freeplaystart mod+ RC1 arsenal mod -1 reply

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5t3v0

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17th August 2008

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#1 10 years ago

is it possible to get the two to work together? i tried twice by copy/pasting freeplay in first than again but RC1 in first but putting freeplay first gets a crash and RC1 first the weapons are all standard. does anyone know what to do?




flowers of naivety

just zeros and ones

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12th April 2007

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#2 10 years ago

I would love this as well.




jamie1992

The Internet ends at GF

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12th March 2008

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#3 10 years ago

You have to merge the files manualy, as both mods use some files which both have so you have to merge all the code between them, overwriting on gamedata with the other is futile it will never work.

Unless your really really really lucky but even then im sure you will get alot of crashes. :D




5t3v0

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17th August 2008

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#4 10 years ago

so what you're saying is i have to take the weapons file and replace it with the RC1 weapons file?




Malfurax45

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27th August 2008

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#5 10 years ago

What i think he's saying is that you need to find the copies of any files present in RC1 that would disrupt your freeplay mod. otherwise it would have an overlapping crash that would result in you just getting crash after crash with no real explanation, that is unless your insanely lucky in which case the core programing still works but you'll crash a lot because of the overlaps.




jamie1992

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12th March 2008

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#6 10 years ago

I mean, you cant just lay one mod over the over if they are both complex in any form, you have to open say for example bind_stalker.script for Freeplay and the one for arsenal (if it has one).

Open them in winmerge and then look through and merge the code toghere carefully so that the arsenal or freeplay bind_stalker.script contains code for both aresenal and freeplay.

Hope that makes sense maybe someone else can explain better as im very busy doing a map. :D




5t3v0

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17th August 2008

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#7 10 years ago

yeah someone should explain better, good luck on the map!




5t3v0

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17th August 2008

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#8 10 years ago

could someone explain better? RC1 doesnt have a bind_stalker.script




jamie1992

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12th March 2008

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#9 10 years ago

I used that file as an example.

If the mod has the same files you will need to merge all code into the dominant file manualy.

So take xxx file from xxx mod and the same xxx file from the other mod.

Open both files with winmerge and it will show all code that each one has diffrent, now merge code from both of the files into one of them and save it then use that file in the main gamedata.

That make sense?




5t3v0

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#10 10 years ago

thanks i will give it a shot when i can. im going on holiday for a few days so i cant