MOUT stands for Maneuver and Operation in Urban Terrain by the US Army (British: OBUA/FIBUA (Operation in/Fighting In Built-Up Areas)
- In this scenario, the basic structure of a rifle squad must be at least 8 people, divided into 2 fire teams. One is for pinning and distracting the enemy while the other attacks.
- The simplest tactic of all was AT THE BELOW:
Description: The squad (A & B ) spotted the Enemy (E), same to the Enemy himself. A quickly fired on to the E so that it got pinned down, while doing that, the B team then moves to the opposite side of the building and attempting to out flank the Enemy on his right side.
- ALWAYS move with the team, no heroic rhetoric or Rambo role-playing.
- ALWAYS move along the wall, so your chance of getting spotted will be minimized.
- ALWAYS fire from a corner in Prone or Kneel position, to minimize yourself from getting shot.
- ALWAYS crouch under the windows or doors to prevent you getting shot from the lucky guy inside.
- If you must move across an open road, do it separately, each with two person, while remain alert for any enemies.
- Never move along the open road, you might get sniped, or just get run over by a tank.
Nice tips, I'll try and implement them in CS till Stalker comes out lol.
Jeff is a mean boss
28th July 2002
very nice..... *awaits more*
Where did you actually get this info from? Previous military experience?
Yes, I'm a member of Malaysian reservist Unit (Territorial army). Much same to US's national guard.... except that you guys are more well equipped than we do. I'm exposed to jungle and guerilla warfare, hoever, since I'm too busy of attending the courses due to my studies, I became inactive at the moment. There are more coming up..... but before I continue, does the STALKER be able to destroy terrain like the Red faction series does? If not, then we can skip some part.
Hmm, not that I've heard of...Anyways it's cool that you're involved in that. I'm planning to become part of the british army.
I don’t know whether STALKER has the terrain destroy system like the one that Red Faction featured. If yes, it’s gonna be hell great.
We’ll assume that STALKER has that feature and we’ll discuss about the second chapter of urban warfare, applying that.
Tactically speaking, all of the urban warfare training exercises always emphasizes on entering the building structure by using the doorways or windows. Of course, the enemy will also emphasize their fire power on these points or even install booby traps on the assaulters.
Therefore there are 2 best way of entering and conquering a structure. One is to actually by creating your own entrance: Punching a hole onto the building’s wall using rocket launchers or by tank/mortar. The effective usage of this technique will not only create a good advantage and convenience for the assaulters, but also causing shock and collateral damage that will minimize the defenders’ war capabilities. One thing to keep in mind is that the assaulter will need a lot of man power to reinforce the assaulting team since this will result in a great loss of life. Do not use this technique if you have limited manpower. (See Strumpioner, German’s special forces during the siege of Stalingrad, WWII)
The second way, it is always advisable to attack a building from the upper part instead from the ground level. This is because the enemy will truly fight on until their last drop of blood if they were trapped on the rooftop of the building if we attack from the ground. But what if we attack from the roof? Based on the human psychological weaknesses, the only way of saving their own skin was obviously running out through the exit on the ground level. To expand this, we can even apply firepower on the ground to finish the remaining enemy forces. However, one obvious weak point of this technique is that you will need a helicopter, and the helicopter will need to loiter above the building for at least 2 minutes, which pose a grave danger where one single RPG can take it out easily (see Black Hawk Down). Therefore do not use this technique if you do not have air superiority.
In fact to sum up, in an urban warfare, it will be utterly foolish to apply conventional warfare strategies and tactics since the terrain feature of urban areas are very unique. Remember: When you are in a concrete building you are as if holding a castle. The defenders can easily defend a specific place by placing booby traps, mines or carefully placing fire points while easily support each other. In other words, if troops were deployed properly sometimes a platoon can wipe out a battalion.
The ultimate keyword of urban warfare is: Divide and conquer.
Strategically speaking, the siege of a city should actually be avoided at all costs since it will be an unwise move to try to take over a city by brute force. Same as the Island Hopping technique used by the US Navy against the Japanese during World War II, the attacker should just block all access to the city and eventually cut off all main supply routes to the city and let its occupants die of hunger.
Tactically speaking, during the siege, we should think the whole city as a matrix of squares, not a whole line of battlefield where we are just pushing the line. Often the whole place will be like dog teethed and thus complicating the whole process and endangering your troops. In fact, we should divide the city into several “squares” and forcefully conquering several key regions where the defender cannot support other areas, thus be eliminated eventually. If you do like this..... It might become like this... You should do like this!
Another key term is the INFORMATION. Often, the urban warfare is plagued by fog of war. The commander of both sides will strive to know the latest proceedings of the battle at all times, so, an effective surveillance team will be very welcoming since they will provide live coverage of the entire battlefield. Therefore, taking over these strategic places are to be the first task before hand.
However, the lack of Information also spawns another key term: AUTHORIZATION. The fire squad leaders should be given a certain degree of commanding freedom so their will not lose their time in waiting orders/thus their time and sometimes life on the battlefield. Each fire squad/platoon leader needs to know what their key objective and they should be “unleashed” in order to get things done faster and more effective. To be continued....
Jeff is a mean boss
28th July 2002
STALKERS terrain isnt deformable.........neither are the buildings.........(as of last major FAQ with GSC)
Too bad, and since hind D's out of question, I guess we'll have to emphasize on CQB. I'll cover that in the next topic.
Yeah, some destructability would have been awesome. I kind of expected a little...