A hard hitting Spas-12 -1 reply

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giv_em_hell

Nothing is Final

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12th April 2007

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#1 11 years ago

this is my spaz-12 has some awesome power .accurate, and a scoped view plus some cool explosive effects: [wpn_spas12_giv_em_hell]:wpn_spas12 ;Ñïàñ-12 Õàíòåðà $spawn = "weapons\uniq\wpn_spas12_m1" description = enc_weapons1_wpn-spas12_m1 inv_name = wpn-spas12_m1 inv_name_short = wpn-spas12_m1 fire_dispersion_base = 0.25 condition_shot_dec = 0.00015 inv_grid_x = 0 inv_grid_y = 34 cost = 30 control_inertion_factor = 1.0f fire_dispersion_base = 0.0 cam_relax_speed = 0.0002 hit_power = 3.00 hit_impulse = 10000 fire_distance = 10000 bullet_speed = 15000 ammo_class = ammo_12x70_buck, ammo_12x76_dart,ammo_12x76_zhekan blast = 1.50 blast_r = 8 blast_impulse = 2500 blast_impulse_factor = 10 frags = 50 frags_r = 15 frag_hit = 2.75 frag_hit_impulse = 1500 hit_type_blast = explosion hit_type_frag = burn explosive = on buck_shot = 80 impair = 3 tracer = on the barrel k_pierce = 5.25 k_hit = 6.15 k_impulse = 10 k_dist = 2.5 k_disp = 0 cam_dispersion_inc = 0.001 scope_status = 1 zoom_enabled = true scope_zoom_factor = 20 scope_texture = wpn\wpn_crosshair_g36 scope_name = wpn_addon_scope_susat scope_x = 37 ; offset in inventory icon scope_y = 0




ZanderArch

Dread thinks I'm a special person

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11th November 2006

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#2 11 years ago

I do say, nice work. you got a standard weapon to shoot explosives. Hm... Didn't think it'd be so simple as to add them Blast_ lines to the game... Well, good work. But, scope view? lol...




Final Warrior

Just another Ghø$† ¡n †h€ ƒøg

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4th April 2007

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#3 11 years ago

Does this mean that we now know how to create weapons that fire explosives?

Finally, my rocket-launching pistol of death can be created...

-- Griffinhart

PS. Nice work, but can you say "unbalanced"? :)




FearDaBurner

Slightly cooler than a n00b

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3rd March 2006

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#4 11 years ago

well does this thing shoot rpg's or regular shells that explode on impact? because if they're exploding on impact thats pretty crazy, i think this is an awesome mod but needs to be tweaked so its realistic and not over powered

explosive shells should and probably could be added to the game but they should be pretty rare, I want to see you re-vise this mod so it actually isnt a cheat weapon more or less just an extremely powerful shotgun that pushed enemies back far after being hit.

Nice Job, keep modding man this games only getting better and better




ZanderArch

Dread thinks I'm a special person

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11th November 2006

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#5 11 years ago
FearDaBurner;3633225well does this thing shoot rpg's or regular shells that explode on impact?

Well, if you know a spot on Modding, check the posted code...

ammo_class = ammo_12x70_buck, ammo_12x76_dart,ammo_12x76_zhekan

Don't see any ammo_og7s, do you?

I'm sure making explosive bullets rather than explosive guns would be as easy as moving the Blast lines to the ammo rather than having them in the gun.

Anyone wanna work on a Light Fifty and introduce some 12.7x99mm APEI? :D




giv_em_hell

Nothing is Final

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12th April 2007

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#6 11 years ago

yeah i know its a little overpower but why not :) its fun to see the bodies fly across the screen i made the unique gun have explosive rounds so the other stalkers couldnt get there hands on it ............ lol and as far as the scoped view goes it was better than a barrel sight thanks always for comments and suggestions




ZanderArch

Dread thinks I'm a special person

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11th November 2006

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#7 11 years ago
giv_em_hell;3633284and as far as the scoped view goes it was better than a barrel sight

Oh, no you didn't. You did not just insult the SPAS12's sights. -.-

I'm going to ignore that for the sake of your health.




CrazyAce

I don't spend enough time here

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2nd December 2005

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#8 11 years ago

I'd say cool; get rid of the explosion and we'll be set.




giv_em_hell

Nothing is Final

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12th April 2007

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#9 11 years ago

wanna requeat a custom weapon for yourself let me know what you want.




CrazyAce

I don't spend enough time here

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2nd December 2005

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#10 11 years ago

Besides the PM I sent ya, I wonder if it's possible to increase the amount of bullet impact effect?




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