I am trying to modify how much the weapons shake & move when you're looking through iron sights or a scope. the way they are atm they're so shakey u can't squeeze off a round and hit anything. I found the spots in the seperate weapon ltx files, but not sure what the values mean..
these are the values that one of them have for example..
[INDENT]cam_relax_speed = 5 cam_relax_speed_ai = 360 cam_dispersion = 0.7 cam_dispersion_inc = 0.7 cam_dispersion_frac = 0.7 cam_max_angle = 15.0 cam_max_angle_horz = 5.0 ;(degree) maximum shot horizontal degree cam_step_angle_horz = 0.7 ;(degree) size of step camera moved in horizontal position while shooting
zoom_cam_relax_speed = 5 ; scope & ironsight zoom_cam_relax_speed_ai = 360 zoom_cam_dispersion = 0.6 zoom_cam_dispersion_inc = 0.6 zoom_cam_dispersion_frac = 0.7 zoom_cam_max_angle = 10.0 zoom_cam_max_angle_horz = 5.0 zoom_cam_step_angle_horz = 0.6 [/INDENT]
its impossible to use anything when all the weapons move so much. any help would be appreciated.
All right, i figured it out. the first set of #'s, gives kickback when you fire. so if u change them to
cam_relax_speed = 0; 10 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå cam_relax_speed_ai = 0; 120.75 cam_dispersion = 0; 0.2 ;óâåëè÷åíè óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì cam_dispersion_inc = 0; 0.2 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì cam_dispersion_frac = 0; 0.7 ;ñòâîë áóäåò ïîäûìàòüñ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac) cam_max_angle = 0; 5 ;ìàêñèìàëüíûé óãîë îòäà÷è cam_max_angle_horz = 0; 5 ;(degree) maximum shot horizontal degree cam_step_angle_horz = 0.01; 1 ; (degree) size of step camera moved in horizontal position while shooting
then it won't quick up when u fire.
I found out how to change the zoom stability, its in effectors.ltx (in the misc folder, as opposed to weapons folder) the line is usually near the bottom and its reads..
[zoom_inertion_effector] camera_move_epsilon = 0.03 ;ðàçíèöà ìåæäó äâóì âåêòîðàìè íàïðàâëåíè êàìåðà, êîãäà ñ÷èòàåòñ ÷òî êàìåðà äâèíóëàñü disp_min = 0.0; 0.1 speed_min = 0.0; 0.001 zoom_aim_disp_k = 0.0 ;êîýôôèöèåíòû ñîîòíîøåíè ïîëíîé äèñïåðñèè ñòðåëüáû zoom_aim_speed_k = 0.00 ;è ïîêà÷èâàíè ïðèöåëà delta_time = 2000 ;âðåì ÷åðåç êîòîðîå ýôôåêòîð ìåíåò íàïðàâëåíèå äâèæåíè (â ìèëèñåêóíäàõ)
i have it modified here to elliminate the zoom shake.