Sarcophagus -1 reply

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>Omen<

Modern Warfare

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1st January 2005

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#11 11 years ago
Metalman41;3677921Thanks for this "Gun stuck in the door trick" -- took a few tries but it does work -- was able to go on and play through the extended ending.

No problem, glad it helped out. I hope that's one physics oddity they don't "fix".




Magus1423

I don't spend enough time here

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8th August 2006

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#12 11 years ago

Pfff, physics abuse is for chums.

Now an RPG with 40000 rockets, now THERES a barrel of fun.

But it took 20 rockets to get the dang thing to open enough to run through from where i launched it so i wouldnt kill myself. Blarg.




>Omen<

Modern Warfare

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1st January 2005

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#13 11 years ago
Magus1423;3678134Pfff, physics abuse is for chums. Now an RPG with 40000 rockets, now THERES a barrel of fun. But it took 20 rockets to get the dang thing to open enough to run through from where i launched it so i wouldnt kill myself. Blarg.

LOL, if that's an attempt to be amusing in a kidding way, it's not exactly a good effort. Hard to tell but it could be interpreted as an accusation of cheating or mockery of something less flambouyant graphically, but rest assured, jamming the door open DOES take far more skill than simply collecting and shooting rockets. In fact, if one actually WERE to fire 20 rockets that would most assuredly have to be via the use of cheats with a mod, as there just aren't that many rockets available in the game. Show me a video of you shooting down a fast moving chopper with those rockets, THEN I'll be impressed. For the most part, there's not much use for RPGs in STALKER, kinda sad they made the game that way. HL2's implementation of an RPG was far better and unlike any I've seen. The gunships were very challenging, unique looking, and had a very eerie and intimidating sound. The way you could steer the rockets into the ships with the laser and had to swirl and zig zag them to avoid them being shot down was outstanding. Furthermore you could use the Antlions to distract them away from you by tossing the bait sac then catching the ships off guard. No wonder there are references to HL2 in STALKER, it's like they knew they'd never live up to it's gameplay.




Aewyn

C'est la vie

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1st May 2007

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#14 11 years ago

@Omen, that's an opinion. I played HL2 for about four days straight, as opposed to playing STALKER every day since its come out and never getting tired of it. :]




Deathcaller

i r teh secks

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8th May 2007

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#15 11 years ago

Ive heard HL2 is good, but i dont think any game could immerse you in such a seamless, and enjoyable way that STALKER did, its just damn cool, doing jobs, killing stuff, RPG Elements in a FPS game WITH monsters, and blowing S*** up what else could you want?!




Aewyn

C'est la vie

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1st May 2007

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#16 11 years ago

A co-op version of single-player? ;)




Deathcaller

i r teh secks

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8th May 2007

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#17 11 years ago

LOL damn straight, ill tell ya what would even be better a MMOFPS in the TES IV:Oblivion world that would be INSANE!




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