anomalies -1 reply

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justinas91

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29th August 2006

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#1 10 years ago

is there a mod that removes the anomalies from the oblivion lost 2.0 mod because i like the mod but i got boored with those snomalies and started to hate and if there isnt any could some one create one please




Atrocious

Oblivion Lost supplier

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25th March 2008

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#2 10 years ago

Sorry, I don't think there is a mod for it and I don't think it's easy to do either. Anomalies are a fundamental part of the mod: Dynamic anomaly placement after blowouts + Artifact activation with anomalies.




justinas91

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#3 10 years ago

maybe is is possible to make them inivisible and then to make that there effectivnes radius would be 0 so that way they will not activate and when they are invisible you cant see them but those scripts with artifacts will work just i do not know which files to edit to change the effective radius of anomalies and how to make them invisible maybe you know how to do this?




justinas91

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#4 10 years ago

i have found out how to do that waht i wanted. Thanks for trying to help.




Atrocious

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#5 10 years ago

Good idea to make them ineffective!




Acleacius

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30th March 2008

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#6 10 years ago

Could you post what files you edited and what you did, in case anyone else is interested or release it as a mod, either one or both. :)

Thanks. :)




justinas91

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#7 10 years ago

i edited the files in the misc folder that starts with zone (zone_buzz, zone_gravi, zone_mincer, zone_mosquitobald, zone_radioactive, zone_witchesgalantine, zone_zharka_static) to make the invisible you have to open each file and remove these lines starting with

idle_particles idle_small_particles idle_big_particles but i still have some problems to make them ineffective




Atrocious

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#8 10 years ago

Thanx for the info! There's another guy currently trying to make them less lethal. Here's what I suggested to change: http://forums.filefront.com/s-t-l-k-e-r-modding-editing/362146-looking-info-anomaly-editing.html#post4342762




Guest

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#9 10 years ago
justinas91;4342968i edited the files in the misc folder that starts with zone (zone_buzz, zone_gravi, zone_mincer, zone_mosquitobald, zone_radioactive, zone_witchesgalantine, zone_zharka_static) to make the invisible you have to open each file and remove these lines starting with idle_particles idle_small_particles idle_big_particles but i still have some problems to make them ineffective

Try this in ltx: min_start_power = 0.0 max_start_power = 0.0 or in all.spawn max_power = 0.0 Just a guess.:)




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#10 10 years ago

For mosquitobald(springboard) I put the radius to 0 and it doesn't affect you in any way. That being said I put ; in front of the particle text as well as the sound and then turned the wind off and it's as if springboard doesn't exist anymore.

I'm working on Mincer but the radius to 0 doesn't stop it from getting me pulled into the twister I'm thinking I need to edit the "throw_in_impulse = 1000;4000" but not sure what the numbers mean or in what direction to modify them




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