Stationary PKM -1 reply

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Bad_Motha

Pro-Filer thinks I'm cool!!

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10th May 2008

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#1 10 years ago

Hey I found this code in the SYSTEM.LTX [pkm_visual_memory] min_view_distance = 1 ;0.4 ; êîýôôèöèåíò, êîòîðvé ìíîæèòñš íà eye_range, â çàâèñèìîñòè îò óãëà max_view_distance = 1 ;0.8 ; êîýôôèöèåíò, êîòîðvé ìíîæèòñš íà eye_range, â çàâèñèìîñòè îò óãëà visibility_threshold = 50 ;150.0 ; çíà÷åíèå, ïðè äîñòèæåíèè ñóììîé êîòîðîãî îáúåêò ñ÷èòàåòñš âèäèìvì always_visible_distance = 1 ;0.1 time_quant = 0.00001 decrease_value = 0.1 ; çíà÷åíèå, íà êîòîðîå óìåíüøàåòñš âåñ, åñëè îáúåêò ïîïàë â ôðóñòóì, íî îòñ£êñš ïî êàêèì-òî ïðè÷èíàì velocity_factor = 0.5 luminocity_factor = 0.5 ; ôàêòîð îñâå åíèš (òîëüêî äëš Lêò£ðà) transparency_threshold = 0.4 ; view_fov_deg = 90 view_aspect = 1 view_far_plane = 100 Does this have something to do with the stationary PKM the AI uses??? Any ideas???




sn00ke

GF Pwns Me!

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16th September 2008

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#2 10 years ago

How about making a mod to add 2 of them on top of the Yantar bunker... I'd get endless hours of fun just watching that!




sasha

Sexeh like teh gizmo

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4th July 2008

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#3 10 years ago

that would be awesome.




S.T.A.L.K.E.R.-GuY

A Shy guy S.T.A.L.K.E.R.

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2nd April 2007

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#4 10 years ago

Unless it shoots you :eek:




sasha

Sexeh like teh gizmo

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4th July 2008

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#5 10 years ago
S.T.A.L.K.E.R.-GuY;4579819Unless it shoots you :eek:

hahahhaahha ghost stalkers on the prowl.