how does the new patch affect mods -1 reply

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dannyboy01

drunk in charge of an uglyface

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4th April 2007

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#11 12 years ago

i'd assume it has something to do with a few changed files that i/we have changed while modding stuff as some people aren't having any problems with their save games and others are.




rioc

I am, actually...

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5th May 2007

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#12 12 years ago

LoneWolf;3672670i only have one mod installed and with new patch it works fine, saved games work fine.

X-46 Advanced Battlearmor (1.02)

its all i need (godlike armor and a one shot one kill 100 rnd AR, both nondegrading and gun never jams plus 210kg carrable)

hehe, no offence, but doesn't that make the game totally the opposite of what it should be? :P

oh, and I noticed, my PC crashes when I wan't to start a new game... I've got horror mod, acoustic guitar mod, realism enhancing mod, and some skins installed...

and since I'm writing into this thread, does anybody know if that problem is solveable? or just not use the patch or mod?




Final Warrior

Just another Ghø$† ¡n †h€ ƒøg

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4th April 2007

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#13 12 years ago
FoxTwo;3675859Wonder why old saves won't work with the new patch tho... something major must have changed enough to render old saves unplayable...

Uh... they do. 1.0000 saves won't work, obviously, but 1.0001 saves are compatible with 1.0003.

-- Griffinhart




mrchris

Mainstream music sucks!

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15th April 2006

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#14 11 years ago

Faikes IS compatible with the new patch.




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