I was looking at w_knife.ltx in configs/weapons folder
and its values are hit_power = 1.80, 2.00, 2.20, 2.40 hit_impulse = 10 hit_type = wound hit_power_2 = 1.80, 2.00, 2.20, 2.40 hit_power_critical_2 = 0.0, 0.0, 0.0, 0.0 hit_impulse_2 = 50 hit_type_2 = wound ;wound_2 hit_probability_gd_novice = 0.80 hit_probability_gd_stalker = 0.80 hit_probability_gd_veteran = 0.80 hit_probability_gd_master = 0.80 PDM_disp_base = 1.0 PDM_disp_vel_factor = 0.8 PDM_disp_accel_factor = 0.8 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 use_aim_bullet = true ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ time_to_aim = 1.0 fire_distance = 1.6 ;1.4 bullet_speed = 1000 rpm = 1000 rpm_empty_click = 1000
So how do I make it swing faster? maybe increase distance a tiny bit - due to the fact that stupid AI have big comfort bubbles you can't get close to them~
And in configs/misc folder file: outfit.ltx there is a value
artefact_count = # (numbers 0 1 or 2)
Now I changed the number on my armor (with upgrades purchased in game I had 3 artefact slots (and with AMK Sleeping bag mod the INVENTORY screen has 5 more OPEN slots than vanilla game - but they are unusable in terms of increased quantity))
so I changed the artefact_count to 7 which would bring my 3 used slots and 7 unused slots to 10 usable slots total, right? well instead of having mesh X marked out artefact slots in the inventory screen, they were all OPEN, however the game only let me put in 2 more artifacts totaling 5 artifacts instead of 10. (I still have 5 OPEN slots) The artefacts can go in ANY of the 10 slots, but the game is only letting me use 5 total. What gives?
The slew of upgrade files and folders, even reading the LTX's, I can make some things out (Like upgrades a&b open prerequisite for upgrade 2a or w/e etc.), but I sure as heck can't understand them enough to chance editing.
Dread pwns me!
18th July 2006
Open 'system.ltx' and search for 'max_belt':
[inventory] take_dist = 2 max_weight = 50 max_ruck = 56 max_belt = 5 ;16 slots = 11 slots_count = 12
Change it to 10 and that should let you use all your slots.
I don't know about knife attack speed. It might be like reload animations - it's tied to the mesh?
Awesome, thanks. Changed it~ going to bed now, I'll enjoy it later today :)
Pro-Filer thinks I'm cool!!
10th May 2008
Then what does this mean? slots = 11 slots_count = 12 About the knife, yeah it works like reload animations, it's a pain in the arse to change. You could just change the damage values for power and power2 These represent the 2 different swings the knife has, when you use the knife in-game, use the left mouse button swing, as it is a little faster then the right mouse swing. I changed mine to this, as I had it in SOC and works great. hit_power = 3.00, 3.00, 3.00, 3.00 hit_impulse = 50 hit_type = wound hit_power_2 = 3.00, 3.00, 3.00, 3.00 hit_power_critical_2 = 0.0, 0.0, 0.0, 0.0 hit_impulse_2 = 50 hit_type_2 = wound ;wound_2
I can only equip maximum of 5 artifacts, even though I have 10 open slots with AMK sleeping bag mod, I changed max_belt in user/actor.ltx and artefact_count in outfit.ltx but to no avail