GFX problems after 1.5.05, horrible FPS, DX10 related... -1 reply

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-=Nemesis=-

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5th October 2008

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#11 9 years ago

that is a very strange glitch indeed i tried to make it happen on mine but i couldn't

But it seams to be the exact opposite of your previous glitch so you mite try adjusting

r2_sun_depth_far_bias

or changing

r2_sun_depth_near_bias 0.

to

r2_sun_depth_near_bias 0.00001

as FourAces pointed out ?

if none of that works post your settings regarding

r2_sun_depth_far_bias r2_sun_depth_far_scale r2_sun_depth_near_bias r2_sun_depth_near_scale

or just upload your entire user.ltx I think this thing dose attachments =p




Amraam

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30th April 2008

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#12 9 years ago

This is my user.ltx file that I think will give good FPS, and good visuals:

Spoiler: Show
_preset Extreme ai_use_torch_dynamic_lights on bemsg 1 unbindall bind left kLEFT bind right kRIGHT bind up kUP bind down kDOWN bind jump kSPACE bind crouch kLCONTROL bind accel kLSHIFT bind sprint_toggle kX bind forward kW bind back kS bind lstrafe kA bind rstrafe kD bind llookout kQ bind rlookout kE bind cam_1 kF1 bind cam_2 kF2 bind cam_3 kF3 bind cam_zoom_in kADD bind cam_zoom_out kSUBTRACT bind torch kL bind night_vision kN bind show_detector kO bind wpn_1 k1 bind wpn_2 k2 bind wpn_3 k3 bind wpn_4 k4 bind wpn_5 k5 bind wpn_6 k6 bind artefact k7 bind wpn_next kY bind wpn_fire mouse1 bind wpn_zoom mouse2 bind wpn_reload kR bind wpn_func kV bind wpn_firemode_prev k9 bind wpn_firemode_next k0 bind pause kPAUSE bind drop kG bind use kF bind scores kTAB bind chat kCOMMA bind chat_team kPERIOD bind screenshot kF12 bind quit kESCAPE bind console kGRAVE bind inventory kI bind buy_menu kB bind skin_menu kO bind team_menu kU bind active_jobs kP bind map kM bind contacts kH bind vote_begin kF5 bind vote kF6 bind vote_yes kF7 bind vote_no kF8 bind speech_menu_0 kC bind speech_menu_1 kZ bind use_bandage kRBRACKET bind use_medkit kLBRACKET bind quick_save kF5 bind quick_load kF9 bind alife_command kK cam_inert 0. cam_slide_inert 0.25 cl_cod_pickup_mode 1 cl_dynamiccrosshair on con_sensitive 0.15 g_always_run on g_autopickup on g_backrun on g_corpsenum 10 g_dynamic_music on g_eventdelay 0 g_game_difficulty gd_veteran hud_crosshair on hud_crosshair_dist off hud_info on hud_weapon on mm_mm_net_srv_dedicated off mm_net_con_publicserver off mm_net_con_spectator 20 mm_net_con_spectator_on off mm_net_filter_battleye on mm_net_filter_empty on mm_net_filter_full on mm_net_filter_listen on mm_net_filter_pass on mm_net_filter_wo_ff on mm_net_filter_wo_pass on mm_net_srv_gamemode st_deathmatch mm_net_srv_maxplayers 32 mm_net_srv_name Stalker mm_net_srv_reinforcement_type 1 mm_net_use_battleye on mm_net_weather_rateofchange 1. mouse_invert off mouse_sens 0.17 net_cl_icurvesize 0 net_cl_icurvetype 0 net_cl_interpolation 0. net_cl_log_data off net_compressor_enabled 0 net_compressor_gather_stats 0 net_dbg_dump_export_obj 0 net_dbg_dump_import_obj 0 net_dbg_dump_update_read 0 net_dbg_dump_update_write 0 net_dedicated_sleep 5 net_sv_gpmode 0 net_sv_log_data off net_sv_pending_lim 3 net_sv_update_rate 30 ph_frequency 100.00000 ph_iterations 18 r1_dlights on r1_dlights_clip 50. r1_fog_luminance 1.1 r1_glows_per_frame 16 r1_lmodel_lerp 0.1 r1_no_detail_textures off r1_pps_u 0. r1_pps_v 0. r1_ssa_lod_a 64. r1_ssa_lod_b 48. r1_tf_mipbias -0.5 r2_aa off r2_aa_break 0.000000,1.000000,1.000000 r2_aa_kernel 0.5 r2_aa_weight 0.800000,0.800000,0.800000 r2_allow_r1_lights off r2_detail_bump on r2_dof -0.500000,0.000000,100.000000 r2_dof_enable on r2_dof_kernel 5. r2_dof_sky 30. r2_exp_donttest_shad off r2_gi off r2_gi_clip 0.001 r2_gi_depth 1 r2_gi_photons 16 r2_gi_refl 0.9 r2_gloss_factor 4. r2_ls_bloom_fast on r2_ls_bloom_kernel_b 0.7 r2_ls_bloom_kernel_g 3. r2_ls_bloom_kernel_scale 0.8 r2_ls_bloom_speed 100. r2_ls_bloom_threshold 0.2 r2_ls_depth_bias -0.0003 r2_ls_depth_scale 1.00001 r2_ls_dsm_kernel 0.7 r2_ls_psm_kernel 0.7 r2_ls_squality 0.9 r2_ls_ssm_kernel 0.7 r2_mblur 0. r2_parallax_h 0.1 r2_slight_fade 0.8 r2_soft_particles on r2_soft_water on r2_ssa_lod_a 64. r2_ssa_lod_b 48. r2_ssao st_opt_low r2_ssao_blur on r2_steep_parallax on r2_sun on r2_sun_depth_far_bias -0.00002 r2_sun_depth_far_scale 1. r2_sun_depth_near_bias 0. r2_sun_depth_near_scale 1. r2_sun_details on r2_sun_far 100. r2_sun_focus on r2_sun_lumscale 1.2 r2_sun_lumscale_amb 0.5 r2_sun_lumscale_hemi 0.8 r2_sun_near 16. r2_sun_near_border 0.75 r2_sun_quality st_opt_low r2_sun_shafts st_opt_low r2_sun_tsm on r2_sun_tsm_bias -0.01 r2_sun_tsm_proj 0.3 r2_tf_mipbias -0.5 r2_tonemap on r2_tonemap_adaptation 1. r2_tonemap_amount 0.7 r2_tonemap_lowlum 0.0001 r2_tonemap_middlegray 1. r2_volumetric_lights on r2_wait_sleep 0 r2_zfill off r2_zfill_depth 0.5 r2em 2.2 r3_dynamic_wet_surfaces on r3_dynamic_wet_surfaces_far 30. r3_dynamic_wet_surfaces_near 10. r3_dynamic_wet_surfaces_sm_res 256 r3_gbuffer_opt on r3_msaa 2x r3_volumetric_smoke on r__detail_density 0.46 r__dtex_range 50. r__geometry_lod 1.2 r__supersample 1 r__tf_aniso 11 r__wallmark_ttl 60. renderer renderer_r3 rs_c_brightness 1. rs_c_contrast 1.1 rs_c_gamma 1.1 rs_cam_pos off rs_fullscreen on rs_refresh_60hz on rs_skeleton_update 32 rs_stats off rs_v_sync off rs_vis_distance 1.1 snd_acceleration on snd_cache_size 32 snd_device SB X-Fi Audio [8C00] snd_efx on snd_targets 32 snd_volume_eff 0.8 snd_volume_music 1. sv_activated_return 0 sv_anomalies_enabled 1 sv_anomalies_length 3 sv_artefact_respawn_delta 30 sv_artefact_returning_time 45 sv_artefact_spawn_force 0 sv_artefact_stay_time 3 sv_artefacts_count 10 sv_auto_team_balance 0 sv_auto_team_swap 1 sv_bearercantsprint 1 sv_client_reconnect_time 60 sv_console_update_rate 1 sv_dedicated_server_update_rate 100 sv_dmgblockindicator 1 sv_dmgblocktime 0 sv_dump_online_statistics_period 0 sv_forcerespawn 0 sv_fraglimit 10 sv_friendly_indicators 0 sv_friendly_names 0 sv_friendlyfire 1. sv_hail_to_winner_time 7 sv_invincible_time 5 sv_max_ping_limit 2000 sv_pda_hunt 1 sv_reinforcement_time 0 sv_remove_corpse 1 sv_remove_weapon 1 sv_returnplayers 1 sv_rpoint_freeze_time 0 sv_shieldedbases 1 sv_show_player_scores_time 3 sv_spectr_firsteye 1 sv_spectr_freefly 0 sv_spectr_freelook 1 sv_spectr_lookat 1 sv_spectr_teamcamera 1 sv_statistic_collect 1 sv_teamkill_limit 3 sv_teamkill_punish 1 sv_timelimit 0 sv_vote_enabled 255 sv_vote_participants 0 sv_vote_quota 0.51 sv_vote_time 1. sv_warm_up 0 texture_lod 0 vid_mode 1920x1200 wpn_aim_toggle 1

Make sure you manually change the resolution to your screen resolution. I don't know what would happen if yor tried to load 1920x1200 if your screen can't do it, so best change it first.




-=Nemesis=-

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#13 9 years ago

nice settings i get about 90-100 FPS with them using an (nVidia 8600 GT super +1GB)

of course had to turn down your resolution to 1024x768 my monitor has no chance at 1920x1200 :bows:

@ Martox you should also post your user.ltx so we can try and figure out whats making that stupid shadow :confused:




gasdorf

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20th November 2007

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#14 9 years ago

thanks nemesis that fixed it no more tinted shadows in the forground everywhere i go




Amraam

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#15 9 years ago

-=Nemesis=-;4621992nice settings i get about 90-100 FPS with them using an (nVidia 8600 GT super +1GB)

of course had to turn down your resolution to 1024x768 my monitor has no chance at 1920x1200 :bows:

@ Martox you should also post your user.ltx so we can try and figure out whats making that stupid shadow :confused:

Good for you but sucks for me :( I have much more powerful card (GTX260 216SP) and I only average 25-45 FPS @1920x1200. CS really needs a good optimization, badly!




gasdorf

The Internet ends at GF

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20th November 2007

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#16 9 years ago

ya i have the bugtraps game keep crashing now when i try to enter the dark valley ?? and those fps some kind of memory leak now and then using all the memory ? dam looks like a restart for me again new game...i wish they post a progress tree to get threw the game without causing conflicts by skipping some things ? i don't know i only know i can get to a certain point were the game just crashes over and over till i have to make a new game.:lol: well now at least i have a accurcy mod ..make it less painful ? :ak3:




-=Nemesis=-

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#17 9 years ago

lol I'm on my 5'th restart haven't finished the game yet ! :kerian:

I think I've hit nearly every bug there is =p

Amraam;4623176Good for you but sucks for me :( I have much more powerful card (GTX260 216SP) and I only average 25-45 FPS @1920x1200. CS really needs a good optimization, badly!

with a card like that you should be laughing why don't you drop your resolution a bit ?




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#18 9 years ago

Hey -=Nemesis=-, I am Martox, or rather I asked my friend Martox with an account on the forums to make this thread for me until my registration finally cleared. Attached is my user.ltx

Spoiler: Show
_preset High ai_use_torch_dynamic_lights on bemsg 1 unbindall bind left kLEFT bind right kRIGHT bind up kUP bind down kDOWN bind jump kSPACE bind crouch kLCONTROL bind accel kLMENU bind sprint_toggle kLSHIFT bind forward kW bind back kS bind lstrafe kA bind rstrafe kD bind llookout kQ bind rlookout kE bind cam_zoom_in kADD bind cam_zoom_out kSUBTRACT bind torch kL bind night_vision kN bind show_detector kO bind wpn_1 k1 bind wpn_2 k2 bind wpn_3 k3 bind wpn_4 k4 bind wpn_5 k5 bind wpn_6 k6 bind artefact k7 bind wpn_next kY bind wpn_fire mouse1 bind wpn_zoom mouse2 bind wpn_reload mouse4 bind wpn_func kV bind wpn_firemode_prev k9 bind wpn_firemode_next kX bind pause kPAUSE bind drop kG bind use kF bind scores kTAB bind chat kCOMMA bind chat_team kPERIOD bind screenshot kF12 bind quit kESCAPE bind console kGRAVE bind inventory kI bind buy_menu kB bind skin_menu kO bind team_menu kU bind active_jobs kP bind map kM bind contacts kH bind vote_begin kF5 bind vote kF6 bind vote_yes kF7 bind vote_no kF8 bind speech_menu_0 kC bind speech_menu_1 kZ bind use_bandage mouse5 bind use_medkit mouse3 bind quick_save kF9 bind quick_load kF10 bind alife_command kK cam_inert 0. cam_slide_inert 0.25 cl_cod_pickup_mode 1 cl_dynamiccrosshair on con_sensitive 0.15 g_always_run on g_autopickup on g_backrun on g_corpsenum 10 g_dynamic_music off g_eventdelay 0 g_game_difficulty gd_veteran hud_crosshair on hud_crosshair_dist off hud_info on hud_weapon on mm_mm_net_srv_dedicated off mm_net_con_publicserver off mm_net_con_spectator 20 mm_net_con_spectator_on off mm_net_filter_battleye on mm_net_filter_empty on mm_net_filter_full on mm_net_filter_listen on mm_net_filter_pass on mm_net_filter_wo_ff on mm_net_filter_wo_pass on mm_net_srv_gamemode st_deathmatch mm_net_srv_maxplayers 32 mm_net_srv_name Stalker mm_net_srv_reinforcement_type 1 mm_net_use_battleye on mm_net_weather_rateofchange 1. mouse_invert on mouse_sens 0.16 net_cl_icurvesize 0 net_cl_icurvetype 0 net_cl_interpolation 0. net_cl_log_data off net_compressor_enabled 0 net_compressor_gather_stats 0 net_dbg_dump_export_obj 0 net_dbg_dump_import_obj 0 net_dbg_dump_update_read 0 net_dbg_dump_update_write 0 net_dedicated_sleep 5 net_sv_gpmode 0 net_sv_log_data off net_sv_pending_lim 3 net_sv_update_rate 30 ph_frequency 100.00000 ph_iterations 18 r1_dlights on r1_dlights_clip 40. r1_fog_luminance 1.1 r1_glows_per_frame 16 r1_lmodel_lerp 0.1 r1_no_detail_textures off r1_pps_u 0. r1_pps_v 0. r1_ssa_lod_a 64. r1_ssa_lod_b 48. r1_tf_mipbias 0. r2_aa off r2_aa_break 0.000000,1.000000,1.000000 r2_aa_kernel 0.5 r2_aa_weight 0.250000,0.250000,0.000000 r2_allow_r1_lights off r2_detail_bump on r2_dof -1.250000,1.400000,600.000000 r2_dof_enable on r2_dof_kernel 5. r2_dof_sky 30. r2_exp_donttest_shad off r2_gi off r2_gi_clip 0.001 r2_gi_depth 1 r2_gi_photons 16 r2_gi_refl 0.9 r2_gloss_factor 4. r2_ls_bloom_fast off r2_ls_bloom_kernel_b 0.7 r2_ls_bloom_kernel_g 3. r2_ls_bloom_kernel_scale 0.8 r2_ls_bloom_speed 100. r2_ls_bloom_threshold 0.2 r2_ls_depth_bias -0.0003 r2_ls_depth_scale 1.00001 r2_ls_dsm_kernel 0.7 r2_ls_psm_kernel 0.7 r2_ls_squality 1. r2_ls_ssm_kernel 0.7 r2_mblur 0. r2_parallax_h 0.02 r2_slight_fade 1. r2_soft_particles on r2_soft_water on r2_ssa_lod_a 64. r2_ssa_lod_b 48. r2_ssao st_opt_high r2_ssao_blur off r2_steep_parallax on r2_sun on r2_sun_depth_far_bias -0. r2_sun_depth_far_scale 1. r2_sun_depth_near_bias 0.00001 r2_sun_depth_near_scale 1. r2_sun_details off r2_sun_far 100. r2_sun_focus on r2_sun_lumscale 1. r2_sun_lumscale_amb 1. r2_sun_lumscale_hemi 1. r2_sun_near 16. r2_sun_near_border 0.75 r2_sun_quality st_opt_high r2_sun_shafts st_opt_high r2_sun_tsm on r2_sun_tsm_bias -0.01 r2_sun_tsm_proj 0.3 r2_tf_mipbias 0. r2_tonemap on r2_tonemap_adaptation 1. r2_tonemap_amount 0.7 r2_tonemap_lowlum 0.0001 r2_tonemap_middlegray 0.95 r2_volumetric_lights on r2_wait_sleep 0 r2_zfill off r2_zfill_depth 0.5 r2em 2.2 r3_dynamic_wet_surfaces on r3_dynamic_wet_surfaces_far 30. r3_dynamic_wet_surfaces_near 10. r3_dynamic_wet_surfaces_sm_res 256 r3_gbuffer_opt on r3_msaa st_opt_off r3_volumetric_smoke off r__detail_density 0.2 r__dtex_range 50. r__geometry_lod 1.2 r__supersample 8 r__tf_aniso 16 r__wallmark_ttl 50. renderer renderer_r2.5 rs_c_brightness 1. rs_c_contrast 1. rs_c_gamma 1. rs_cam_pos off rs_fullscreen on rs_refresh_60hz on rs_skeleton_update 32 rs_stats off rs_v_sync off rs_vis_distance 1.5 snd_acceleration on snd_cache_size 32 snd_device SB X-Fi Audio [1000] snd_efx on snd_targets 32 snd_volume_eff 1. snd_volume_music 1. sv_activated_return 0 sv_anomalies_enabled 1 sv_anomalies_length 3 sv_artefact_respawn_delta 30 sv_artefact_returning_time 45 sv_artefact_spawn_force 0 sv_artefact_stay_time 3 sv_artefacts_count 10 sv_auto_team_balance 0 sv_auto_team_swap 1 sv_bearercantsprint 1 sv_client_reconnect_time 60 sv_console_update_rate 1 sv_dedicated_server_update_rate 100 sv_dmgblockindicator 1 sv_dmgblocktime 0 sv_dump_online_statistics_period 0 sv_forcerespawn 0 sv_fraglimit 10 sv_friendly_indicators 0 sv_friendly_names 0 sv_friendlyfire 1. sv_hail_to_winner_time 7 sv_invincible_time 5 sv_max_ping_limit 2000 sv_pda_hunt 1 sv_reinforcement_time 0 sv_remove_corpse 1 sv_remove_weapon 1 sv_returnplayers 1 sv_rpoint_freeze_time 0 sv_shieldedbases 1 sv_show_player_scores_time 3 sv_spectr_firsteye 1 sv_spectr_freefly 0 sv_spectr_freelook 1 sv_spectr_lookat 1 sv_spectr_teamcamera 1 sv_statistic_collect 1 sv_teamkill_limit 3 sv_teamkill_punish 1 sv_timelimit 0 sv_vote_enabled 255 sv_vote_participants 0 sv_vote_quota 0.51 sv_vote_time 1. sv_warm_up 0 texture_lod 0 vid_mode 1440x900 wpn_aim_toggle 0
-=Nemesis=-;4623242lwith a card like that you should be laughing why don't you drop your resolution a bit ?

You'd be surprised, even with my 670MHz GTX 280 (when the game was working properly anyway), the game struggles at 1680x1050 with maximum DX10 settings, I dropped it to 1440x900 for smooth playing.




-=Nemesis=-

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#19 9 years ago

ok I've loaded your user.ltx into my game and i got the same problem that you had I'll post back when i find out what setting is causing it !

LOL inverted mouse :sillyme:




Guest

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#20 9 years ago

Don't mock my inverted mouse preference, its the true way to game :p

Truth is I'm simply used to it. First proper games I ever played were Magic Carpet and TIE Fighter, and at the time I had no joystick which meant mouse control so pull up, push down. Stuck with me since :p

Good to know though, that its a messed up setting somewhere and not just my comp. Really appreciate your help mate.