures from the just released prebuild. There are tons of zombies in it. But their ai is bad.




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#5 10 years ago
eeeeddd37;4818805Yes m_zombie would be for the unarmed zombies. You can also change the fake death count. It works in cs redux. FakeDeathCount = 4 ; max count of fake death StartFakeDeathHealthThreshold = 0.6 You can also change the damages if you want shoot em in the head zombies. [m_zombie_damage] ;bone_name = ,-1, ; - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ) ; - êîýôô. èçìåíåíèÿ âåëè÷èív îòêðvòîé ðàív default = 1.0, -1, 0.01 bip01_pelvis = 1.0, -1, 0.01 bip01_spine = 1.0, -1, 0.01 bip01_spine1 = 1.0, -1, 0.01 bip01_neck = 1.0, -1, 0.01 bip01_head = 2.0, -1, 0.01 If you want to alter the gun carrying zombies. Say for stalker_zombied_1 (the ones with the rookie jackets and jeans on) look in gamedata/configs/models/captures/stalker_zombied_1 gamedata/configs/models/captures/stalker_zombied_1 #include "human_captures.ltx" [immunities] immunities_sect = medium_resistance [bone_protection] bones_protection_sect = stalker_zombied_1 So we see the bones_protection_sect in gamedata/configs/creatures/damages is stalker_zombied_1 In the damages section we see [stalker_zombied_1]:body_damage_5,head_damage_5 hit_fraction = 0.2 Since these body damage sections are unique to all zombified stalkers you can change the damage sections. So change the following sections. [head_damage_5] bip01_neck = 1.0, 0.3 bip01_head = 1.0, 0.3 eyelid_1 = 1.0, 0.3 eye_left = 1.0, 0.3 eye_right = 1.0, 0.3 jaw_1 = 1.0, 0.3 [body_damage_5] bip01_pelvis = 1.0, 0.7 bip01_spine = 1.0, 0.7 bip01_spine1 = 1.0, 0.7 bip01_spine2 = 1.0, 0.7 bip01_l_clavicle = 1.0, 0.7 bip01_l_upperarm = 1.0, 0.7 bip01_l_forearm = 1.0, 0.7 bip01_l_hand = 1.0, 0.7 bip01_r_clavicle = 1.0, 0.7 bip01_r_upperarm = 1.0, 0.7 bip01_r_forearm = 1.0, 0.7 bip01_r_hand = 1.0, 0.7 bip01_l_thigh = 1.0, 0.7 bip01_l_calf = 1.0, 0.7 bip01_l_foot = 1.0, 0.7 bip01_r_thigh = 1.0, 0.7 bip01_r_calf = 1.0, 0.7 bip01_r_foot = 1.0, 0.7 I wouldn't play around with the immunities for the stalker zombies since they are shared by other npcs. You could create a unique immunities section and assign it to the stalker zombies in the gamedata/configs/models/captures stalker zombied folders. Stalker zombied 1 are the ones with novice jackets stalker zombied 2 stalker suit stalker zombied 3 military suit stalker zombied 4 exosuit The textures are in gamedata/textures/act for the person who wanted to edit the way they looked. You could also use some of the unused textures in shoc and clear sky. You might be able to use textures from the just released prebuild. There are tons of zombies in it. But their ai is bad.

You have knowledge man.. Can you please help me with this ? Topic: http://forums.filefront.com/s-t-l-k-e-r-cs-modding-editing/393776-any-modders-out-there-who-wanna-help-me-something.html#post4816787

Also, I think you already have what i'm searching for.. You have a mod that only enabled those zombies spawns random in the level? If so please, can you share it with me.. I beg you..:(




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#6 10 years ago

Thanks for all the help, guys!