Hey guys, anyone know how to disable the blow-out in Stancia1? I know it can be done, and I have looked at various mods that have done this. However I cannot work out exactly how they did it, is it something in all.spawn or a script? Appreciate any help at all.
Open all.spawn with acdc.pl and delete most of the aes_space_restrictors. Search for timer and blowout. BTW your Ecolog Zombie Stalker is great, I included it to my OL1.3 mod. You can figure out the stancia1-blowout thing from my all.spawn, open alife_stancia1.ltx and you can compare it with the vanilla one.
Thanks Kanyhalos!! Yes, I have been following your mod on GSC forums and noticed you had included the zombie. Not sure which version of my mod you looked at, but in 2.0 I added a monolith zombie, and reinstated the specnaz zombies... feel free to take a look: Ecologist Faction, Stalker Downloads, Stalker Singleplayer Thanks for your help, I have the latest OL, so will have a look at that all.spawn. Keep up the good work mate.
Wow, that's awesome EggChen! Damnit, if I would have been see them before release the I'm sure that I would included them! Great job! The best is the zombied-specnaz! Well, it's realistic, because the Psy Emitter is affecting EVERY human-being creatures, but I think the Monolithian Zombies are the ONLY ones, what not good, because they are the defenders of the Radar, and it's realstic then the Psy Emission doesn't affect them. Presumably they have got psy_helmets in this case, and there's a chance to the psy_helmet is broken in some Monolithians, so yes it could be happen. Keep up the great work pls!
Yes mate I agree... I added them because of all the Monolith corpses in Yantar, but afterwards thought about the psy emmissions as you have said. I have since replaced them with Freedom zombies in my game, but yes I love meeting the Specnaz zombies, they look pretty cool.