Hello, just wondering what STALKER is like. I waited for 2 years for STALKER to come out and read this forums and many others for all the newest and updates and everything like that like a crack head and with the latest delay I knew I wouldnt be able to play it when it came out. I left for Germany in August as an exchange student and am coming back in June. 2 of my friends in the states got the game and said it was good but didnt live up to the hype and had bugs and was choppy. Just curious to see what you guys think. I'm lookin forward to buying it this June.
I will put it this way. I have been playing the game for well over a month. Yes, I am finally getting burnt out on it but I did get over a month of great gameplay. There are mods that I am now using that esentially makes me almost invincible. Occassionally I go through one of the levels from lack of good single player games available for purchase. Stalker does seem a little unfinished but graphics and atmosphere are the best I have seen. I would like to play on a machine that could use the dynamic lighting. The levels are short if you just rush through them and there are only 12 or 13 levels. They could have made another 10 in my opinion. Somethings were taken out at the last minute from what I have read and the mods available seem to support that opinion. Playing on the easiest level is extremely hard at first unless your using a mod. I actually enjoyed the game more with the mods. I look forward to a sequel or maybe an expansion.
i agree i got the game the day it came out. i have been playing it... oh... maybe every day since then. there are some bugs (what game doesnt' have a few) if you have a decent up to date PC you should be ok with the recomended system specs. i played the game thru the first time CLEAN, no cheats or MODs (thats how i like to play and beat a game when i get it) then i go back and play it over with some cheats and or MOD to really explore the game and see what might have taken me much longer to see or been unable to see and do. i only have one MOD installed still. this game is ALOT of fun. the first run thru it made me jump outa my chair many times, Doom 3 has NOTHING on this game. i think it is very well done, yes there are some things that got cut, but there are enough people in the world that if you give them a gold bar they will say its the wrong color or it has some marks on it or is this all or... you get the point. people are want what they want and are not happy unless they have their unrealistic expetations met.
get the game its only $40 (not the $55 over priced ones) and is well worth it.
It's 40$ of sex, just get up and get it, it's worth it.
It's a game that has potential but shows many signs of being unfinished, unpolished, untested (properly that is) unoptimized, and unpopular unless you mod it. It starts out a bit annoying but once you learn the system of exploring, trading, and weapon/faction management, it becomes quite appealing. Sadly though the core of the game, being the main missions, is not intricate and lengthy enough to sustain interest once you realize most of the side quests are repetitive, simplistic, and lack challenge. The release of the SDK combined with the ease of making mods may be the only thing that saves the game. I'm growing tired of even full reality and weather mod combinations, which do add much realism and more natural day/night cycles. The problem is without some good total conversions and sp levels made by the mapping/modding community, the game just lacks enough substance. Even once they implement Freeplay mode you would have to have more intelligent and detailed quests as well as more levels to really keep ongoing sp play exciting. I feel anything over $30 is too much to pay for this title. There are too many things about it that need fixing and adding and too much speculation about future mods and maps available that add needed content (more levels, quests, etc.) to put any more money than that into it. This game started out much like FEAR in the sense it had mass appeal despite it being a bit shallow, unoptimized and leaning heavily toward graphics and physics rather than intelligent gameplay. Those strongly backing FEAR resisted comments that it would fade quickly in popularity but if you look at the forum activity for that game it has died down considerably despite an expansion having been released recently. Gone is the era of lengthy, intelligent epic games. It's all about eye candy and shooting thrills anymore. I'm actually enjoying GRAW more than this game lately because even with it's command and AI flaws, linearity and strict shooter nature, it has a challenge level rooted in more realistic tactics and is quite engaging because of it. It's a shooter that doesn't try to be something it isn't like STALKER does. Many an RPG are made very intricately involving lots of good puzzles, intelligent choices, and numerous weapons, articles, and equipment you can use. I don't know why it is but for some reason when ever most try to combine those qualities with a shooter it winds up leaning heavily toward one or the other and quickly becomes boring to play. The only thing I can attest to it is that perhaps some development crews are good at one type of game, but not another, so combining the two elements often ends up being somewhat of a compromise and disappointment.
just look at this way, it's a game you'll keep coming back to, even if just to find a mutated rat and try and knife it for some fun. average graphics, some great (and not so great) ai, some very jumpy parts and a lot of glitches but mostly a fun and enjoyable time can be had.
its a game that will keep getting improved.... Stalker is FUN with the realistic doom graphics instead of Oblivion's Fantasy graphics(dream sort of look) but the Main story is HELLA short and ends the game... so i prefer Oblivion for Long hours of play but if u prefer good FPS shoot outs/battle royales against hordes of rats along with allies STALKER is good. Story and plot and puzzles to solve the plot is good :).
Wow thanks a lot for the informative and quick responses, why I keep coming back to this forum more than any other :) Yea, thats too bad, I expected it to be amazing but who didn't It's also weird to hear from my friends and you guys that the game ended up being short, I expected with such a "supposed" huge open ended area it would lead to exploration and many things to be seen and done. People have also said that the quests were VERY basic and just didn't contribute much to the story anyways. No matter what I'm still gonna give it a shot, I didn't spend mindless hours looking at screenshots and gameplay videos for nothing :lol:. Anyways, thanks again.
Ya neva knows until ya tries it SA, as most would agree at the very least the game has the potential to be an epic. What makes it feel short and simplistic is many of the quests and battles that CAN be had don't need to be. You pretty much have to go out of your way to involve yourself in some of them. Knowing that the side quests and alternative battles are not essential and really gain you very little if anything in getting through the game takes away a lot from the potential immersion, intensity and challenge that could be there. I would like to have seen a lot of puzzles in the game too for one that is supposed to be part RPG, but there are none to speak of really. Exploration is fine if there is necessity in it rather than what is basically filler material. If you explore and trade a lot you will end up with far more cash and goods than you need, which makes it feel like a waste of time. I expected more necessity out of the exploring and gauntlet type battles that you HAVE to endure. Even a lot of RPGs have better battles than this mostly shooter does.
Yea, it would have been rewarding to do a hard side quest to get a good set of armor or a decent rifle earlier in the game. Exploration was interesting but not really rewarding. The June issue of "Games for Windows" has a lengthly review of STALKER. They give it an 8 out of 10 which is pretty good considering its flaws. There was never any beta testing done on this game according to the article. The Russians were trying to save money. I think that was a huge mistake. Even if it took another 6 months. The game had the potential to be as a breakthrough game and 4 times as much money for the developers.