Where can I find the Uniform Files? -1 reply

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Exile_need

I don't spend enough time here

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18th September 2008

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#1 10 years ago

Hi Where can I locate the uniform Files? I would like to upgrade a Stalker uniform to my starting gear in Clear Sky base - right from the beginning. I'm gonna use the STOC-MOD as basic for my modding. Enjoy gaming - Exile




Tw33kR

Slightly cooler than a n00b

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21st September 2008

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#2 10 years ago

If you mean the armour properties, they're located in \configs\misc\outfit.ltx although if you just want a special suit as opposed to affecting all stalker suits you would be best adding it to unique_items.ltx. oh, and the script that affects what you are given in the beginning is \scripts\dialogs_marsh.script




Exile_need

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18th September 2008

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#3 10 years ago

Thanks to Tw33kr I have found and edited the Stalker suit to my starting gear. But I couldn't resist the chance to upgrade the armour. So here's my Super Stalker Suit: Burn: 57 Impact: 57 Rupture: 100 - come on nasty bloodsuckers. Radiation: 57 Telepathy: 57 Chemical: 57 Bulletproof: 60 Maybe this suit will finally make me able to finish the game. Enjoy gaming - Exile




Tw33kR

Slightly cooler than a n00b

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21st September 2008

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#4 10 years ago

LOL! Terminator_in_Exile




Exile_need

I don't spend enough time here

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18th September 2008

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#5 10 years ago

Hi Tw33kr Do you know if it's possible to boost the armour? As I went through the modelling of the Stalker suit, I didn't find any ajustable values that seemed to influence on the overall bulletproofing of the armour. I can fiddle with burn, rupture, radiation and all that other stuff, but projectile toughness seems to be hidden somewhere else? Have you got any ideas? Best regards - Exile




Fahrenheit

GF Pwns Me!

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23rd September 2008

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#6 10 years ago
Exile_need;4634337Hi Tw33kr Do you know if it's possible to boost the armour? As I went through the modelling of the Stalker suit, I didn't find any ajustable values that seemed to influence on the overall bulletproofing of the armour. I can fiddle with burn, rupture, radiation and all that other stuff, but projectile toughness seems to be hidden somewhere else? Have you got any ideas? Best regards - Exile

I think that is protection_bones_koeff or something like that.




Tw33kR

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21st September 2008

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#7 10 years ago

fire_wound_protection.




hmmv50cal

OL === WIN

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1st July 2008

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#8 10 years ago

Tw33ker they changed it that is no longer the correct value for projectile damage.




Tw33kR

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21st September 2008

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#9 10 years ago

oh. ok - sorry for misinfo - although the 'damage type' inflicted by all guns is fire_wound (i.e. hit_type = fire_wound) so I just though it would be that. My bad.




hmmv50cal

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1st July 2008

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#10 10 years ago

Yeah, that used to be it for SHoC, but for some reason they changed it, now it uses the bones as taking damage, though no matter where you are shot (besides the head) it takes mostly the same damage.