Ambient values in weather_default.ltx?? -1 reply

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Chubbachup

Slightly cooler than a n00b

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26th August 2008

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#1 10 years ago

Somewhere recently I saw a thread where someone specified what the 3 values are for ambient in weather_default.ltx - I've looked for ages but can't find it again - I think it's underground, indoors, outdoors - does anyone know quickly what they are for sure (before i have to figure it out by trial and error)??




Supernatur4L

Resident Stalker

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23rd July 2008

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#2 10 years ago
Chubbachup;4551727Somewhere recently I saw a thread where someone specified what the 3 values are for ambient in weather_default.ltx - I've looked for ages but can't find it again - I think it's underground, indoors, outdoors - does anyone know quickly what they are for sure (before i have to figure it out by trial and error)??

I may be wrong but i think this is what your looking for?? Its on a different forum but HERE is a link.




Lord Pariah

Forlorn Hopes Crusader

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10th June 2008

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#3 10 years ago

Is this what you are looking for?

Chubbachup;4535131By copying the RGM Shaders folder into the OL gamedata folder you will get the brighter general tones and colors - if OL has a shaders folder already just rename it first - ie. make it shadersOL1 or something. Sun position is relatively easy to edit yourself - in any of the weather_xxxxxx files you'll see right at the bottom of the configs for each time period a line that reads something like: sun_dir = -24.0, 262 - the first number is the elevation and the second is the direction. For the hours when the sun is above the horizon (ie. will be from 0500 maybe??), just change the direction figure to the reciprocal - ie. for 262 it will be I think 082 - do that for hours up to maybe 1200 or 1300 (best to do it to the hour where the elevation figure is highest before it begins to reduce) - you will then have sun rising from the East and then following the original path down to the western (ish) horizon for sunset. If there's a gap at the high point - ie. the sun's highest point is only partway up the Eastern sky by the changeover, it's no drama as it will just fairly rapidly transit thru to the afternoon direction - may even blink across at some point - but either way I just about guarantee you won't notice it.

it is in the thread realism grapihcs




Chubbachup

Slightly cooler than a n00b

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26th August 2008

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#4 10 years ago

Thanks for the replies guys, unfortunately neither is the one I'm after - that thread definitely had a discussion about what the three values do - very frustrating not to be able to remember where/what it was, but it's cool - I'll figure it out :-)