GFX problems after 1.5.05, horrible FPS, DX10 related... -1 reply

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-=Nemesis=-

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5th October 2008

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#21 10 years ago

LOL I played Tie fighter i still have it somewhere, I use inverted mouse on space/flying games but it seams strange in first person games.

Anyways i think I've fixed your problem i changed the value :Pc:

r2_sun_depth_far_bias -0.

to

r2_sun_depth_far_bias -0.00002

and that seams to have fixed it !

let me know if it works ?




-=Nemesis=-

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5th October 2008

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#22 10 years ago

LOL I played Tie fighter i still have it somewhere, I use inverted mouse on space/flying games but it seams strange in first person games.

Anyways i think I've fixed your problem i changed the value :Pc:

r2_sun_depth_far_bias -0.

to

r2_sun_depth_far_bias -0.00002

and that seams to have fixed it !

_preset High ai_use_torch_dynamic_lights on bemsg 1 unbindall bind left kLEFT bind right kRIGHT bind up kUP bind down kDOWN bind jump kSPACE bind crouch kLCONTROL bind accel kLMENU bind sprint_toggle kLSHIFT bind forward kW bind back kS bind lstrafe kA bind rstrafe kD bind llookout kQ bind rlookout kE bind cam_zoom_in kADD bind cam_zoom_out kSUBTRACT bind torch kL bind night_vision kN bind show_detector kO bind wpn_1 k1 bind wpn_2 k2 bind wpn_3 k3 bind wpn_4 k4 bind wpn_5 k5 bind wpn_6 k6 bind artefact k7 bind wpn_next kY bind wpn_fire mouse1 bind wpn_zoom mouse2 bind wpn_reload mouse4 bind wpn_func kV bind wpn_firemode_prev k9 bind wpn_firemode_next kX bind pause kPAUSE bind drop kG bind use kF bind scores kTAB bind chat kCOMMA bind chat_team kPERIOD bind screenshot kF12 bind quit kESCAPE bind console kGRAVE bind inventory kI bind buy_menu kB bind skin_menu kO bind team_menu kU bind active_jobs kP bind map kM bind contacts kH bind vote_begin kF5 bind vote kF6 bind vote_yes kF7 bind vote_no kF8 bind speech_menu_0 kC bind speech_menu_1 kZ bind use_bandage mouse5 bind use_medkit mouse3 bind quick_save kF9 bind quick_load kF10 bind alife_command kK cam_inert 0. cam_slide_inert 0.25 cl_cod_pickup_mode 1 cl_dynamiccrosshair on con_sensitive 0.15 g_always_run on g_autopickup on g_backrun on g_corpsenum 10 g_dynamic_music off g_eventdelay 0 g_game_difficulty gd_veteran hud_crosshair on hud_crosshair_dist off hud_info on hud_weapon on mm_mm_net_srv_dedicated off mm_net_con_publicserver off mm_net_con_spectator 20 mm_net_con_spectator_on off mm_net_filter_battleye on mm_net_filter_empty on mm_net_filter_full on mm_net_filter_listen on mm_net_filter_pass on mm_net_filter_wo_ff on mm_net_filter_wo_pass on mm_net_srv_gamemode st_deathmatch mm_net_srv_maxplayers 32 mm_net_srv_name Stalker mm_net_srv_reinforcement_type 1 mm_net_use_battleye on mm_net_weather_rateofchange 1. mouse_invert on mouse_sens 0.16 net_cl_icurvesize 0 net_cl_icurvetype 0 net_cl_interpolation 0. net_cl_log_data off net_compressor_enabled 0 net_compressor_gather_stats 0 net_dbg_dump_export_obj 0 net_dbg_dump_import_obj 0 net_dbg_dump_update_read 0 net_dbg_dump_update_write 0 net_dedicated_sleep 5 net_sv_gpmode 0 net_sv_log_data off net_sv_pending_lim 3 net_sv_update_rate 30 ph_frequency 100.00000 ph_iterations 18 r1_dlights on r1_dlights_clip 40. r1_fog_luminance 1.1 r1_glows_per_frame 16 r1_lmodel_lerp 0.1 r1_no_detail_textures off r1_pps_u 0. r1_pps_v 0. r1_ssa_lod_a 64. r1_ssa_lod_b 48. r1_tf_mipbias 0. r2_aa off r2_aa_break 0.000000,1.000000,1.000000 r2_aa_kernel 0.5 r2_aa_weight 0.250000,0.250000,0.000000 r2_allow_r1_lights off r2_detail_bump on r2_dof -1.250000,1.400000,600.000000 r2_dof_enable on r2_dof_kernel 5. r2_dof_sky 30. r2_exp_donttest_shad off r2_gi off r2_gi_clip 0.001 r2_gi_depth 1 r2_gi_photons 16 r2_gi_refl 0.9 r2_gloss_factor 4. r2_ls_bloom_fast off r2_ls_bloom_kernel_b 0.7 r2_ls_bloom_kernel_g 3. r2_ls_bloom_kernel_scale 0.8 r2_ls_bloom_speed 100. r2_ls_bloom_threshold 0.2 r2_ls_depth_bias -0.0003 r2_ls_depth_scale 1.00001 r2_ls_dsm_kernel 0.7 r2_ls_psm_kernel 0.7 r2_ls_squality 1. r2_ls_ssm_kernel 0.7 r2_mblur 0. r2_parallax_h 0.02 r2_slight_fade 1. r2_soft_particles on r2_soft_water on r2_ssa_lod_a 64. r2_ssa_lod_b 48. r2_ssao st_opt_high r2_ssao_blur off r2_steep_parallax on r2_sun on r2_sun_depth_far_bias -0.00002 r2_sun_depth_far_scale 1. r2_sun_depth_near_bias 0.00001 r2_sun_depth_near_scale 1. r2_sun_details off r2_sun_far 100. r2_sun_focus on r2_sun_lumscale 1. r2_sun_lumscale_amb 1. r2_sun_lumscale_hemi 1. r2_sun_near 16. r2_sun_near_border 0.75 r2_sun_quality st_opt_high r2_sun_shafts st_opt_high r2_sun_tsm on r2_sun_tsm_bias -0.01 r2_sun_tsm_proj 0.3 r2_tf_mipbias 0. r2_tonemap on r2_tonemap_adaptation 1. r2_tonemap_amount 0.7 r2_tonemap_lowlum 0.0001 r2_tonemap_middlegray 0.95 r2_volumetric_lights on r2_wait_sleep 0 r2_zfill off r2_zfill_depth 0.5 r2em 2.2 r3_dynamic_wet_surfaces on r3_dynamic_wet_surfaces_far 30. r3_dynamic_wet_surfaces_near 10. r3_dynamic_wet_surfaces_sm_res 256 r3_gbuffer_opt on r3_msaa st_opt_off r3_volumetric_smoke off r__detail_density 0.2 r__dtex_range 50. r__geometry_lod 1.2 r__supersample 8 r__tf_aniso 16 r__wallmark_ttl 50. renderer renderer_r2.5 rs_c_brightness 1. rs_c_contrast 1. rs_c_gamma 1. rs_cam_pos off rs_fullscreen on rs_refresh_60hz on rs_skeleton_update 32 rs_stats off rs_v_sync off rs_vis_distance 1.5 snd_acceleration on snd_cache_size 32 snd_device SB X-Fi Audio [1000] snd_efx on snd_targets 32 snd_volume_eff 1. snd_volume_music 1. sv_activated_return 0 sv_anomalies_enabled 1 sv_anomalies_length 3 sv_artefact_respawn_delta 30 sv_artefact_returning_time 45 sv_artefact_spawn_force 0 sv_artefact_stay_time 3 sv_artefacts_count 10 sv_auto_team_balance 0 sv_auto_team_swap 1 sv_bearercantsprint 1 sv_client_reconnect_time 60 sv_console_update_rate 1 sv_dedicated_server_update_rate 100 sv_dmgblockindicator 1 sv_dmgblocktime 0 sv_dump_online_statistics_period 0 sv_forcerespawn 0 sv_fraglimit 10 sv_friendly_indicators 0 sv_friendly_names 0 sv_friendlyfire 1. sv_hail_to_winner_time 7 sv_invincible_time 5 sv_max_ping_limit 2000 sv_pda_hunt 1 sv_reinforcement_time 0 sv_remove_corpse 1 sv_remove_weapon 1 sv_returnplayers 1 sv_rpoint_freeze_time 0 sv_shieldedbases 1 sv_show_player_scores_time 3 sv_spectr_firsteye 1 sv_spectr_freefly 0 sv_spectr_freelook 1 sv_spectr_lookat 1 sv_spectr_teamcamera 1 sv_statistic_collect 1 sv_teamkill_limit 3 sv_teamkill_punish 1 sv_timelimit 0 sv_vote_enabled 255 sv_vote_participants 0 sv_vote_quota 0.51 sv_vote_time 1. sv_warm_up 0 texture_lod 0 vid_mode 1440x900 wpn_aim_toggle 0

let me know if it works ?




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#23 10 years ago

Genius mate, worked a treat. Many thanks again for your help, now I know what I will be playing this weekend :D




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#24 10 years ago

Out of curiosity, why do you think these graphical artifacts are occuring with such minor modifications of the values?




-=Nemesis=-

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#25 10 years ago

If i had to guess I'd say it had something to do with where the shadow sits on the terrain

eg.

for r2_sun_depth_near_bias

-0.00001 means it's below the terrain

0. means its intersected with the terrain (only seems to effect sun_depth_far)

and

0.00001 means its above terrain (where it's supposed to be =p )

although it seems the opposite is true for r2_sun_depth_far_bias

just a theory but it seems to fit




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#26 10 years ago

Just an update on the DirectX10 lag I was having. With everything working now I figured I'd try setting it back to DX10 to see if the changes Nemesis helped me with made a difference. It does! I have no horrendous lag now in DX10 mode :)




Donib

Bleargh!

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15th June 2008

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#27 9 years ago

All I had to do is disable directx 10.1 in user.ltx It doesn't work ingame.