Hello, I was unable to find a thread which people post requests, so I figured I would make one.
Ok so not that that is out of the way ONTO the requests! -----------------------------------------------------------------------
My Request: MORE ZOMBIES, and MORE ZOMBIES IN MORE LOCATIONS! I Don't want a Mod that added weapons, or changes anything- already enough of the other mods. Someone should make a Zombie Invasion Mod. I love playing Stalker CS, but there just isn't enough walking targets to put lead into other than factions. There could be like different spawning packs. Zombies Zombies with Dogs Zombies with Mutants Zombies with Weapons, & some without Zombies with Random
I'm talking 10-50+ Zombies. :KTA:
ALSO: Monsters should be free roaming, because its easy to find where there limit movement field is and just stand right there where they can't get you and pick'em off like fish in a barrel.
More Zombies! Random Spawning Zombie Invasions!!!!!!! and FREE ROAMING!!
Yup, agreed, more zombies!!! Also easier to play multiplayer! I wanna play!!! Darker at night would be cool and spooky. Some flying Zombie Crows for target practice.
Another thing. The Zombos don't even look like Zombos, they just look like guys without any armor. Zombos should wear armor too.. and they need to have their AI turned down. They Act way way too sensetive. Anyone else feeling me on this one? RESISDENT EVIL ZOMBOS!:moodeath:
Hey if you can tell me how to unpack the textures for the zombos, I'll redo the Textures myself. :beer:
Another thing; How do I go about editing the weapons stats?
I ran into some Zombies with armour, and one with a chemical suit. Killed them all! Havn't used any mods yet so if u wanna recommend any then feel free, maybe thats why i can't join multiplayer? More requests: Somewhere to repair my expensive armour! (although i'm only half way through the game so will keep my eyes peeled) More Zombies! How about a sequal where an organisationn hires stalkers to go to various other inhospitable places around the globe - Congo, arctic, Croydon, that sort of thing?
I didn't make it!
The Gimp w/DDS plugin will let you open the texture files. Or Paint.net. Just remember that textures MUST be saved correctly. In-game textures have to be saved in the proper format with mipmaps. Icon textures, no mipmaps. Also, BasixMonstrosity Mod has more mutants then you can shake a AK74 at.
Grump642;4817000The Gimp w/DDS plugin will let you open the texture files. Or Paint.net. Just remember that textures MUST be saved correctly. In-game textures have to be saved in the proper format with mipmaps. Icon textures, no mipmaps. Also, BasixMonstrosity Mod has more mutants then you can shake a AK74 at.
Lol yeah Basixmonstrosity is a close mod. but with tons of changes.. something that just had the zombies then u could add the mods u like, without having all the other changes. just only the spawns, and mutties.. btw basix is ma good mod in itself, dont get me wrong, great mod.
Have just installed the Oblivion mod and started the game from scratch ( was only 2 or 3 hours in anyway) and basically they seem to have read my mind! At night it's pitch black, you really cant see without a torch or night vision so am finding that i'm having to sleep through the night till i can upgrade (the mod gives you a sleeping bag!). The weather and general atmosphere is much better and more importantly... Zombies!!!!! I havn't even left the Cordon yet and got attacked by two of them. One even woke up when i went to search him and i nearly shat myself! So `KingLion` I seriously recommend u install this and get going, for me it's made the game what I was hoping it would be. The gunfights and bleeding are much better too. If you want any tips on installing it smoothly then just ask and i'll get back to you. Zombies!!!!!!
Yeah man, I've been playing the Basix mod, totally bad ass. but I was just saying. having just the spawn part would be helpful.
What are the values that changed a Weapons LTX Damage, Damage Radios, and KnockBack? and could you give me an example how the values work.
The Internet ends at GF
5th January 2009
fire_dispersion_base = Lower number more accuracy. Too low = crash/lag. 0.4 is a good number for much less accurate weapons. Also increases npc accuracy. Also remember to change the upgrade system numbers or your weapon might become useless. These are the recoil cam_relax_speed = 5 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå cam_relax_speed_ai = 360 cam_dispersion = 0.2 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì cam_dispersion_inc = 0.2 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì cam_dispersion_frac = 0.7 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac) cam_max_angle = 10.0 ;ìàêñèìàëüíûé óãîë îòäà÷è cam_max_angle_horz = 10.0 ;(degree) maximum shot horizontal degree cam_step_angle_horz = 1.2 ;(degree) size of step camera moved in horizontal position while shooting zoom_cam_relax_speed = 5 ; scope & ironsight zoom_cam_relax_speed_ai = 360 zoom_cam_dispersion = 0.1 zoom_cam_dispersion_inc = 0.1 zoom_cam_dispersion_frac = 0.7 zoom_cam_max_angle = 7.0 zoom_cam_max_angle_horz = 7.0 zoom_cam_step_angle_horz = 1.0 fire_dispersion_condition_factor = 5 controls the loss of accuracy with wear and also increases jamming if raised. It isn't supposed to increase jamming but it does. misfire_probability = 0.000001 Higher number more jamming misfire_condition_k = 0.000001 something to do with misfire and condition condition_shot_dec = 0.000001 amount of wear per shot on gun higher means more wear change in accuracy while running, etc... PDM_disp_base = 1.0 PDM_disp_vel_factor = 1.0 PDM_disp_accel_factor = 1.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 hit_power = 0.78 amount of damage done hit_impulse = 100 amount of force when the bullet hits the target probability of doing any damage of you hit the target (bad idea a hit should be a hit) hit_probability_gd_novice = 0.80 hit_probability_gd_stalker = 0.80 hit_probability_gd_veteran = 0.80 hit_probability_gd_master = 0.80 fire_distance = 1000 bullet_speed = 910 rpm = 700 time_to_aim = 1.0 ;addons scope_status = 2 ; 0 - no addon silencer_status = 2 ; 1 - permanent grenade_launcher_status = 2 ; 2 - attachable scope_zoom_factor = 50 amount of magnification when aiming 85 is no zoom silencer_hit_power = 0.78 silencer_hit_impulse = 12 silencer_fire_distance = 1000 silencer_bullet_speed = 910