Making factions go to war with eachother -1 reply

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Sikph

Slightly cooler than a n00b

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18th September 2008

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#1 10 years ago

I came back to Clear Sky again to try out the Faction Commander mod, and it is enjoyable, however there is a slight issue I am having. I wanted to be able to play Duty and take over the majority of the map, and this is possible if I do it all myself, but the soldiers alone cannot. This is mainly due to Duty only being 'at war' with Freedom. My soldiers absolutely refuse to shoot Stalkers, even if they are on 'red' enemy status. I'll often find a Stalker camp, kill the occupants, stick some Duty soldiers there, only to find later on that some Stalkers have moved in with them. It's quite frustrating.

Is there anything I can edit to make Duty a one faction army, and shoot any other faction on sight?

Thanks




Foxhounder

GF makes me horny

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23rd March 2008

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#2 10 years ago

You can set the relations of Duty, and any other Faction with \configs\creatures\game_relations.ltx

You should find a field like this:

Spoiler: Show
; |actor|actor_bandit|actor_dolg|actor_freedom|actor_stalker|arena_enemy|bandit| csky| dolg|ecolog|freedom|killer| army|monolith|monster|stalker|trader| zombied|actor_csky|renegade| ;==================================================================================================================================================================================================== actor = 0, 0, 0, 0, 0, -5000, 0, 0, 0, 0, 0, -1000, -5000, -5000, -5000, 0, 0, -5000, 0, -5000 actor_bandit = 0, 0, 0, 0, 0, -5000, 1000, 0,-5000, 0, 0, -1000, -5000, -5000, -5000, -5000, 0, -5000, -5000, 1000 actor_dolg = 0, 0, 0, 0, 0, -5000, -5000, 0, 1000, 0, -5000, -1000, -5000, -5000, -5000, 0, 0, -5000, 0, -5000 actor_freedom = 0, 0, 0, 0, 0, -5000, 0, 0,-5000, 0, 1000, -1000, -5000, -5000, -5000, 0, 0, -5000, 0, 0 actor_stalker = 0, 0, 0, 0, 0, -5000, -5000, 0, 0, 0, 0, -1000, -5000, -5000, -5000, 1000, 0, -5000, 0, -5000 arena_enemy = -5000, -5000, -5000, -5000, -5000, 0, -5000,-5000,-5000, 0, -5000, -5000, -5000, -5000, -5000, -5000, 0, -5000, -5000, -5000 bandit = 0, 1000, -5000, 0, -5000, -5000, 5000,-5000,-5000, 0, -5000, 0, -5000, -5000, -5000, -1000, 0, -5000, 0, 1000 csky = 0, 0, 0, 0, 0, -5000, -5000, 1000, 0, 0, 0, 0, -5000, -5000, -5000, 0, 0, -5000, 1000, -5000 dolg = 0, -5000, 1000, -5000, 0, -5000, -5000, 0, 5000, 0, -5000, 0, -5000, -5000, -5000, 0, 0, -5000, 0, -5000 ecolog = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 freedom = 0, 0, -5000, 1000, 0, -5000, -5000, 0,-5000, 0, 5000, -5000, -5000, -5000, -5000, 0, 0, -5000, 0, -5000 killer = -1000, -1000, -1000, -1000, -1000, -5000, 0, 0, 0, 0, -5000, 1000, -5000, -5000, -5000, 0, 0, -5000, 0, -5000 army = -5000, -5000, -5000, -5000, -5000, -5000, -5000, 0,-5000, 0, -5000, -5000, 1000, -5000, -5000, -1000, 0, -5000, -5000, -5000 monolith = -5000, -5000, -5000, -5000, -5000, -5000, -5000,-5000,-5000, 0, -5000, -5000, -5000, 1000, -5000, -5000, 0, 1000, -5000, -5000 monster = -5000, -5000, -5000, -5000, -5000, -5000, -5000,-5000,-5000, 0, -5000, -5000, -5000, -5000, 0, -5000, 0, -5000, -5000, -5000 stalker = 0, -5000, 0, 0, 1000, -5000, -1000, 0, 0, 0, 0, 0, -1000, -5000, -5000, 0, 0, -5000, 0, 0 trader = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 zombied = -5000, -5000, -5000, -5000, -5000, -5000, -5000,-5000,-5000, 0, -5000, -5000, -5000, 1000, -5000, -5000, 0, 1000, -5000, -5000 actor_csky = 0, -5000, 0, 0, 0, -5000, 0, 1000, 0, 0, 0, 0, -5000, -5000, -5000, 0, 0, -5000, 1000, -5000 renegade = -5000, 1000, -5000, 0, -5000, -5000, 1000,-5000,-5000, 0, -5000, -5000, -5000, -5000, -5000, 0, 0, -5000, -5000, 1000

The forum has likely screwed up the table, but if you look down and find Dolg (Duty), then look across the top to 'stalker' (Not actor stalker, that will change there relations to you, initially) and set it to -5000, they should be enemies. Not sure if they'd go and attack there bases of there own volition, though. I've not tried out Faction Commander, yet.