Night-Vision in Clear Sky -1 reply

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Zenoth

I don't spend enough time here

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9th April 2007

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#1 9 years ago

Is there any way to make Night-Vision in Clear Sky back to how it was in Shadow of Chernobyl? Because in Clear Sky the Night-Vision barely lights up anything, it's seriously weak. I've seen a thread about this "issue" (only an issue for those who don't like it, and I don't) on another discussion forum, and I'll take the pictures comparison that were posted there as the example.

That's Night-Vision in Clear Sky, without a Flashlight, during pitch black night time (with moon present and relatively cloudless sky): http://img228.imageshack.us/my.php?i...tvisionvr1.jpg

And that's Night-Vision in Shadow of Chernobyl with the exact same conditions: http://img177.imageshack.us/my.php?i...cvisionmg5.jpg

The difference during actual game-play is astounding, because in Clear Sky the Night-Vision only "lights up" the already visible light sources, but it doesn't actually make the actual surrounding environment "more visible" (in other words, in CS all of the surfaces that are not being lightened up by a source of light will remain in complete darkness and simply invisible even with Night-Vision on). In Shadow of Chernobyl the Night-Vision not only lights up the light sources but also makes the non light sourced surfaces visible (like the walls and the other various textures which are all deprived of actual light and are all sitting in darkness).

I don't want to debate over what is more real or more fake when compared in real life. If I want a simulation game I'll play something else to be honest. What I simply want to know is if it is possible to change the Night-Vision's "light" or shader effect, or overlay effect, or whatever effect it's using, to make it look exactly like it looks in Shadow of Chernobyl, is it possible? I've taken a fast look at the effectors.ltx / outfit.ltx and various other Configs > Misc .LTX files from Clear Sky of course, but I couldn't find anything relating to Night-Vision other than the actual item quality (such as the "bad" green Night-Vision and the "good" purple one, which by the way I've modified to force in-game, to only have the good purple one on all of the outfits, but even that one shows the exact same problem).

Thanks.




StarkeRealm

The Internet ends at GF

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12th July 2005

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#2 9 years ago

Clear Sky and Shadow of Chernobyl both have light amplification and digital filtration goggles for night vision. The light amplification set in Clear Sky is far better then the ones in Shadow of Chernobyl, but, the digital filtration NV is about the same between the games.




sasha

Sexeh like teh gizmo

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4th July 2008

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#3 9 years ago

aawwwww shrek vision!!!




Zenoth

I don't spend enough time here

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9th April 2007

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#4 9 years ago
StarkeRealm;4576379Clear Sky and Shadow of Chernobyl both have light amplification and digital filtration goggles for night vision. The light amplification set in Clear Sky is far better then the ones in Shadow of Chernobyl, but, the digital filtration NV is about the same between the games.

You've completely lost me. :uhoh:




Bad_Motha

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10th May 2008

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#5 9 years ago

Try playing around with the Contrast and Gamma for the game to give you better overall sight at night. It actually helps but it depends on your graphics card and monitor too. Same setting isn't going to work for everyone obviously, so play with it. Plus the enemy sees you regardless of you using your flashlight or not, so why not just use it. It's not like HL2/Doom3 where the FL has a limited battery life :D




StarkeRealm

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#6 9 years ago

Okay, Night Vision is a misnomer, the technical term is Light Amplification. Almost all passive NV tech is based around amplifying the existing environmental light for the user. Active NV tech is a little different, and very obsolete, though it wouldn't be out of place in STALKER. That's the green NV you get in STALKER, and it's in both games. In the first game it's consistant with old soviet tech, you get vision doubling, it cuts out randomly, and it's hard to fight with. Clear Sky improves that massivly.

The second, which the game calls digital filtration, is actually something I'm not familiar with, but it's the purple one you're showing there. Both games have it on their top tier suits. If I had to hazard a guess, I'd say there's some onboard hardware that's running the existing Light Amplification feed through an algorythim and then desplaying the cleaned up signal for the user.

Either way, the green night vision's crap in both games, the purple is almost too good in both.




Zenoth

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9th April 2007

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#7 9 years ago

StarkeRealm;4576507Okay, Night Vision is a misnomer, the technical term is Light Amplification. Almost all passive NV tech is based around amplifying the existing environmental light for the user. Active NV tech is a little different, and very obsolete, though it wouldn't be out of place in STALKER. That's the green NV you get in STALKER, and it's in both games. In the first game it's consistent with old soviet tech, you get vision doubling, it cuts out randomly, and it's hard to fight with. Clear Sky improves that massively.

The second, which the game calls digital filtration, is actually something I'm not familiar with, but it's the purple one you're showing there. Both games have it on their top tier suits. If I had to hazard a guess, I'd say there's some onboard hardware that's running the existing Light Amplification feed through an algorithm and then displaying the cleaned up signal for the user.

Either way, the green night vision's crap in both games, the purple is almost too good in both.

No no no, that's not what I meant... well I mean that in Clear Sky the "Light Amplification" or whatever it really is doesn't work like it does in Shadow of Chernobyl, and that even the purple/pink colored one in Clear Sky is just as crappy as the green one, by "crappy" I mean that it doesn't "reveal" more of the environment at all, all it does is changing the color from green to purple and it costs more.

In Shadow of Chernobyl even the crappy green one (which doubles the vision a little) reveals a lot of the surrounding terrain even if there is not light source lightening up the place. The picture of the purple vision shown in my first post is from Shadow of Chernobyl, and all I want is to get that one back into Clear Sky, because as I said that same colored one in Clear Sky does absolutely nothing "more" or "better" than the green one in terms of efficiency, it doesn't light up anything better, it's just pitch black and I actually still need to use a Flashlight to see where I'm going if there's not a single light source other than the Flashlight.

I'll try to make a video of it, it's probably better understandable if you guys see what I mean. By the way yes I've tried increasing the Gamma and Brightness settings but it doesn't change a thing, the sliders are pushed to the maximum, but anyway it doesn't matter I know it's not a question of Gamma or anything like that because in Shadow of Chernobyl those same video options (Gamma, etc) are set at their default settings and the result with the Night Vision (or Light Amplification or whatever) is the picture I shown in my first post. In Clear Sky, with maximum Brightness or not, with purple LA/NV or not, it's still pitch black unless I use a Flashlight, and even the Flashlight itself is very weak.




StarkeRealm

The Internet ends at GF

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12th July 2005

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#8 9 years ago

Well, one thing about Clear Sky is that the nights are actually much darker, so the Night Vision system set up for the first game doesn't work as well now...

Usually bumping up the gamma, contrast and brightness sliders by two notches at night does help with making things visible for me. If it's not for you, it might actually be some kind of weird rendering fault with the game rather then just the night vision that's crapped out.

EDIT: Sorry about the worthless info dump, I misunderstood what you were saying, and using the second kind of NV in your STALKER example didn't help.




Bad_Motha

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#9 9 years ago

Those who don't like the NV in the game, there isn't a whole lot that can be done to clean it up. Using a modded flashlight file is the best way I've seen around it. The one I use now lights much brighter then the default one and displays for 40 meters. The distance and brightness can easily be tweaked in the \gamedata\configs\models\objects\light_night.ltx I simply took the one from OL and used it for CS, very simple guys...




Jarvis

Dread pwns me!

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18th July 2006

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#10 9 years ago

You could try ripping the NV's from ShoC. Night vision mods? Better/Different Nightvision?