Anomoly removal -1 reply

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StarkeRealm

The Internet ends at GF

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12th July 2005

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#1 10 years ago

I'm toying with the idea of axing all the anomalies from the game. Specifically so that they don't muck with vehicles. I'm assuming that I need to adress the vfx for the anomalies to a null value, and then remove their physics and damage properties... and remove the detector sound... any thoughts?




Atrocious

Oblivion Lost supplier

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25th March 2008

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#2 10 years ago