Re: Duty vs. Freedom: In case you guys haven't noticed yet, Freedom is basically America/the West, and Duty is Russia/the Communists. Freedom is about being an individual, being all that you can be, etc. Duty is about control, limitation, whatever.
As a Vietnamese kid, I've seen the ugly side of Communism (well, some of it), so I'll stick with the freedom-loving Freedomers, thanks.
>Omen<;3621990Anyways, here's that screenshot, and yes, it's padlocked and it doesn't break, just like I said.[/quote]
I'll quote myself.
[quote=My Self]There are no other Breakable Padlocks in STALKER - Shadow of Chernobyl other than the one located in the Freedom base locking the armoury door.
I've underlined the important stuff. You contradicted your self by saying we were wrong when we said there are no other breakable locks. You just said it wasn't and there fore you are wrong. Please say you're sorry and we'll give you a cookie.
Final Warrior: "I just did X18 (my eighth time through the game... I'm thoroughly (sp?) addicted...), and I don't recall a lock on Borov's front gate...." ZanderArch: "The Bandit base didn't have any locks I'm aware of, I'll stand by Final Warrior, that is the only padlock in the entire game." ...and this tends to verify there ARE other breakable locks, rather than just the one in Freedom base. Manslauter: "No. The bandits base had a padlock that i broke. Nothing fancy in the room though." No apologies necessary, save your cookie for yourself Zander. I think you worked up an appetite there getting your panties in a bunch misinterpreting me and forgetting where you WERE indeed wrong, despite your entourage saying otherwise. The whole point of the screenshot was to show the main gate, being the front one, at Borov's hideout IS padlocked. You claimed it wasn't, you even said there were no other padlocks in the game.
I find it odd that anyone whom claims to know the game so well as to have EVERY gate, door, etc, surveyed for presence of padlocks would be using two Sparklers on his belt rather than one Moonstone (which aren't hard to find), despite being decked out with the most expensive suit in the game, telepathy capabilities, and an arsenal that is likely more than one needs even for the secret endings. Time to admit you don't know the game as well as you claim to, but I won't offer a cookie for an apology, just sounds too gay.:rolleyes:
Final Warrior;3622399In case you guys haven't noticed yet, Freedom is basically America/the West, and Duty is Russia/the Communists. Freedom is about being an individual, being all that you can be, etc. Duty is about control, limitation, whatever.
Don't know how you lept to that conclusion, and "Be all you can be" is a US military slogan. Funny you would associate that with a faction that's always accusing it's main rivals as being "militaristic fascist pigs". Also, there are many Vietnamese both North and South that don't view Americans as such noble liberatorrs, so It's more a personal opinion and analagy than anything. Nor do Duty members align with the government, they're a paramilitary (have a military pattern to their tactics) entity at worst. That does not make them the same as the military or the Communist goverment of 1986 that commanded it. Here's a more in depth view of my take on Duty vs freedom: "A matter of personal opinion, but I also think it's quite silly that Freedom always refers to Duty as fascist military pigs when they don't align with the military at all. They just have different opinions of how the Zone should be used. The Military wants to block access to it's core areas completely, mostly due to guarding secrets about it rather than protecting citizens. Duty seeks to keep average citizens from getting in over their heads and contain the Zone from expanding. When the average citizen is allowed to wander the Zone feely it makes the military respond more aggresively in keeping people out. It's kind of silly how Freedom acts like they aren't militaristic themselves, they aggressively enforce their own opinion of how the Zone should be used. In reality both Duty and Freedom seek to use the Zone military free, they just have different ways of going about it. Funny thing is, if they were to agree on terms they could merge and wipe out the military, monolith and the mercs. Bandits would be like a duck shoot. In the end however, the Loners are the only ones that can be trusted. You start as a Loner, and if you end the game the toughest way possible you leave as one too. I say let the Dutyers and Freedomers duke it out while working under cover for one then the other, destroying them afterward and reaping the spoils. Those whom seek to destroy one another have the same fate coming."
ZanderArch;3618141There are no other Breakable Padlocks in STALKER - Shadow of Chernobyl other than the one located in the Freedom base locking the armoury door.
If you'll remember, just a bit up the page I revised my statement and corrected my self after a bit of game time and seeking to find a final correct answer to this problem. All of which you cited of me saying something incorrect has come before I revised my statement and there fore I've rejected as my opinion. I've already admitted I was wrong and you should do the same :P
PS: Cookies for all, I baked new ones!
I'm still trying to grasp what it is you're saying I'm wrong about and should apologize for??? The main argument to begin with was whether or not Borov's hideout was indeed padlocked at the front gate. I don't recall you specifically recanting that it indeed is after both you and Final Warrior saying it wasn't. It took a while for me to get back to that part of the game just to take the screenie and prove it. I was going crazy thinking I'd mistaken what I said about it. Damn if those cookies aren't beginning to sound good though, but they'll no doubt be stale by the time they arrive!LOL
You said I was wrong when I said there are no other Breakable Padlocks in the game other than the Freedom Armoury. To prove that, you pointed to the Bandit Hideout lock, which was unbreakable.
I just want you to admit I was right in saying there is only the one Breakable Padlock in the game. :P
PS: They're [COLOR=Red]SUPER UBER CHOCOLATE CHUNK[/COLOR] cookies.
ZanderArch;3623728You said I was wrong when I said there are no other Breakable Padlocks in the game other than the Freedom Armoury. To prove that, you pointed to the Bandit Hideout lock, which was unbreakable. I just want you to admit I was right in saying there is only the one Breakable Padlock in the game.
Not so, you're either totally misinterpreting what I said again and/or putting words in my mouth. Quite frankly the cookies would have been better. :rolleyes: Show me a quote where I said there are no other brerakable padlocks in the game? YOU were the one that mentioned the Freedom base one was. I have yet to see any, I did not refute that there WERE any or that that was the only breakable one. In fact what I actually did was point out that your statement about it being breakable validated what I was saying, that it doesn't make sense to make the game that way when other padlocks in less significant locations are not breakable. What I was proving with the Borov gate lock is that there are other padlocks in the game, I thought I made that clear. I have re-read all the posts back and forth between you and I and not once did I refute that the Freedom base lock is breakable or the only breakable one in the game. I really don't see how you would leap to that assumption given that I was merely pointing out the presence of ubreakable locks eleswhere in the game. If I ever see another breakable lock in the game or find that one to be unbreakable, then I'll make such a comment, but until then I'll stick to what I've been saying, despite your claiming otherwise. I think you owe me a whole batch of cookies now.;)
This is too confusing. I'm sorry for having started this whole "You say sorry." thing. But, sadly, the confusion has misplaced the cookies in my stomach, so... sorry.
Well at least I don't hear you talking in imaginary quotes anymore. As I mentioned, I just think you misinterpreted what I said. Maybe in my frustrations with the game I come off sounding overly critical with certain aspects of it. I could see how you may have thought in my saying that it didn't make sense to have such a lock breakable I was refuting it to be so.