how to make npc's more vulnerable?? -1 reply

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Luke_the_Wolf

Slightly cooler than a n00b

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26th January 2008

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#1 10 years ago

Hi! As you maybe recognized, clear sky has the same problem like SOC. I needed 2 clips from an FN HP to gun down one single experienced bandit! Thats ridiculos!! I know that this can be changed without to increase the weapons damage. But I haven't found out which file I have to change!!

And if you only have SOC, please tell me were it's located there, because it should be the same file.

thx and sorry for the mistakes I made!




Abandonator

Darth Taxi

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15th April 2008

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#2 10 years ago

you should check the immunities.ltx, that defines how much resistance the npc's have against everything




Luke_the_Wolf

Slightly cooler than a n00b

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26th January 2008

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#3 10 years ago

I already did and compared it with the immunities.ltx from the OL-mod, but the file content is nearly the same. OL has inrcreased weapon damage too, but its not that much, partial nearly the same as in CS. With OL you need something round 4-5 shots out of a handgun to take a bandit down. Isn't there something else?




Abandonator

Darth Taxi

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15th April 2008

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#4 10 years ago

uhm, the unique_items ltx, you can change the hit impulse etc.. don't know what it's all called, but you can alter those, check the basic modding with examples to be sure what to alter :)




Luke_the_Wolf

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26th January 2008

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#5 10 years ago

No, the hit impulse only says how strong the impact is, that doesn't have an effect on the enemys health. By the way, its more realistic to keep it somewere between 10 and 50. Maybe a bit more for the shotguns.




DouKos

GF Pwns Me!

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30th August 2008

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#6 10 years ago

Try out head-shots