How can I make bandits more vulnerable to grenades? I can drop an F1 at the feet of 2 or 3 bandits and they will survive every time.
Also, I accidentally blew myself up by firing an M209 at a Soldiers face who was a foot in front of me (I thought I had switched back to AP rounds). He survived, but I was blown to pieces. WTF's up with that? lol
Anyway I can make it more realistic?
I'm currently working on this so that grenades have a more realistic effect, which can be a bad thing for the player as well..But life sucks in the zone
Unknown03;4579195I'm currently working on this so that grenades have a more realistic effect, which can be a bad thing for the player as well..But life sucks in the zone
Well damage to the player from grenades doesn't matter, as a single blast kills you as it should. Bandits walk away without even playing the wounded animation.
Any chance you can make it so the AI are much less accurate with them too? They seem to have GPS guided nades that land with nanometres of your feet.
It's the bandit's innate resistances coming up again. I think it was the second patch that ramped the NPC's resistances up to 11 and produced the kind of impossible to kill foes the game is now filled with.
I'm not sure which files the NPC's grenade skills are located, but now the grenades have real world values, i.e. a kill radius of 5 meters, if your outside that range the player and npc's can be severely wounded (30-45m).. My only problem right now is launching the bandits to the moon
Use this MOD to figure it out. It makes the AI use less grenades. Go on from there and just increase the overall damage for RG5 and F1. Don't forget to edit the launcher grens. too :D