What The Hell Is Wrong With The Stalker Games -1 reply

Please wait...

razak117

Slightly cooler than a n00b

50 XP

24th February 2008

0 Uploads

39 Posts

0 Threads

#1 10 years ago

I have made it the dark valley and completed all major and minor quest for the area and I am now attempting to explore and move on with the game. However the game has taken to crashing, not displaying any notice of a bug or crash at the closing. Below are the most recent two crash logs.

file:///C:/Users/Joshua%20Garrison/Desktop/xray_joshua%20garrison-1.log file:///C:/Users/Joshua%20Garrison/Desktop/xray_joshua%20garrison-2.log




razak117

Slightly cooler than a n00b

50 XP

24th February 2008

0 Uploads

39 Posts

0 Threads

#2 10 years ago

If the two logs do not open, please let me know, I have already tried posting them as text but they never load. The window just goes blank and nothing is posted.




grawet

Slightly cooler than a n00b

50 XP

12th September 2008

0 Uploads

43 Posts

0 Threads

#3 10 years ago

Not that i could help you anyway, i'm afraid, but i cannot even open or DL those logs.




Amraam

I follow teh Moo!

50 XP

30th April 2008

0 Uploads

749 Posts

0 Threads

#4 10 years ago
grawet;4586399Not that i could help you anyway, i'm afraid, but i cannot even open or DL those logs.

We can't, because they are linking to his HDD.




grawet

Slightly cooler than a n00b

50 XP

12th September 2008

0 Uploads

43 Posts

0 Threads

#5 10 years ago

That makes some sense, i'd say :)




razak117

Slightly cooler than a n00b

50 XP

24th February 2008

0 Uploads

39 Posts

0 Threads

#6 10 years ago

And anytime i try to post them as text, it just sits there. A page loads however nothing is posted




razak117

Slightly cooler than a n00b

50 XP

24th February 2008

0 Uploads

39 Posts

0 Threads

#7 10 years ago

! attempt to use non-existent INFOPORTION [agr_smart_terrain_4_2_simulation_task_complete] * Saving spawns... * Saving objects... * 22533 objects are successfully saved * Game Joshua Garrison_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\joshua garrison_quicksave.sav' * Saving spawns... * Saving objects... * 22494 objects are successfully saved * Game before i joined freedom.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\before i joined freedom.sav' ! [LUA][ERROR] ERROR: There is no task with entity_id 147 FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp [error]Line : 180 [error]Description : [error]Arguments : LUA error: ....t.a.l.k.e.r. - clear sky\gamedata\scripts\_g.script:975: bad argument #2 to 'format' (string expected, got nil)

stack trace:

This is the final part of the log.




razak117

Slightly cooler than a n00b

50 XP

24th February 2008

0 Uploads

39 Posts

0 Threads

#8 10 years ago

* Detected CPU: AuthenticAMD , F15/M3/S3, 3013.00 mhz, 8-clk 'rdtsc' * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

Initializing File System... using fs-ltx fsgame.ltx FS: 26511 files cached 30 archives, 4896Kb memory used. Init FileSystem 1.352402 sec 'xrCore' build 3502, Sep 5 2008

Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Executing config-script "user.ltx"... [c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded. Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[4044020 K], reserved[53576 K], committed[96644 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[8799 K], process heap[712 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[4057 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "user.ltx"... Executing config-script "d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_high.ltx"... [d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_high.ltx] successfully loaded. [c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:402]: NVIDIA GeForce 8600 GT * GPU driver: 7.15.11.6925 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 2275 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Renderer doesn't support blender 'effects\shadow_world' * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 8 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll * DVB created: 1536K * DIB created: 512K - r__tf_aniso 8 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [777 ms] "d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe" * phase time: 0 ms * phase cmem: 123172 K Prefetching objects... Loading objects... Loading models... * [prefetch] time: 213 ms * [prefetch] memory: 0Kb * phase time: 237 ms * phase cmem: 114090 K SERVER: Starting... * phase time: 244 ms * phase cmem: 100616 K SERVER: Loading alife simulator... * phase time: 5 ms * phase cmem: 100616 K Loading saved game "joshua garrison_quicksave.sav"... * Loading spawn registry... * 11568 spawn points are successfully loaded * Loading objects... * 22505 objects are successfully loaded * Game joshua garrison_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\joshua garrison_quicksave.sav' (8.454s) * phase time: 8452 ms * phase cmem: 152112 K SERVER: Connecting... * phase time: 49 ms * phase cmem: 152124 K CLIENT: Connecting to localhost... -S- Entered to csPlayers [4248] 0023:0024B50F xrCore.dll, LogStackTrace() 0023:05DFFBA7 xrGame.dll 0023:05CCCF0B xrGame.dll * client : connection accepted - <> * phase time: 26 ms * phase cmem: 152173 K Opening stream... * phase time: 7 ms * phase cmem: 152173 K Loading CFORM... * phase time: 4513 ms * phase cmem: 221872 K Loading shaders... * phase time: 424 ms * phase cmem: 222854 K Loading geometry... * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 14563 verts, 455 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65521 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 32654 verts, 1020 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 60931 verts, 1904 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 346542 indices, 676 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 18028 verts, 211 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048440 indices, 2047 Kb * [Loading IB] 20934 indices, 40 Kb * phase time: 303 ms * phase cmem: 223072 K Loading spatial-DB... * phase time: 75 ms * phase cmem: 227382 K Loading details... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 10614 v(20), 5612 p * [DETAILS] Batch(61), VB(207K), IB(32K) * phase time: 42 ms * phase cmem: 227382 K Loading sectors portals... * Loading HOM: d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\darkvalley\level.hom * phase time: 31 ms * phase cmem: 227771 K Loading AI objects... * phase time: 13 ms * phase cmem: 227771 K CLIENT: Spawning... * phase time: 8 ms * phase cmem: 227771 K Loading textures... * t-report - base: 908, 344814 K * t-report - lmap: 8, 8193 K * phase time: 4222 ms * phase cmem: 266616 K CLIENT: Synchronizing... * phase time: 13 ms * phase cmem: 266616 K * [win32]: free[2978784 K], reserved[90328 K], committed[1125128 K] * [ D3D ]: textures[387859 K] * [x-ray]: crt heap[266616 K], process heap[5162 K], game lua[58725 K], render[109 K] * [x-ray]: economy: strings[14727 K], smem[1219 K] * MEMORY USAGE: 333473 K * End of synchronization A[1] R[1] * Saving spawns... * Saving objects... * 22610 objects are successfully saved * Game Joshua Garrison_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\joshua garrison_quicksave.sav'




razak117

Slightly cooler than a n00b

50 XP

24th February 2008

0 Uploads

39 Posts

0 Threads

#9 10 years ago

[0]=[global_dialogs] [1]=[level_changer_icons] [2]=[ui_pda] [3]=[ui_pda_hide] [4]=[ui_pda_contacts] [5]=[ui_pda_contacts_hide] [6]=[ui_pda_map_local] [7]=[ui_pda_map_global] [8]=[ui_pda_news] [9]=[ui_pda_news_hide] [10]=[ui_pda_jobs_failed] [11]=[ui_pda_jobs_accomplished] [12]=[ui_pda_jobs_current] [13]=[ui_pda_jobs] [14]=[ui_pda_jobs_hide] [15]=[ui_pda_contracts] [16]=[ui_pda_diary] [17]=[ui_pda_diary_hide] [18]=[ui_pda_encyclopedia] [19]=[ui_pda_encyclopedia_hide] [20]=[ui_pda_actor_info] [21]=[ui_pda_ranking] [22]=[ui_pda_events] [23]=[retreat] [24]=[alert] [25]=[ui_inventory] [26]=[ui_inventory_hide] [27]=[ui_talk] [28]=[ui_talk_hide] [29]=[ui_trade] [30]=[ui_trade_hide] [31]=[ui_car_body] [32]=[ui_car_body_hide] [33]=[test_info_1] [34]=[test_info_2] [35]=[test_info_3] [36]=[test_info_4] [37]=[test_info_5] [38]=[test_info_6] [39]=[test_info_7] [40]=[test_info_8] [41]=[test_info_9] [42]=[test_info_10] [43]=[test_info_11] [44]=[test_info_12] [45]=[test_info_13] [46]=[test_info_14] [47]=[test_info_15] [48]=[test_info_16] [49]=[test_info_17] [50]=[test_info_18] [51]=[test_info_19] [52]=[test_info_20] [53]=[test_info_21] [54]=[test_info_22] [55]=[test_info_23] [56]=[arena_first_battle_begin] [57]=[arena_camera_begin] [58]=[arena_final_battle] [59]=[arena_rupor_off] [60]=[arena_fourth_battle] [61]=[sim_capture_enemy_base_stalker_done] [62]=[sim_capture_enemy_base_bandit_done] [63]=[sim_capture_enemy_base_freedom_done] [64]=[sim_capture_enemy_base_dolg_done] [65]=[hospital_z1_action] [66]=[sniper_fire_scene] [67]=[kat_hosp_z1_minigun_fire] [68]=[kat_hosp_z1_minigun_reload] [69]=[sniper_fire_scene_end] [70]=[hospital_z1_komander_speak] [71]=[cover_fire] [72]=[cover_fire_go] [73]=[cover_fire_hide] [74]=[cover_fire_end] [75]=[pre_cover_fire] [76]=[rush_1] [77]=[rush_2] [78]=[rush_3] [79]=[rush_4] [80]=[rush_5] [81]=[rush_6] [82]=[rush_7] [83]=[hospital_actor_in_sniper_restr] [84]=[sniper_off] [85]=[door_blow_up] [86]=[minigun_off] [87]=[lim_z1_minigun_off_2] [88]=[hospital_z1_enemy_1] [89]=[hospital_z1_enemy_2] [90]=[hospital_z1_enemy_3] [91]=[hospital_z1_enemy_4] [92]=[hospital_z1_enemy_5] [93]=[hospital_first_wave_spawn] [94]=[hospital_spawn_enemy_third_wave] [95]=[hospital_last_wave_spawn] [96]=[hospital_z1_badly] [97]=[hospital_z1_spawn_off] [98]=[hospital_z2_enter] [99]=[hospital_heli_see_enemy] [100]=[hospital_heli_start_attack] [101]=[hospital_z2_rpg_fire] [102]=[hospital_z2_rpg_run] [103]=[hospital_z2_heli_fire] [104]=[hospital_z2_heli_crash] [105]=[hospital_z2_enemy_1] [106]=[hospital_z2_enemy_2] [107]=[hospital_z2_enemy_3] [108]=[hospital_z2_enemy_4] [109]=[hospital_z2_enemy_5] [110]=[hospital_z2_enemy_6] [111]=[hospital_z2_actor_nw] [112]=[hospital_z2_actor_ne] [113]=[hospital_z2_actor_sw] [114]=[hospital_z2_actor_se] [115]=[hospital_z2_spawn_off] [116]=[hospital_z2_exit] [117]=[hospital_z3_fierce_attack] [118]=[hospital_z3_attack] [119]=[hospital_z3_spawn_1_on] [120]=[hospital_z3_spawn_2_on] [121]=[hospital_z3_spawn_3_on] [122]=[hospital_z3_spawn_4_on] [123]=[hospital_z3_spawn_5_on] [124]=[hospital_z3_spawn_6_on] [125]=[hospital_z3_spawn_7_on] [126]=[hospital_z3_spawn_8_on] [127]=[hospital_z3_spawn_9_on] [128]=[hospital_z3_spawn_10_on] [129]=[hospital_z3_enemy_1] [130]=[hospital_z3_enemy_2] [131]=[hospital_z3_enemy_3] [132]=[hospital_z3_enemy_4] [133]=[hospital_z3_enemy_5] [134]=[hospital_z3_enemy_6] [135]=[hospital_z3_enemy_7] [136]=[hospital_z3_enemy_8] [137]=[hospital_z3_enemy_9] [138]=[hospital_z3_enemy_10] [139]=[hospital_cs_entrance] [140]=[hospital_cs_victory] [141]=[hospital_z3_cs_soldier1] [142]=[hospital_z3_cs_soldier2] [143]=[hospital_z3_cs_soldier3] [144]=[hospital_z3_cs_soldier4] [145]=[hospital_z3_cs_fire_1] [146]=[hospital_z3_cs_fire_2] [147]=[hospital_z3_cs_fire_3] [148]=[hospital_z3_sniper_fire] [149]=[hospital_z3_minigun_on] [150]=[hospital_z3_minigun_off] [151]=[hospital_z3_last_door] [152]=[hospital_z3_enemy_last_wave] [153]=[hospital_general_task] [154]=[hospital_general_task_complete] [155]=[hosp_task_sniper_back_rush_1_complete] [156]=[hosp_task_sniper_back_rush_2_complete] [157]=[hosp_task_sniper_back_rush_3_complete] [158]=[hosp_task_sniper_back_rush_4_complete] [159]=[hosp_task_z3_hold_out_complete] [160]=[hospital_task_general] [161]=[katacomb_task_sniper_back] [162]=[katacomb_task_kill_sniper] [163]=[katacomb_task_helicopter] [164]=[katacomb_task_z2_exit] [165]=[katacomb_task_3] [166]=[hosp_z3_csky_hide_radio] [167]=[gen_start_fighting] [168]=[gen_snork_anim_left_0_dead] [169]=[gen_snork_anim_left_1_dead] [170]=[gen_snork_anim_left_2_dead] [171]=[gen_snork_anim_left_3_dead] [172]=[gen_snork_anim_right_0_dead] [173]=[gen_snork_anim_right_1_dead] [174]=[gen_snork_anim_right_2_dead] [175]=[gen_snork_anim_right_3_dead] [176]=[gen_snork_anim_right_4_dead] [177]=[gen_snork_anim_left_0_danger] [178]=[gen_snork_anim_left_1_danger] [179]=[gen_snork_anim_left_2_danger] [180]=[gen_snork_anim_left_3_danger] [181]=[gen_snork_anim_right_0_danger] [182]=[gen_snork_anim_right_1_danger] [183]=[gen_snork_anim_right_2_danger] [184]=[gen_snork_anim_right_3_danger] [185]=[gen_snork_anim_right_4_danger]




razak117

Slightly cooler than a n00b

50 XP

24th February 2008

0 Uploads

39 Posts

0 Threads

#10 10 years ago

[186]=[gen_cutscene_02] [187]=[gen_cutscene_04] [188]=[gen_cutscene_08] [189]=[temp_anim_l0] [190]=[temp_anim_l1] [191]=[temp_anim_l2] [192]=[temp_anim_l3] [193]=[temp_anim_r0] [194]=[temp_anim_r1] [195]=[temp_anim_r2] [196]=[temp_anim_r3] [197]=[temp_anim_r4] [198]=[red_bridge_scene_begin] [199]=[red_bridge_bandit_1] [200]=[red_bridge_bandit_2] [201]=[red_bridge_bandit_3] [202]=[red_bridge_bandit_4] [203]=[red_bridge_bandit_5] [204]=[red_bridge_bandit_6] [205]=[red_bridge_bandit_7] [206]=[red_bridge_ally_strike] [207]=[duty_help_csky] [208]=[freedom_help_csky] [209]=[stalker_help_csky] [210]=[red_bridge_allyes_skirmish] [211]=[red_bridge_allyes_skirmish2] [212]=[red_bridge_allyes_try_pull_down] [213]=[red_bridge_sniper_spawn] [214]=[red_bridge_sniper_fire] [215]=[red_bridge_allyes_out] [216]=[red_bridge_captured] [217]=[red_bridge_down_done] [218]=[red_bridge_actor_out] [219]=[red_bridge_bandit_out] [220]=[red_bridge_allyes_win] [221]=[red_bridge_allyes_free] [222]=[red_bridge_bridge_move] [223]=[red_bridge_bandit_enter_true] [224]=[red_bridge_csky_assault] [225]=[red_bridge_allyes_by_bridge] [226]=[red_bridge_sniper_work1] [227]=[red_bridge_sniper_work2] [228]=[red_bridge_sniper_work3] [229]=[red_bridge_sniper_work4] [230]=[red_bridge_actor_fail] [231]=[red_bridge_thanks_leshiy_reply] [232]=[red_bridge_thanks_leshiy] [233]=[red_bridge_thanks_leshiy_reply2] [234]=[red_bridge_thanks_leshiy_reply3] [235]=[red_bridge_thanks_leshiy_reply4] [236]=[red_bridge_finished] [237]=[red_bridge_leshiy_redy] [238]=[red_bridge_clear_path] [239]=[red_bridge_actor_come] [240]=[red_actor_help_with_bridge] [241]=[red_bridge_talk_with_comander] [242]=[red_bridge_actor_in_position] [243]=[red_bridge_cover_allyes_complete] [244]=[red_bridge_cover_allyes2_complete] [245]=[red_bridge_csky_go_limansk] [246]=[red_bridge_csky_go_limansk_1] [247]=[red_bridge_go_lever] [248]=[red_bridge_stalkers_go] [249]=[red_bridge_cs1] [250]=[red_bridge_cs2] [251]=[red_bridge_cs3] [252]=[red_bridge_cs4] [253]=[red_bridge_cs5] [254]=[red_bridge_cs6] [255]=[red_bridge_cs7] [256]=[red_bridge_sniper_snd] [257]=[red_bridge_try_pull_down_first] [258]=[red_bridge_bandits_task] [259]=[red_bridge_stalkers_go_bridge] [260]=[red_bridge_sniper_task_complete] [261]=[red_bridge_sniper_target] [262]=[red_bridge_actor_talk_with_cs_commander] [263]=[red_bridge_sniper_first_task] [264]=[red_bridge_cs_commander_wait_1] [265]=[red_bridge_cs_commander_wait_2] [266]=[red_bridge_cs_commander_wait_3] [267]=[red_bridge_cs_commander_wait_4] [268]=[red_bridge_leshiy_wait_1] [269]=[red_bridge_leshiy_wait_2] [270]=[red_bridge_ally_2_wait_1] [271]=[red_bridge_ally_3_wait_1] [272]=[red_bridge_ally_4_wait_1] [273]=[red_bridge_ally_4_wait_2] [274]=[red_bridge_ally_5_wait_1] [275]=[red_bridge_cs_soldier_1_wait_1] [276]=[red_bridge_cs_soldier_2_wait_1] [277]=[red_bridge_cs_soldier_2_wait_2] [278]=[red_bridge_cs_soldier_3_wait_1] [279]=[red_bridge_cs_soldier_4_wait_1] [280]=[red_bridge_cs_soldier_4_wait_2] [281]=[red_bridge_cs_soldier_4_wait_3] [282]=[red_bridge_cs_soldier_5_wait_1] [283]=[red_bridge_cs_soldier_6_wait_1] [284]=[red_bridge_cs_soldier_7_wait_1] [285]=[red_pursuit_strelok_go] [286]=[red_pursuit_strelok_go_1] [287]=[red_pursuit_strelok_go_2] [288]=[red_pursuit_strelok_go_3] [289]=[red_pursuit_ambush_attack] [290]=[red_pursuit_ambush_attack1] [291]=[red_pursuit_ambush_attack2] [292]=[red_pursuit_boars_attack] [293]=[red_pursuit_strelok_offline] [294]=[red_pursuit_scene_begin] [295]=[red_pursuit_tunnel_explode] [296]=[red_pursuit_bounty_hunter_1] [297]=[red_pursuit_bounty_hunter_2] [298]=[red_pursuit_bounty_hunter_3] [299]=[red_pursuit_bounty_hunter_4] [300]=[red_pursuit_bounty_hunter_5] [301]=[red_pursuit_bounty_hunter_6] [302]=[red_pursuit_bounty_hunter_surrender_info] [303]=[red_bounty_hunters_free] [304]=[red_pursuit_csky_talk] [305]=[red_pursuit_csky_talk2] [306]=[red_pursuit_strelok_spich] [307]=[red_pursuit_task_end] [308]=[red_bridge_bandit_attacked] [309]=[red_pursuit_bandit_attack] [310]=[red_strelok_task_end] [311]=[red_pursuit_bandits_enter] [312]=[red_pursuit_bandit_guard_bridge] [313]=[red_pursuit_bandit_guard_bridge2] [314]=[red_bridge_bandit_time_out] [315]=[red_pursuit_bounty_hunters_hit] [316]=[red_pursuit_camfly_begin] [317]=[red_bounty_hunters_go_info] [318]=[red_bounty_hunter_far] [319]=[red_bounty_hunter_middle] [320]=[red_bounty_hunter_forester_place] [321]=[red_pursuit_ambush_task_end] [322]=[red_pursuit_explode] [323]=[red_bounty_hunters_attack_2] [324]=[red_bounty_hunters_give_treasure] [325]=[red_artefact_hunters_go] [326]=[red_artefact_hunters_go2] [327]=[red_artefact_hunters_task_complete] [328]=[red_artefact_hunters_task_fail] [329]=[red_artefact_hunters_actor_refuse] [330]=[red_artefact_hunters_task_2_complete] [331]=[red_artefact_hunters_give_reward] [332]=[red_smart_3_2_init_tech_job] [333]=[red_smart_3_2_init_artefact_search] [334]=[red_smart_6_3_init_artefact_search] [335]=[red_bloodsucker_spawn] [336]=[red_bloodsucker_off] [337]=[red_bloodsucker_spawn_on] [338]=[red_undeground_open] [339]=[red_psy_dog_attack] [340]=[red_underground_dynamit_use] [341]=[red_teleport_way] [342]=[red_teleport_way_2] [343]=[red_actor_find_teleport] [344]=[red_go_to_sos_signal_task_complete] [345]=[red_forest_gate_staler_off] [346]=[red_actor_find_forester] [347]=[red_actor_choose_dolg] [348]=[red_actor_choose_freedom] [349]=[red_actor_choose_investigation] [350]=[red_forester_actor_has_compas] [351]=[red_forester_search_compas_task] [352]=[red_forester_take_compas] [353]=[red_forester_who_are_you] [354]=[red_leshiy_reward_1] [355]=[red_leshiy_reward_2] [356]=[red_leshiy_reward_3] [357]=[red_leshiy_reward_4] [358]=[red_leshiy_reward_5] [359]=[red_leshiy_reward_done] [360]=[red_forest_open] [361]=[red_forest_allyes_have_map] [362]=[red_forest_bring_red_forest_map_task] [363]=[red_forest_bring_red_forest_map_task_done] [364]=[red_forest_gate_keepers_dialog_end] [365]=[red_stalker_reinforced_task_complete] [366]=[red_forest_stalker_sos] [367]=[red_bloodsucker_first_spawn] [368]=[red_capture_undeground_camp_done] [369]=[red_recover_item_1_done] [370]=[red_recover_item_2_done] [371]=[red_recover_item_3_done] [372]=[lim_bandit_ambush] [373]=[lim_no_bandit_ambush] [374]=[lim_bandit_ambush_destroy] [375]=[lim_bandit_away] [376]=[lim_cs_enter_squad_fire1] [377]=[lim_bandit_wounded_dont_shoot] [378]=[lim_bandit_wounded_medkit1] [379]=[lim_cs_enter_squad_threat1] [380]=[lim_cs_enter_squad_threat2] [381]=[lim_bandit_have_medkit] [382]=[lim_bandit_say_abaut_ambush] [383]=[lim_bandit_wounded_dialog] [384]=[lim_bandit_wounded_go] [385]=[lim_bandit_wounded_go2] [386]=[lim_bandit_wonded_1_out] [387]=[lim_bandit_wonded_2_out] [388]=[lim_bandit_health_restore] [389]=[lim_bandit_house_attack1] [390]=[lim_bandit_house_attack2] [391]=[lim_bandit_house_go] [392]=[lim_bandit_house_attackers] [393]=[lim_destroy_bandit_minigun_task] [394]=[lim_merc_helper_sanks] [395]=[lim_barricade_attack] [396]=[lim_roof_sniper_1_off] [397]=[lim_roof_sniper_2_off] [398]=[lim_roof_sniper_3_off] [399]=[lim_roof_sniper_4_off] [400]=[lim_roof_sniper_5_off] [401]=[lim_roof_sniper_6_off] [402]=[lim_csky_enter_danger] [403]=[lim_condition1] [404]=[lim_condition2] [405]=[lim_csky_go_to_smart_3] [406]=[lim_cs_go_to_squere] [407]=[lim_condition3] [408]=[lim_condition4] [409]=[lim_condition5] [410]=[lim_condition6] [411]=[lim_find_bridge_squad_comander_complete] [412]=[lim_csky_square_wait] [413]=[lim_smart_3_captured] [414]=[lim_csky_in_ambush] [415]=[lim_ambush2] [416]=[lim_canal_scene_begin] [417]=[lim_go_to_canal_task] [418]=[lim_military_minigun_task] [419]=[lim_go_to_canal_complete] [420]=[lim_bridge_csky_fire] [421]=[lim_military_minigun_out] [422]=[lim_military_minigun2_out] [423]=[lim_construction_enemy_1] [424]=[lim_construction_enemy_2] [425]=[lim_construction_enemy_3] [426]=[lim_construction_enemy_4] [427]=[lim_construction_enemy_5] [428]=[lim_construction_enemy_6] [429]=[lim_construction_passed] [430]=[lim_final_scene_begin] [431]=[lim_final_allyes_recognize_actor] [432]=[lim_final_allyes_cover_fire] [433]=[lim_final_sniper_fire] [434]=[lim_final_sniper_fire2] [435]=[lim_final_sniper_fire_actor] [436]=[lim_shut_transformer_task] [437]=[lim_electro_fence_off] [438]=[lim_go_to_hospital] [439]=[lim_recon_squad_go_1] [440]=[lim_recon_squad_wait] [441]=[lim_recon_squad_order_1] [442]=[lim_electro_fence_actor_come] [443]=[lim_final_squad_destroy] [444]=[lim_test_stalker_1] [445]=[lim_test_stalker_2] [446]=[lim_test_stalker_3] [447]=[lim_test_stalker_4] [448]=[lim_test_stalker_5] [449]=[lim_actor_skip_military_minigun_task] [450]=[lim_final_sniper_off] [451]=[lim_final_actor_find_transformer] [452]=[mar_autosave] [453]=[mar_tower_defended] [454]=[mar_tower_captured] [455]=[mar_boar_killed] [456]=[mar_plant_captured] [457]=[mar_hidden_from_heli]