Decompiling OGF's without the SDK -1 reply

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purvisdavid2

Slightly cooler than a n00b

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21st February 2007

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#1 10 years ago

garrysmod.org - Garry's Mod Related Files! This is what I do, I'm a porter. I take models from STALKER (Great models, thats why) and convert them for both GM9/GM10 use in GM poses, movies, and if people want, to make them as custom vehicles or NPC's. For example, I released some of my stuff on SMOD: Tactical 's forums and someone was making a Hunter chopper replacement with gibs. Why am I posting this here? Well, I want to continue porting to GM. but the ogf viewer has errors, like the "ghost" poly count, and sometimes fucked smoothing groups and stray vertices. Now, I've been hearing of a standalone decompiler that decompiles OGF models, but that the site it was hosted on is gone. Does anyone happen to have this decompiler? I'd love it if I could get some help for this. Thanks.




dezodor

level designer @ dezowave

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18th April 2007

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#2 10 years ago

look for ogf2smd converter.... that will help :)

ah nm, here is the link: http://www.stalkerin.gameru.net/modules.php?name=Downloads&d_op=getit&lid=118


dezowave group



purvisdavid2

Slightly cooler than a n00b

50 XP

21st February 2007

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44 Posts

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#3 10 years ago

How do I actually get this to work? I downloaded it before and it was just an .exe with no GUI and a .bat

I also don't have 3DS max, I use Milkshape.