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Flodgy

I'm way cooler than n0e (who isn't though?)

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27th May 2004

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#1 11 years ago

The game has been in development for a lot more than 6 years, it was announced in 2001 as being "near complete". That was the first time we heard about the game.

I didnt buy the game because of all the negativity surrounding it, and also, a lot of the features I was looking forward to were shrunken down or dismissed, I might buy the game many years down the track, it'll be interesting to see what has happened by then.

EDIT: Threadjack, this goes below 192837465's post.




192837465

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20th November 2005

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#2 11 years ago

If you think about it.. this game was under development for 6 years, and look at the amount of bugs.. errors, and problems we are seeing.

I enjoyed the game, yes, but 6 years of development.. I would have expected a bit more...

Like, more zones.. Half the games out there are under development for less then 3 years and come out with 2x the amountof maps stalker has.. 2x the amount of monsters.. etc.

To lower development time they removed sleeping, and driving.. whah? 6 years isnt enough time to code up a simple driving code.. and sleeping, like.. wow.

I personally was expecting a lot more mutants.. an unscripted story.. english subtitles at least.. for 6 years of development, i mean cmon.

I hate the say it, but i am kind of disappointed that so much was left out.. its like they got stuck half way through and said "w/e, we cant do this.. cut this this this this and that out, and lets ship the game out"

I played the game, witnessed the 4+ different endings, got a whole wide variety of armors.. and weapons.. did many quests, seen all the mutants.. and I felt empty, unsatisfied.

For 6 years, I was expecting a masterpiece.. but all I got was unfinished material.

Good graphics though...

Sorry my fellow stalker buddies, but when i sat back and thought about it.. was kind of disappointed..

oh and now they're being accused of stealing textures from D3/HL2.. of course, accusations.. nothing is official yet, but if this is true.... 6 years of development and they still need to steal textures? cmon...




Final Warrior

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4th April 2007

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#3 11 years ago

Uh... I'm pretty sure the majority of those six years were spent making the engine.

Have you ever tried coding? Believe me, it's a pain in the rear, and I'm only doing C++. Wonder how long UE3 was in-dev...

Besides, the game wasn't originally intended to be about Chernobyl; it was going to be some wicked sci-fi stuff, but then THQ picked up the game, and stuff happened.

-- Griffinhart

PS. @Milo: Uhm... it's not "a lot more than 6 years". 2007 - 2001 = 6... so yeah, it's something like 6 years and a couple months. That's not "a lot more".




Flodgy

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27th May 2004

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#4 11 years ago

No no, the game was announced as "near completion" in 2001, and I have the magazine article to prove it. They didn't begin production on the game the moment they released that info, that'd be a death sentence by setting up huge expectations.

Yea coding is a pain in the rear, I spent 2 years learning HTML and C++, absolute bitch.




Final Warrior

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#5 11 years ago

Ugh, HTML... why bother with that if you're taking C++ as well? One or the other, IMHO.

Anyhow, STALKER still doesn't hold the record for longest time in development. You want to complain about development time, take a gander at Duke Nukem Forever... seriously, how long has it been? Ten years?

-- Griffinhart

PS. The only thing I found really bothersome about the game was the poor localization. I mean, sure, you're in Ukraine, but not everyone there is supposed to speak Russian; after all, the Mercs and Freedom are armed with NATO weaponry, and some of the backstory (at least for the Mercs) points to them having Western origins.




electrickrypt

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30th March 2007

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#6 11 years ago

Most games come out well and within 3 years because they were built by EXPERIENCED developers. I mean come on guys!!! Get real here. You cant expect a masterpiece by a n00b. Great work for new developers.




Flodgy

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#7 11 years ago

Final Warrior;3617862Ugh, HTML... why bother with that if you're taking C++ as well? One or the other, IMHO.

Anyhow, STALKER still doesn't hold the record for longest time in development. You want to complain about development time, take a gander at Duke Nukem Forever... seriously, how long has it been? Ten years?

-- Griffinhart

PS. The only thing I found really bothersome about the game was the poor localization. I mean, sure, you're in Ukraine, but not everyone there is supposed to speak Russian; after all, the Mercs and Freedom are armed with NATO weaponry, and some of the backstory (at least for the Mercs) points to them having Western origins.[/quote]

It was kind of a catch that I had to learn both with the course I did, it sucked in the first year, as I kept making stupid mistakes and accidentally mixing the two codes.

Oh I have no problem with the development time, it's just the fact that they gave themselves way too many expectations, and told the community what to expect. And on top of that, constantly pushed it back. Biggest, mistake, ever.

[QUOTE=electrickrypt]Most games come out well and within 3 years because they were built by EXPERIENCED developers. I mean come on guys!!! Get real here. You cant expect a masterpiece by a n00b. Great work for new developers.

So? I see your point, but once again, if GSC is an amateur developer, why the hell did they promise so much? And change what they were initially developing? (Aside from what THQ did).




electrickrypt

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30th March 2007

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#8 11 years ago
Milo;3617940 So? I see your point, but once again, if GSC is an amateur developer, why the hell did they promise so much? And change what they were initially developing? (Aside from what THQ did).

Well, I am sorry to say.. that's just how the industry works. If they said that the game is dull and they promised nothing, then would you have bought it?

1. If you want to make money, you have to sell; 2. If you want to sell, you need to be heard; 3. If you want to be heard, you need to make news.

Well, they sure did make plenty of news on their own forums and site while it was in development didn't they. Not all news is official... as long as it gets to number one... because that's all that counts. The world revolves around this process. People will do drastic things to get to the top.

One day you will realise this, And discover that everything is not what it seems. Even yourself can be not what it seems. As you get older and learn more about yourself, you may start to realise why you've done things, or why you acted in such ways.. without even knowing why at that early time, thinking it was for some other reason.

Okay, enough rambling...

And for the answer... Well, I don't have an answer. But I sure hope I gave you a better understanding on how things work, and I am sure they have had very good reasons for this. Hell, with all the material they've taken out, they could release an expansion/ part 2/ or even for a different game using the same engine. All-in-all, This is a good game with a brand new engine that has great potential. There is a lot of code left in there, only disabled. Meaning plenty of fun for the modding community.




ZanderArch

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11th November 2006

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#9 11 years ago

Well, you do have to admit, 6 years and it came out a bit unpolished and lacking. Hell, just look at the mid-section of the Main Quest... X18, oh papers on this device! X16, oh mini-device Red Forrest, oh big ass super version of this device.

It felt a little reused, shutting down them things. I'm sure there could of been alot more of the main quest thrown in, and even more Faction Quest lines that didn't make your character their Assassin for hire.

Maybe they'll screw their "Real" endings and slap us with a S.T.A.L.K.E.R 2 - Non-Shadowy Side of Chernobyl! Since they already have the Engine and the Feed Back, I'm sure they could pull out a 'Fallout 3' FPS. Just add a real RPG system with stats and stuff and make the enemies grow with you a little bit.




Guest

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#10 11 years ago

I was expecting at least a better story that keeps you playing for more than 10 hours. Better multiplayer. Seriously, Stalker MP is kind of lame at the moment, unless they fix some bugs.

To compare it, I haven't even finish the NOD campaign for c&c3, and it feels longer than STALKER's mainstory plus some sidequests.