74u Gl -1 reply

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SN271

purity of purpose

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28th March 2007

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#1 12 years ago

Hi!

I'm beating my GD head off of the wall trying to get the GL to work on the AK74U. I'm basically mirroring the GL settings from the AK74.

Would one of you troops be so kind as to take a look at this and tell me what's f*&ked up?

Nothing was changed above ;addons

THANKS!!! _____

;addons scope_status = 0 ; 0 - no addon silencer_status = 0;2 ; 1 - permanent grenade_launcher_stsatus = 2 ; 2 - attachable

zoom_enabled = true ; (on,off)zoom mode (right mouse button) scope_zoom_factor = 50 ; fov for zoom mode

;scope_name = wpn_addon_scope ; section name for the attachable scope ;scope_x = 60 ; offset in inventory icon ;scope_y = -2 silencer_name = wpn_addon_silencer ; section name for the attachable silencer silencer_x = 168 ; offset in inventory icon silencer_y = -3 grenade_launcher_name = wpn_addon_grenade_launcher; section name for the attachable grenade launcher grenade_launcher_x = 112 ; offset in inventory icon grenade_launcher_y = 17

;sounds (name of the sound, volume (0.0 - 1.0), delay (sec)) snd_draw = weapons\ak74_draw snd_holster = weapons\generic_holster snd_shoot = weapons\ak74u_shot_0 snd_shoot1 = weapons\ak74u_shot_1 snd_shoot2 = weapons\ak74u_shot_2 snd_shoot3 = weapons\ak74u_shot_3 snd_empty = weapons\gen_empty, 0.5 snd_reload = weapons\ak74u_reload, 0.7, 0.75 snd_shoot_grenade = weapons\gen_grenshoot snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8 snd_switch = weapons\groza_switch, 1.0, 0.5

;params when silencer is attached ;similar to corresponding params without prefix silencer_

;silencer_flame_particles = weapons\generic_weapon01 silencer_smoke_particles = weapons\generic_shoot_00

snd_silncer_shot = weapons\w_ak74_shot1

silencer_light_color = 0.6,0.5,0.3 silencer_light_range = 0.01 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_light_time = 0.2

;----------------------------------------------------------------------------- ;-- HUD DESCRIPTION ;----------------------------------------------------------------------------- [wpn_ak74u_hud] allow_inertion = true

;similar to corresponding params in weapon section but for 1st person view

shell_point = 0.15, 0.0, -0.05 shell_dir = 0.0, 1.0, 0.0

fire_point = 0.090000,0.000000,-0.060000 fire_point2 = 0.30, 0.00, 0.05 fire_bone = wpn_body

orientation = 0, 0, 0 position = 0, 0, 0 visual = weapons\ak-74u\wpn_ak74u_hud.ogf

grenade_bone = wpn_grenade ; name of the bone in the model for grenade launcher

; animation names

anim_idle = idle anim_idle_aim = idle_aim anim_reload = reload anim_draw = draw_wo_gl anim_holster = holster_wo_gl anim_shoot = shoot ; animation names ; attached grenade launcher [GRENADE fire mode] anim_idle_g = idle_grenade anim_idle_g_aim = idle_g_aim anim_reload_g = reload_grenade anim_shoot_g = shoot_grenade anim_switch_grenade_on = switch_grenade anim_switch_grenade_off = switch_grenade_off anim_draw_g = draw_grenade_mode anim_holster_g = holster_grenade_mode

; attached grenade launcher [NORMAL fire mode] anim_idle_gl = idle_w_gl anim_idle_gl_aim = idle_w_gl_aim anim_reload_gl = reload_w_gl anim_draw_gl = draw_w_gl anim_holster_gl = holster_w_gl anim_shoot_gl = shoot_w_gl anim_idle_sprint = idle_sprint ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;HUD offset in zoom mode (to all) ;(use CONSOLE: hud_adjust_mode 0,1,2, then keys WSADQE and P to show current value in console)

zoom_offset = -0.137700,0.033800,-0.115100 zoom_rotate_x = -0.005000 zoom_rotate_y = 0.017900

zoom_hide_crosshair = true ;to hide crosshair in zoom

; same as above, but for attached grenade launcher for ; in NORMAL shoot mode

grenade_normal_zoom_offset = -0.112500,0.014000,0.000000 grenade_normal_zoom_rotate_x = -0.000900 grenade_normal_zoom_rotate_y = 0.017200

; same as above, but for attached grenade launcher for ; in GRENADE mode

grenade_zoom_offset = -0.039600,-0.433100,0.000000 grenade_zoom_rotate_x = -0.538700 grenade_zoom_rotate_y = -0.033800




Avantoll

Want a piece of Popcorn

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19th February 2005

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#2 12 years ago

Am i wrong, or is the GL not supposed to be put on the aksu, which makes it very possible that there is no model for that....




SN271

purity of purpose

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28th March 2007

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#3 12 years ago

man, I sure hope that's not the case.

It would seem that the weapon is capable for most of the code was already in the weapons file.

I think that I've just srewed up something simple.

_____ purity of purpose




niphty

GF makes me horny

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28th March 2007

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#4 12 years ago

As best I can tell, because there's no model for it, the system crashes trying to use it. In short, unless you make a full mod for it, it won't work. You can't edit a text file and hack it.




SN271

purity of purpose

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28th March 2007

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#5 12 years ago

oh man! Well that is 100% total crap. :)

such is the way of things I guess.

thanks for your time troops!!

_____ purity of purpose




niphty

GF makes me horny

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28th March 2007

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#6 12 years ago

Well, what gets me is that the silencer is essentially useless, you generate just as much noise with or without it. And the special guns with silencers on them.. there's no graphical different when you're holding the gun! But since the nade launcher needs an aimpoint and such, it HAS to be graphically represented. You can't hack it :) Them's the breaks!