I'm posting this in a few areas because as easy as this is to fix, everyone's affected by it and word must spread quick.
I was irritated by Duty's suits and how they don't allow for Artifacts at all, so I managed to find a mod that included the Outfit.ltx so I could look at all the suits. I was originally thinking of editing it so that every suit in the game, with or without upgrades, would eventually have 5 slots to it for artifacts. And thats where I saw something really wrong.
Anyone recall the CS demo at E3? The one where the developer got quickly cut down by Bandits? Anyone been feeling the heat just as badly? Yes, the game's supposed to be tough, but its harder than it should be, and it seems that no one's yet realized why until now, but I just noticed that my current suit has a "fire_wound_protection" rating of 0.0
Thats right, despite what the suit says in game, it offers zero protection from bullets. All other fields have their proper ratings, but this one. That current suit I was talking about is a fully upgraded Berill armor suit with a rating of 60 against bullets. Didn't do $#!T against the Bandit base at the Garbage Hangar.
Not every suit has been lacking this primary factor. Most suits have their proper protection rating. But some others simply dont. These aren't the precise names of what they're called in game, but it should be obvious what they are to all. Therefore, the list of those lacking any firearm protection are as follows:
Clear Sky Light Vest Stalker (Sunrise) Suit SEVA suit Berill (Specops) Armor Suit
Note that these are pretty much all the non-faction neutral suits that most of you have been sporting all along. You've been walking through likely at least half the game or more being virtually naked. I don't know if the armor upgrades to boost their plating are effective at all, since I assume that these upgrades are multipliers instead of flat rate additions.
I'm submitting my edits to Rapidshare. This, for the time being, should remedy this issue. Aside from this, I also boosted the protection ratings of the SEVA suit some, boosted the Exo suits a little more, and enabled sprinting with them. A few artifact slot adjustments were also made (mostly relief for Duty factioners). This is a rather simple mod and should easily work with any version of the game.
Hope this helps.
Thats a nice find/fix however we have a filefront file upload section i suggest you should post the fix there as well instead of hosting it on rapidshare.
Btw im trying to help someone mod their suits to have like 65% protection from whatever and i assumed it processed the values same as SoC but looking at the CS outfit.ltx it looks like thats not the case.
The old rule was that 1.0 was 0% protection and 0.0 was 100% now it appears that something is screwed up because when the guy tried to mod it to be at 65% which is a value of 0.35 the protection didnt say 65% but rather 650% so they changed something around.
I dunno. With the clear sky suit when I get shot by a makarov I take 1\5 of the damage and with an upgraded berrilli I take almost no damage.
So with this object.ltx you made every suit have artifact slots.
Does this affect upgrades in any way??
Are you sure you have your **** straight? I thought Fire Damage was only for things, like if you were to step over a campfire or a burner anomoly? That is fire my friend.
Bullet damage is classified as "wound"
So you might have misread it there...
And you don't have to censor out shit.
Awsome forum isn't it?
well I know bullet damage is a type of wound. But are you sure it's the "fire_wound"???
That's an interesting point. What other values could bullet damage be instead?
All it says is
Not 'fire_wound_protection', as Servalion first suggested?
Supernatur4L;4591379Thats a nice find/fix however we have a filefront file upload section i suggest you should post the fix there as well instead of hosting it on rapidshare. Btw im trying to help someone mod their suits to have like 65% protection from whatever and i assumed it processed the values same as SoC but looking at the CS outfit.ltx it looks like thats not the case. The old rule was that 1.0 was 0% protection and 0.0 was 100% now it appears that something is screwed up because when the guy tried to mod it to be at 65% which is a value of 0.35 the protection didnt say 65% but rather 650% so they changed something around.
I noticed this last night!! Through some brutal trial & error I was able to add a new suit of armor (adding it to the unique.ltx file didn't work for me), and I noticed that the resitances were all screwed up. If I added a 0.75 Rad resistance, I'd end up with 425% resistance. But add 0.75 to fire_wound protection, you'd get like 30% bullet resistance. Also.....WTF is this new physcial_strike resistance?