>Omen<;3616348Nothing cool about anarchists really and in reality their rebelious faction is a small form of government, whether they actually admit it or not.
Destroy Freedom! Join Duty!
The Bandit base didn't have any locks I'm aware of, I'll stand by Final Warrior, that is the only padlock in the entire game.
And what did you mean about Duty stiffing you on the reward? I got 4,000 bucks and no one from Duty died, and they were covering my ass until the front door to Love & Peace HQ, but they stopped since quarters got tight and they either shot through me into the enemy or held fire.
Bah. You Dutyers and your secrets. Freedomers aren't anarchists, we believe that the Zone should be opened to all; no secrets, no "classified" information. Freedom of choice, freedom of information.
PS. Besides, we have better guns. :P
Well I'll be the first to admit the A-Life is unrestricted enough to have varying results, but after I got into position to shoot one sniper, then the other, then flank to get into position for the main building raid they were pretty much mostly wiped out by then. Maybe it's that I'm used to playing solo, never did like having to fight with lousy bot AI, but it seems to me considering the suits they wear they should have lasted longer, especially considering how quickly I took out the snipers. Also 4,000 is only the payment for killing the first sniper before they even raid the base, my video above shows that. They do say you can have anything in their base but I've yet to find their armory. If any of you can tell me where it is I'd appreciate it.
On the padlocks, yes there are others, I'll take some screenies next time I see them. I may have been wrong about the location of that one though. FW, come on, what you're basically describing is anarchy. There is no such thing as freedom without a goverment to keep it that way. Why, because after God given free will was abused by so many we unfortunately have to suffice with laws until he or his son or whomever you believe is the savior of the world returns. Even if you don't believe in God, abuse of freedom is unatural, harmfull and has to be contained somehow, until some sort of higher evolution of mankind or natural disaster tells us to change or be destroyed. Also, for the record, and as I mentioned, I only took on the Freedom raid task with Duty my first play through to keep peacefull access to the much needed Bar area. Truth be told my second time through the game remanining neutral to both sides and finding the Loners to be my compadres in the end gave me the best feeling. The Loners are the only ones in the whole game that don't belong to a faction, try to impose their beliefs on others, or seek to gain dominance over other groups. They are in essence what humanity was meant to be, meek, mild and modest. All other characters in the game are basically various types of hypocrites. It's kind of symbolic how they choose to start the game in a Loner camp, having been rescued by ones considered outcasts by most in the game. Sort of represents the way you come into the world with nothing, and leave the same way.;)
You know the building where Freedom Leader is? Well, first floor, as soon as you enter, go right. On the left is a Breakable Padlock and behind that door are 4 TRs-301d(M4s), two standard, one with a SUSAT, one with an M209(All detachable.) In the lockers are a whole buttload of special ammo (Hydroshock, 12x72 Dart...) and two chests. One has a Bulldog 6 w/ six 25mm Grenades (The special pop up kind.) and the other has 2 Guardian of Freedom, 1 Wind of Freedom, and 1 Unique Wind of Freedom with some special resistance.) Most of the ammo is behind Locked Lockers, but if you stand next to them, look next to them or over them(Not at the locker door), and angle your cross hair, you can pick them up THROUGH the doors.
And I'll correct my statement.
There are no other Breakable Padlocks in STALKER - Shadow of Chernobyl other than the one located in the Freedom base locking the armoury door.
There are other padlocks, like on the sheds at Yantar, but I unloaded my cheat-modded-SIG552 200 round 3000 RPM machine gun and never got nothing but a very funny looking lock.
ZanderArch;3618141There are other padlocks, like on the sheds at Yantar, but I unloaded my cheat-modded-SIG552 200 round 3000 RPM machine gun and never got nothing but a very funny looking lock.
That's my whole point in the flaw of their thinking. Why put indestructible padlocks in insignificant locations when ones that lock highly valuable armory supplies are easily destructible? Makes no sense at all. It also makes some of the task, trading and purchasing elements of the game rather moot. A task involving getting some of those supplies would be much more interesting if you knew it was actually necessary.
ZanderArch;3616895Destroy Freedom! Join Duty! The Bandit base didn't have any locks I'm aware of, I'll stand by Final Warrior, that is the only padlock in the entire game. And what did you mean about Duty stiffing you on the reward? I got 4,000 bucks and no one from Duty died, and they were covering my ass until the front door to Love & Peace HQ, but they stopped since quarters got tight and they either shot through me into the enemy or held fire.
No. The bandits base had a padlock that i broke. Nothing fancy in the room though.
When i played, everyone died, including skull, and this i couldnt get my reward. damn
Just played through Borov's Bandit hideout again guys and you're wrong, the gate IS padlocked, I don't know how you could possibly miss it. I'm talking about the gate on the SE corner of the complex. I have a screenshot forthcoming, but Image Shack is being a pain right now, can't even logon to their site.
Jeff is a mean boss
28th July 2002
I know what gate you are talking about Omen, it isnt openable
>Omen<;3616288There's definitely other padlocks in the game. I believe the gate in the front of Borov's Bandit hangout is locked with one. Having a padlock in a location like the Freedom Base armory that can be shot off while other less significant ones can't doesn't make any sense at all. Who with any kind of rational thinking would attempt to sneak into a highly guarded place like the Freedom Base in the hopes that such a lock would be destrcutible if not for just saving first and trying it on a whim?
You can destroy most locks with your knife, sometimes it takes up to 5 attempts to hit the right spot though.
S.T.A.L.K.E.R.;3621942I know what gate you are talking about Omen, it isnt openable
Of course it isn't, that's the point I've been making if you've read any of the chat on this subject above. Some have mentioned how easy and cool it is to break into padlocked doors like the Freedom base armory. I've been saying all along most padlocks in the game DON'T break and that ones in high security areas being able to break doesn't make sense. I must have said that about 3 times now, anyone getting that point? Anyways, here's that screenshot, and yes, it's padlocked and it doesn't break, just like I said. Man, I can't believe you guys actually had me thinking I was wrong about it as frustrated as I was trying to break it the first play through.LOL