all.spawn Editor -1 reply

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Guest

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#1 11 years ago

please find the following link to a russian spawn editor(google translated site): http://66.249.91.104/translate_c?hl=en-GB&u=http://stalkerin.gameru.net/modules.php%3Fname%3DDownloads%26d_op%3Dviewtheoned%26lid%3D84 It beats Hex editing.




Guest

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#2 11 years ago

oops, my bad... not the google translated link, its a download page anyway... I'm sure you'll spot the link. Here is the translated readme for a slightly earlier version: xrSpawner v0.12.1Beta

0.12.1 fixed: - now, while adding or replacing object, it's level_id would be set by it's "Level_ID" field (before you was supposed to press "accept changes" to do that)

0.12 fixed: - on removing or replacing object there was a crash before (since version 0.11) - direction vectors(*translator note: translation could be wrong here) was written wrong while getting coordinats from save-file. that was leading to new objects appearing in different place that was supposed

0.11 fixed: - loosing of direction vectors on form - changed objects binding on form - fixed movement using keyboard arrows

Program for editing all.spawn from S.T.A.L.K.E.R.

First version. That means a very far from being finished. Could edit only "spawn" section. Some of parameters was skipped coz not well understandable.

Would be developed until official SDK or more comfortable editor would be released (one, i know, is developing now em_smile_01.gif ).

Programs window separated into three zones: Objects - namings of objects Object's parameters - Here you can edit object parameters Add Object - for adding new objects

Objects. Here everything is clear to understand - after loading all.spawn a list "Entity" would be shown (it could be switched to "Objects Name" em_smile_32.gif where you can choose object you need to edit.

Field "search" for searching objects. And button "Next" to search for next object. in field "Objects Number" shown an objects number. so you can easy go to needed number just entering it end hitting "return" after... in "version" field there is a version of game shown

Objects parameters:

Field "Entity" - look in (gamedataconfigcreatures*.ltx)

"Objects Name" - enter name you wish

"Level_ID" - for choosing needed level

Objects CLASS you can check in "gamedatascriptslua_help.script" for new "-1" could be used

"Path to objectName of file" - enter path and filename here, relative to gamedata without extension

"Script" - section with script Coord.X, Coord.Z, Coord.Y - objects coordinates on map Vector.X, Vector.Z, Vector.Y - objects directions(rotation)

Coordinates could be retrieved in two ways: 1) In game console enter command "rs_stats" and then look at lower row of statistic that would be shown. There should be coordinates. Write them down on paper and then enter them in Coord fields in original sequence. Camera would be on height of eyes of actor so from coordinate "Z" you should remove ~1.5 meters Vector you should guess by your self. Later i will try to add an arrow pointing North.

In "second game-patch" console command "demo_record 1" 1-could be any other name. First way better to use in this demo_record mode. Decimals delimiter is coma ","

2) Get from file *_quick.sav pressing buttin "Get coordinates from savefile" Before that you should setup the name of quicksave file in options

All changed saving by pressing "Apply changes"

Adding object Here you can add object that is already saved in database. Just choose group from list and then object.

You can add object to database by yourself through "Editing" menu". Just choose "Add to base..." and then enter needed name.

All objects would be saved in "spawn.base" in root of programs directory

Author: Zeed ([EMAIL="zeed@yandex.ru"]zeed@yandex.ru[/EMAIL])

(draft translation by XiaNi)




subzeroplainzero

I post to get attention

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23rd April 2007

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#3 11 years ago

CHRIST!!! I never expected anything like this to come up! This is exactly what i'm after! from the readme it doesn't sound very stable though, am I wrong? I'll dl and av a look




mrchris

Mainstream music sucks!

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15th April 2006

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#4 11 years ago

Downloading this gives me "invalid archive" attempting to open the zip.




TheBestCZE

GANGSTER : Shadow of Compton

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23rd May 2007

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#5 11 years ago

Still a bit hesitant about editing the all.spawn though




KoGar

I post to get attention

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8th May 2007

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#6 11 years ago

Gone over this quite a bit. It looks like it will do the job, just needs a translation.




dezodor

level designer @ dezowave

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17th April 2007

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#7 11 years ago

im using the stuff since last week, well it would be good to see a translation to english... because i only know 2 features for sure :D load an all.spawn, and edit it and save it... i was afraid to try the other buttons :)


dezowave group



Brusher

The forums staffers think I'm Cool

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19th April 2007

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#8 11 years ago
im using the stuff since last week, well it would be good to see a translation to english... because i only know 2 features for sure load an all.spawn, and edit it and save it... i was afraid to try the other buttons

How do you save it? I've managed to open and edit, but can't save. I think it did create a file in my spawns folder called "spawn.base" but it's empty. Like everyone else, I shur would like to get my hands on an english version.:}




DigitalJunkie

Remember The Name

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15th April 2007

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#9 11 years ago

I think you have to save each individual part, (the base files?) put them together and then save as an all file. Atleast thats the only logic I can put into it




Guest

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#10 11 years ago

its the third button in the first drop down, looks like COXPAH something it wont wont if you've had an error