animal inventory items -1 reply

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Luke_the_Wolf

Slightly cooler than a n00b

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26th January 2008

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#1 10 years ago

Hey there! Is it impossible to change the probabillity that animals like the pseudodog drop their specific item? I changed the following number to 1.0 ; 99.99 ; 0.99....but nothing happend! Its still the same unrealistic shit, I can see the dogs damn tail on his ass, but I can't cut it off!!! Thats ridiculos!!!!! Or do I have to change some other values too?

This is from the pseudodogs ltx file: Spawn_Inventory_Item_Section = mutant_psevdodog_tail Spawn_Inventory_Item_Probability = 0.2




EggChen

Addicted to GF

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5th June 2007

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#2 10 years ago

That should work Luke. I changed these items in mine and it had an effect. For example I changed something to 0.5 and 1 in 2 had the item. It seems to be 0.0 = 0% 1.0 = 100%. However this value only takes effect on spawning, so if you change it then kill a mutant from a savegame he will have the chance of having an item that was set when he originally spawned. Do a test with a new game, changing the normal dogs to 1.0, it should work. The game does not do this calculation on death, it is on the mutant spawn.




Luke_the_Wolf

Slightly cooler than a n00b

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26th January 2008

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#3 10 years ago

Thank you very much EggChen!!! I thought it would work like that, but I used saved games to test it! Now I understand...