I just finished the game in the aftermath of refusing to join, what was it, the 'C' conscienciousness? You go out, kill off the bad guys while taking trips in the transporter type anomolies, before, I had come to a place that looked like it was going straight towards the chernobyl meltdown on a rooftop and I started to get alot of pings on the rad detector, so I stopped going that way, but later I decided to try it and that was the way out....keep going, fighting bad guys along the way, taking one trip to the next in the transporters, one will transport you briefly back to the original trader and he'll say, "Marked one, what the hell?!? Then you're back in the battle. When you finally reach the last transporter, you enter it and it goes to a cut scene where stalker destroys some type of C Conscience breeding machines of sorts, then it ends up with him in a nice field of grass and lays down to sleep.....credits roll.
You know the part just before going to the place with the choppers and snipers and the Blowout countdown, did anyone find it weird that just before entering the door of the stadium, you see an in-game cutscene of a field with a bunch of anomilies catching some pigs, but you don't get to actually fight in that part? Or do you have to play it on a harder difficulty to do it?
It's just that some of the loading sections seem to have nothing to do with each other, or skip a large scale area that could have been worth the player's trouble of exploring.
FIrst off: No, and there's already another thread on this.
Second off, use spoiler tags! Your post is one gigantic spoiler, and it might ruin the game for someone.
I propose we shift this topic to your ideas about how Freeplay mode should be implemented, or how you think GSC will implement it. IMO, getting past the invisible walls would be far from "pointless" if there was a level gate to get back to Pripyat. Emptiness is only there if you have no way to load the next map via your route of travel. When someone seeks to point out only their own perceptions of the "flaws" of other's creations they become rather stagnant in their own thinking. There's a reason other than inadequacies this game has been embraced by the modding community, many see the good aspects in it, rather than dwelling on the few bad.
Whoa. Was there a thread merge, or somethin'?
@>Omen<: I'm guessing that they'll just add a transfer gate at the "beginning" of the NPP level. That, or maybe they'll use the teleport anomalies.
Most likely though, to preserve the continuity/story, the interior of the NPP, or at least the area with the Wish Granter, will be locked out.
Final Warrior;3642493I'm guessing that they'll just add a transfer gate at the "beginning" of the NPP level. That, or maybe they'll use the teleport anomalies. Most likely though, to preserve the continuity/story, the interior of the NPP, or at least the area with the Wish Granter, will be locked out.
The transfer gate would be the easiest way, and my first inclination as to how they might do it. I would really like to see them add a bit more creativity like the portals though, which would be a nice touch. There are some quests that got scrapped that they could patch back in too. The Quest mod attempts to put them back in, like the one to recover Gordon Freeman's gun, but the author's comment was he's uncertain if they'll work. Maybe they could even add some more elaborate quests that are more time consuming along with being able to recruit fellow STALKER's you're allied with to clear certain areas and such.
The askingguy......just go around that building and you'll be able to get to the field and fight the bad guys.....you don't have to go into the next level just yet.
I do apologize for the spoiler post and any admin is free to take it off and prefer they would now....I should'nt have gotten that detailed....sorry 'bout that.