toggle zoom, run or sneak -1 reply

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>Omen<

Modern Warfare

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1st January 2005

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#11 11 years ago
Psyclone;3694745This is a video game and not real life! When was the last time (in real life) you held a button down to use a scope or iron sight on a weapon.

Not to take sides here but there is a way of looking at this issue you may not have considered. Yes, in real life you don't have to hold a button to use a scope or iron sight, but often times games do use certain methods to mimick the physical control it takes to steady a weapon while aiming. The "Hold Breath" key COD2 uses to stabilize the sniper rifle scope is just one example. While most view it as a "what works best for me" issue, there is a bit more realism in having to hold an aim button down as aiming a weapon does require dextrously holding it while doing so. So, on the one hand, yes, this is a game, not real life. On the other hand, you do have to use more dexterity in aiming a weapon in real life, so having to hold down the aim key while shooting is not all that senseless. Where I do agree with you is that the better games generally offer both toggle and hold zoom, as everyone has their personal preferences. Some don't care as much about realism or at least perceived realism and would rather just use what is most comfortable and intuitive to them. STALKER is a game that attempts much realism in it's ballistics. Perhaps they opted for hold zoom for this reason to mimick steadying your aim a bit. I always feel I'm holding the mouse a bit more tightly and steady if I have to hold zoom. If you ask a modder or search the game script you may be able to mod the weapon aim script so it toggles rather than has to be held. You may have to do it for each weapon though. Meantime I found this mod for you that the author wants to add toggle zoom to in a future release. If I were you I would try and see if you could contact him to find out if he's made any progress on it. He may also tell you how to specifically make that change if you don't want to use the entire set of mod features. WeaponChangesv1 for S.T.A.L.K.E.R - Addon DB If you find out how to do it and he doesn't mind, let us know here so others wanting it can make the change.




Psyclone

I'm too cool to Post

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11th December 2006

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#12 11 years ago

Well, I think if I used a keyboard button for the aim it might be a different story as far as looking down the sight, aiming and firing at the same time. Try it some time if you have a mouse button like I'm talking about. I'm not saying it's sensless to hold down a key for this but it's very awkward on the mouse and I have much less control as opposed to using a keyboard setting. It's actually a lot easier using the keyboard to hold down this button without the toggle of course, but I've always liked using the mouse button as there has been a toggle for this, freeing up my other fingers for other functions. Thanks for the heads up on that mod link. I wasn't completely sure that anybody could implement a toggle for this from a mod. Yet, I'm not a modder so.... I will repost here if I hear anything.




dannyboy01

drunk in charge of an uglyface

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4th April 2007

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#13 11 years ago
Psyclone;3694745LOL! Once again another statement that makes zero sense. This is a [COLOR=red]video game[/COLOR] and not [COLOR=red]real life[/COLOR]! When was the last time (in real life) you held a button down to use a scope or iron sight on a weapon? Place your witty comment here__________________. ------------------------------------------------------------------------------------------------- [COLOR=navy]Please read what I'm saying as I've already stated![/COLOR] [COLOR=black]I'll put it differenlty here for you.....[/COLOR] [COLOR=navy]I use a specific key for all games of this type (my Logitech G7 mouse button which is the thumb button). I use the left for fire and right for jump. [/COLOR] [COLOR=navy]It's a pain in the ass to hold this thumb button down. [/COLOR] [COLOR=black]It doesn't take much effort (for me anyway)to click this button more than once in a split second.[/COLOR] [COLOR=black]I have tried switching around buttons (such as the keyboard for this function) for different games and end up getting confused when switching between games.[/COLOR] Like I stated earlier in my other post, I've used a toggle for this funtion in other games which have an option along with the default. If YOU don't like to toggle this function there is and should be an option! All the games I own(that use iron sights)have this as an option. All we are asking is for an option, not your opinion that YOU don't need one or for some nonsensical reason that it's unrealistic. I do pretty damn good in COD2MP using this as a toggle. If I didn't have this as a toggle I'm willing to bet I'd be a lot worse at that game. I toggle this button and it's what works best for me. Must be the same for others as it's a widely used function. What works best for you might not be so for others.

this is EXACTLY my point, stalker is an RPG cross, it's supposed to be fairly realistic to real life, not a quad point nade-jumping fragfest. ;) though to be a bit twin minded about it i do agree an option should be there to toggle zooming and crouching.




Aewyn

C'est la vie

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1st May 2007

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#14 11 years ago

Don't mind me really, but what does 'this game is more realistic'--which is in itself a loaded statement--have to do with the availability of toggle crouch/zoom?




BlitZ, The 57th

Fack, Fack you, Fack that

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20th April 2007

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#15 11 years ago

chill guys, i have a simple yet imaginative anwser to ur scopish problems.... first of all, WE KNOW that most games today strife for a realistic look/content even Tiberium wars wants the graphics to look realistic from Westwood to EA style. imagine this... Holding the right mouse(or watever u binded scope to) is like push ur head to shut 1 eye and focus the other on the scope..... i mean, heck its realistic and beats wat u most of u have said..... releasing it is akin to retracting ur head away from the scope and gives u a realistic feel. yes it dosent make the game more enjoyable, but wat the realistic feel that the devs wants us to get is right ther on wat they have configured/modified/installed/fit in the game..... if u really insist on gettin a toggle there are 2 options..... 1) make ur resolution the worst which is squeezed in and looks like zoomed in(so u dont have to whine about the scope not being ur best friend, keep a scopeless gun) 2) mod it urself/find a mod that does that.... P.S. jus sounding my opinion which is neutral




dannyboy01

drunk in charge of an uglyface

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4th April 2007

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#16 11 years ago

i was answering to post #6 but ok, i'll forget the issue of realism and look at it this way, in order to have a toggle mode i feel you would need a health bar inside the scope view, i believe it's been mentioned somewhere in this forum about the fact that while zoomed in a scope you dont know how far off you are being killed, i've found it a problem a few times myself as it just doesn't seem to register that you're being hit. as for the original post, no i don't believe there is but somebody will sort it out i guess real soon. ;)




Psyclone

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11th December 2006

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#17 11 years ago
dannyboy01;3694938this is EXACTLY my point, stalker is an RPG cross, it's supposed to be fairly realistic to real life, not a quad point nade-jumping fragfest. ;) though to be a bit twin minded about it i do agree an option should be there to toggle zooming and crouching.

While COD2MP on most servers is a RnG jumping fragfest (which I hate with a passion), I play on tactical realism servers exclusively. Where you must use iron sights ALWAYS. I mostly play on the {ROGUE} clan server and sometimes on 82ndAB using the WRM mod. I've never had a problem with knowing where I'm being hit from. Just a reflex and knowing my surroundings I guess. I've played GRAW (which, if you've played, is a total tactical realism game with many, many keys you can rebind)this way also with no problem. While I have yet to play Stalker in MP as I have connection issues but that's another topic, I can't say how well I'd play with or without a toggle. Toggling a button has no bearing what-so-ever a game's realism. If the makers of the game made all the keys unbindable then I'd have to agree. BUT, you can bind any function to any button, making the arguement irrefutable about the makers wanting to make it more difficult (keywise) using any button for a specific function. LIKE I SAID BEFORE...I have played Stalker with the binding set to my keyboard and found no difference in holding it down while playing. I just use my thumb, which I only use on my left hand to reload. I really don't think I'd have an advantage or disadvantage in anyway whether I held a key down or pressed it once to hold and twice to release. Some here think otherwise which is fine but I don't. Takes me a split second. I just find it more appealing and easier on my fingers to use the mouse button(and toggled) I've been using since playing the first COD and MOHAA. I have basically the same settings for all my FPS games as it's easier to jump from one game to another without getting confused. On another but somewhat related note: I've seen other posts complaining about the head-bob feature which was origianlly there. There are mods that take that feature out.




Psyclone

I'm too cool to Post

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#18 11 years ago

I'm about to ask something which is a bit off the topic of the thread but I feel we've ventured there anyway. On the subject of realism. I don't use on screen crosshairs for any of my FPS games if I have the option of turning it off. Adds to the realism IMO. [COLOR=red]How many here use the on screen crosshair along with the other functions of 'dynamic' and target distance?[/COLOR] Isn't this a bit unrealistic? Unless you're using some kind of state-of-the-art helmet with a visor (that has a crosshair that folows the diretion of your weapon) how do you know exactly how far your enemy is or if your weapon is aimed at that target without looking down your barrel or scope? I also realize your looking at a 2D screen rendering a 3D graphic. Its almost imposible to gauge distances but if you want something closer to realism why would you have this on?




dannyboy01

drunk in charge of an uglyface

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4th April 2007

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#19 11 years ago

thats a fair point on both counts. i've never really paid much attention to the fact you can turn off the crosshairs, suppose that makes me a little hypocritical about the zoom issue though i do play on master setting so need all the help i can get :)




>Omen<

Modern Warfare

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#20 11 years ago

I agree Psyclone, onscreen crosshairs should only be used on games that don't have iron sights if you want realistic gameplay. One of my pet peeves with Far Cry is there is no iron sights option. Lately I even carry one of the better pistols in the game if I have scope only weapons so I can fire close range with iron sights. On the subject of toggling vs holding zoom, I also agree that it's totally user preference, which is one of the best reasons to offer both in a game, especially one so tactical in it's ballistics. Personally I have gotten more used to feeling more aim control if I have the zoom held down, kind of like the way an artist steadies his hand on a rest when he paints. I can adapt to playing either way if I have to though. Sometimes my hand does feel a bit stiff in the fingers from holding the zoom down if I game for long periods, which is one tradeoff of that method.