There are modders, skilled ones who make mods.I am speaking now about STALKER - SOC. But these modders , they are persons, human beeings and they have different tastes than other people who want to play a mod etc.These modders KNOW how to merge files etc , know how to make the things work but for a person who want JUST a few things in a mod, not all of them is difficult to get through.I know what I am talking because I myself was in this situation.And you lose a lot of time asking on forums how can I implement that, how can I merge that etc etc.The author of mods , when you ask them about those kind of problem..they are evasive (maybe they are bored to answer the same questions, I don't know) and they give you often exactly the explanation you don't expect and it's frustrating.I know you understand that. So that's why it could be helpful to make some kind a mini-paedia of every little mod for STALKER SOC. Maybe I want just the graphic , visual from that pack or maybe other wants just a few ones or wants all except the new stuff added etc etc. If we agree that modding means in fact "let's make things in that manner that I like" ,than we have to do something.But we can't do that without he help of ones who got experience in modding.
It's like The elder scrolls IV:Oblivion, no tutorials for that at all when I wanted to learn how to mod the game. Yeah,maybe add a guide to modding on wiki or something, that way anyone could edit the guide if something was not explained clearly.
The Stalker mod portal page on wiki doesn't tell anyone how to edit actor.ltx file for example to increase jump height, carry weight and all the other stuff you can edit in that file. There's loads od edits you can do that I know but don't see explained on that site. That page is locked to prevent editing so a new page on wiki would have to be made for tutorial modding files. I only mention wiki because everyone seems to know about it.
yeah...but it's exactly as I said in the first time: nothing about SIMPLE things, about modding from the scratch , about how it's done, just BIG SHOTS ("realism mod", "oblivion " etc etc).Those guys who became experts after fiddling with files , month , maybe years, learnt the hard way how to do it and they compiled what they liked into them.But that's the way "we" are all the rest, we want something on OUR taste, but, "we", don't know the little tricks (where exactly is a line in a file, which file must tweaked etc etc).If I would learn all these I would think of these kind of people, who want but don't know how to do it and I would think that sharing what I know would short them in terms of lost time and frustrating. The only way this goal can be achieved is to exist a data base of ALL mini mods of the game and each takes and integrates what he likes. Well I guess that , in the end goes nowhere...I just felt the need to say all these things, that's all.Hope I didn't offend or bother anyone.
2 years ago I would not have known what a hex editor was or how to edit files for stalker. Just by looking at topics on these forums like editing the trader files, posted by Atrocious or EggChen posting on how to make npc's invulnerable over the last couple of years have taught me what to do to edit files. I learned by downloading mods and comparing them to the original files to see what was changed in order to achieve the effect that mods provide. And I did this manually, comparing text files until someone told me about winmerge, a handy tool for comparing and indentifying differences in text files. The thing is though, all the information you need to learn how to mod is on the forums here but it would be good to collect all this together on a site like wiki for easy access without endless searching of the forums.
yeah, I agree but you see...you can't LEARN something just by comparing files! You have to know EXACTLY where to look and WHAT else , eventually, must be changed in... ANOTHER file(s) in order to make possible THAT first change you were attempting ;)...It sounds easy in words put but in fact it's not.You have to KNOW things about how modding is working with this game and what is posssible and what is not.Those things maybe you can learn them by yourself...in a painfull manner, because you don't have clues, and they can take months , if you are lucky or years, if you didn't give up and didn't get mad sick ...lol orrrr....you can learn fast IF a PRO is willing to teach you certain aspects. For one...I am willing to learn , at least for this game, but I need a..."master", if you know what I mean;) Do you know any ?;)
Long live ze STALKER Devs
16th September 2009
Like said Black_Shadow, if noboby explains to you the right way of modding, you can only learn by downloading mods and comparing them to the vanilla version. That's what I did and that's why i don't play Oblivion lost or complete 2009 (doesn't work for me anyway), I don't play with AMK arsenal but just picked some of the weapon (not the entire list of AK style guns wich is too large--> 10 skins each weapons!!!).
I just pick some features here and there and make my own personnal mod for my personnal taste. Maybe i'll upload it someday, when it's finished. But since i can't download mods like the little ones you'd like to have too, i don't have my "perfect" stalker yet.
Anyway, about the modding community, i think that those who make big big mods just want to have their work appreciated, so if everyone could do the same, then their mods will become useless for most of the comunity. Because, like you said, the big mods are a compilation of what they like in stalker. So if you want multiple features from it but not all of them, you have to do it yourself or, play their mods and deal with the things you don't like, but it's easier so many people does that, i don't.
If you have precise request about modding (without huge script knowledge needed), maybe i can help you since i understand some of the mechanics of the game.
Well, meanwhile....I disecated the STALKER 2009 and Ovlivion Lost and finally I understood how graphic works and what are the files for it.I tried to mix sky texture from "Complete 2009" with Dynamic weather mod...There are sme results but I have to play more, because weather, sky changes randomly now...Interesting. I need one thing though if you can explain.I liked the way binocular looks (the textures when you look THROUGH it, of course) in Oblivion Lost, I inflate the archive but I can't fnd its texture ....Do you know where should I look ? I was thinking that maybe they changed its texture name ... Anyway thank you for offering you to help me!
gamedata\textures\wpn\wpn_crosshair_bino.dds is the binocular texture.