I got this off of http://www.stalker-game.com/index_eng.html This is some amazing technology X-Ray is a powerful game engine implementing modern technologies. The engine does not support software rendering and requires a DirectX® 8 or higher compatible accelerator.
- General:
- Levels combining closed spaces as well as enormous open areas
- On demand loading makes it possible to create a single huge level
- Game time flow, change of time of the day
- Powerful skeleton-based animation allows usage of motion-capture hardware and produces smooth and realistic motion of characters
- VR-Simulation engine optimized for massive load
Graphics:
- Support for all second generation D3D compatible accelerators (TNT/Voodo2/etc), optimized for Geforce2 and up
- Visualization optimized for hardware TnL (both FF and shading capable parts)
- Continuous level of detail technology for all the geometry
- ~300 000 polygons per frame at 60 fps on average hardware
- Detailed character models (500-10 000 polys)
- High-speed blended animation system capable of an infinite number of bone interpolation & modulation operations
- SSE/3Dnow! Technologies used for skinning and forward kinematics
- Visibility determination
- Portal-style, non-linear subdivision based visibility detection system
- Optimized for T&L hardware by batching primitives in optimally sized groups
- Dynamic occlusion culling, contribution culling
- Adaptive hardware state caching technology
- Lighting
- Colored dynamic lights and dynamic "soft" shadows
- Breakable light sources
- Animated lights
- Character shadowing
- Intelligent light source selection, clipping, and merging
- Detail mapping
- Water, flares, coronas, etc.
- Particle system with real physics
- Screen post-processing
- Shading
- The Shader library is central to every part of the rendering pipeline
- Completely abstracts the graphics API.
- Multi-pass Rendering
- Fallback Shaders
- Facilitates cross-platform development
- Separates shader writing from engine development
- Pixel and Vertex shaders are automatically used (on shader capable hardware.)
Detail objects:
- Grass, small stones, etc.
- Enviromental effects, such as wind, turbulence, and tracks
Physics:
- Based on ODE engine
- Simulation speed outperforms commercial engines such as MathEngine, Havok, etc.
- Real-time IK, vehicle physics, etc.
- Collision database with low memory usage
- Collision detection optimized for a large number of queries in a high concentration polygonal environment
- Realistic simulation of ballistics, movement, and fluids
Audio:
- High quality HRTF 3D-sound with clipping and partial wave tracing
- Location-based environmental audio affected by surrounding obstructions
- Context-relative multiple-mixed music streams in MP3/MP2/WMA/ADPCM formats
Network:
- Distributed computing
- Client-Server based system
Tools
- In-house tools ( Level, Shader, Particle, and Actor Editors )
- Plug-ins for popular modeling packages
AI:
- Simulation Level-Of-Detail and Culling (2 AI models - high and low detail)
- Fiber based time distribution allows scalable AI without any slowdown
- Virtual senses; sight, hearing and touch
- Terrain-aware tactical assessment system
- FSM with random factor
- Data driven design (pattern based evaluation functions are automatically generated and optimized on training examples - supervised learning)
This will make stalker as good or better then Hl2:). I bet some of those vodoo fans out there can dig out there older cardsto play this game:lol:. Too bad it is "nvida perfered":(.
there is NO WAY a TNT card is gonna run this.....my old TNT2 card couldnt run Call of Duty....
I wouldn't say that. It's an efficient engine that probably is a processor and RAM hog.
It would still need a descent Video Card.
I'm lying when I say trust me
50 XP
8th June 2004
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Jedi87130there is NO WAY a TNT card is gonna run this.....my old TNT2 card couldnt run Call of Duty....
I don't know if anyone remembers this, but when Half Life 2 was originally schedualed to come out back in Sept. 2003, the minimum specs were a P3 700MHZ processor and a TNT video card. Good luck running it on those specs now.
does it really support all Geforce cards from Geforce3 to .. to .. erm.. ok? cuz i have a Geforce4 440MMX 64mb does it really support mine? .. finally a good game for my PC
Maybe on lowest settings. That seems like it would be cutting it pretty close...
cutting it pretty close atleast it's cutting it...:p
Thats true. :p
hey, new to these forums, but not new to stalker, been following it since early 2003, this my one true love heh. Anywhoo, you are right, the support for the TNT/Voodo2/gForce 2 etc has been mostly droped, its been increased now, cant remember what too exactly, but i think its gForce3 upwards. As much as i love the game, they need to update the site much more often, some information is no longer valid such as the XM-134 Heavy Machine gun, which is no longer in the game besides on mouted stands in military controlled areas.