I made this video because my first time taking a quest for the Duty faction rading the Freedom base they not only left me there to take out the whole camp pretty much by myself nearly getting killed, they had the gaul to stiff me on the reward money after. This shows a quick and easy way to get some major payback if you've ever had Duty take a dump on you. The sniper was shot on my own without being assigned the task by Skull. With this method you can become a S.T.A.L.K.E.R. millionaire in under five minutes.
No cheats are necessary to use this method. So far in my testng it works every time. Sometimes Skull will call his men together at some point while you're standing in front of him to make the Freedom base raid so the quicker you do it the better. When I first tried it my amounts were in the 60,000 to 70,000 Ruble range before he'd call his troops.
If you're quick enough and carefull not to click Thank You you can reach astronomical amounts. I probably could have kept going to 500,000 if not a million, but I wanted to keep the file small and the video from being too boring. Duty For Brains (24MB) (I recommend downloading rather than streaming. The original viewing size is much larger, widescreen, and clear enough to see the money amount. It's also plenty viewable even when zoomed to 200% in WMP. You need the Xvid codec to view it in WMP though. If you don't have it you can get it here: http://www.xvidmovies.com/codec/
Don't you get the crappy ending if you are a millionaire?
Jeff is a mean boss
28th July 2002
Yes, but if you spend, spend, spend on cool guns and ammo you can get that amount down before you get to the ending
There was an armory in the command center that is the reward :dpistols:
Shows you just how brilliant those militaristic pigs are. Freedom's way smarter. And better. And cooler.
-- Griffinhart (For Freedom!)
PS. Or, if you really need to lose a buttload of cash, download a trainer. Most of 'em have an option that allows you to spend all your cash on a single item. I won't say why, so as to not spoil anything any further...
S.T.A.L.K.E.R.-GuY;3613277There was an armory in the command center that is the reward :dpistols:
Where the heck is their command center? I thought it was their base near Bar, but when I went there it was just a small prison with no prisoners and the guy stationed there didn't really want me around even after killing Lukash. I saw no armory there either. It's been argued by many that Freedom is the best group to align with. I'd rather cleverly stay neutral, then align with one on non opposing group tasks, followed by alignment with the other on all tasks. Heading north afterward I'd kill all those I aligned with. This would be to not side with any faction and at the same time boost my ranking. Here is a more detailed description:
Yes you can stay neutral to both and it's much easier, but the only way to stay neutral to both sides is to not take any tasks that each side offers against the other. That means you will be mostly limited to barkeeper and scientist quests and not rank very high at the end. I've been trying to think of a way to rank as high as possible, but since rank is determined by number of STALKERS and mutants killed as well as quests completed, at some point you will have to skip some to achieve the others. I'm working on a high rank idea that would invlove playing the game in calculated order. First I'd take care of all the quests from Bar south after going to the Duty Farmstead base and killing the first Freedom sniper on my own, then tagging along as reporter/journalist STALKER when they raid the Freedom base. This gets you started with neutrality to both sides and allows you to score a lot of nice weapon and artifact pickups in the Freedom base. Then I would take on all the quests the barkeeper has to offer, and any Duty quests that don't involve killing any Freedom STALKERS. Then I would take care of all the scientist quests at Yantar, but leave any of their tasks north of Army Warehouses for later. Next I would accept all freedom quests, killing as many Duty as possible on the way back to the Freedom base. Finally, on the last push north to the Brain Scorcher and Pripyat, I would kill as many Freedom STALKERS as possible. This would probably result in me getting the Loners as compadres in Pripyat, whom I would use to get to the last point they go to, then kill them all if possible, though hard to do in the dark. The end of Pripyat is fun to roam around with stealth and a weapon like the Vinitar, so I'd try and kill all of the enemy there. There's one funny spot indoors where several mercs are sitting around a big statue of scrap metal looking like bobble heads worshipping it or something. It's easy to just pop them all in the head. The only other thing is trying to kill as many Bandits and mutants as possible in each area you go to during your quests. Proper weapon selection and ammo management would obviously be a must. Playing the game like this, especially on Master, would definitely involve getting good supplies as soon as possible. After playing through a couple times I feel the best way to do that is head straight to Bar and equip well at the Freedom base as mentioned, then backtrack. I also want to try playing this way with the Darker Nights mod using the 40m torch setting. I doubt if the author of it calibrated the NPCs to have less visual perception in the dark though, which might make it very tough to use. I hear this mod only makes it dark for one hour though. I'd like to calibrate it to more like 6 hrs or about 1/4 of each day cycle. This is the way the game should be set up by default I feel. You would have the option of finding a safe sleeping spot when it's dark and go into a sleep mode, whereby you'd get a brief fade to black lie down animation followed by the opposite waking up to morning light, it would also rest you if tired. You would be given higher ranking points for killing and task completing outdoors in the dark though. The only problem is all these ideas require the task system of the game to work well, including verification of task completion and the recieving of rewards, which it definitely doesn't in it's present condition. The game was also advertised as being very spooky at night due to nocturnal animals, zombies and mutants lurking about, but it doesn't even get very dark at night outdoors even if you have the gamma level set at the default.
That's all fine and good when you're powergaming... but if you're a roleplayer (like me), go Freedom.
Because Freedom don't suck like Duty.
Final Warrior;3613331That's all fine and good when you're powergaming... but if you're a roleplayer (like me), go Freedom.
Well this game certainly has RPG elements, but as saddly as it implements them it winds up feeling mostly like just another shooter. The main mission is so short, you need to explore all the possiblities, including faction alignment/betrayal just to get as much game time out of it as the devs promised, and even then you've got scads of task bugs to deal with. If GSC doesn't get busy and do some real patching instead of this small bandaid stuff the modding community is going to be the only worthwhile support for it. I find it absurd that you can't even get truly dark nights without using a mod.
Ok when you first go in the building with lukash take a right kill the guard blow off the lock on the jail door and get in. Happy early easter with your new grenade launcher.
Jeff is a mean boss
28th July 2002
S.T.A.L.K.E.R.-GuY;3614728Ok when you first go in the building with lukash take a right kill the guard blow off the lock on the jail door and get in. Happy early easter with your new grenade launcher.
And if you don't do it exactly right get complete raped by lots of pissed off freedom guys.
A cool thing to do is to kill the sniper in the tower near the bomb, but DO NOT take the duty mission, just kill him on your own and after a while duty will do the mission by themselves. It creates a lot of confusion in the base and takes out a good amount of freedom guys and duty guys