There have been a lot of posts about reducing or changing the damages levels to the player and to the suites. I thought I would try to offer some help with this. You need to have some game mod in your game folder. You can create a gamedata folder and copy files from other mods but I don’t like to do that.
[COLOR="red"]ALWAYS BACK UP ANY FILES YOU PLAN TO MODIFY[/COLOR]!
First, let’s deal with the player. Let’s assume he has no suite on at all and deal with the settings that affect just him. First open the [COLOR="Blue"]\stalker shadow of chernobyl\gamedata\config\creatures[/COLOR] folder and find the actor.ltx file. Scroll down till you find this section: [COLOR="Green"][actor_immunities_gd_novice].[/COLOR]
There are 4 sections for this: [actor_immunities_gd_[COLOR="DarkOrchid"]novice[/COLOR]] [actor_immunities_gd_[COLOR="Magenta"]stalker[/COLOR]] [actor_immunities_gd_[COLOR="DarkRed"]veteran[/COLOR]] [actor_immunities_gd_[COLOR="Red"]master[/COLOR]]
The immunity for each difficulty are the same, just the values are different. The higher the number, the less damage the player can take before dying. 0.8 makes him pretty vulnerable to injury. 0.0 he will be impervious to injury. (God Mode) Except Radiation Damage. Change the values to what you want.
[actor_immunities_gd_stalker] burn_immunity = 0.65 strike_immunity = 0.65 shock_immunity = 0.65 wound_immunity = 0.65 radiation_immunity = 0.65 telepatic_immunity = 0.65 chemical_burn_immunity = 0.65 explosion_immunity = 0.3 fire_wound_immunity = 0.65
Only the Radiation Damage still happens even with these settings at 0.0. I have not found what controls that yet.:confused: Actually, I really haven’t looked much as I like to be vulnerable to it. :nodding:
Now let’s deal with the suites or armor. Open the [COLOR="Blue"]\stalker shadow of chernobyl\gamedata\config\misc[/COLOR] Folder and find the outfit.ltx. Scroll down and locate the suite you want to modify. I will use the Exo_Outfit since that’s what I am currently playing with. [exo_outfit]:outfit_base. It looks cool ok?:smokin: Find the section [COLOR="Green"][sect_exo_outfit_immunities][/COLOR]
[sect_exo_outfit_immunities] burn_immunity = 0.06 strike_immunity = 0.07 shock_immunity = 0.07 wound_immunity = 0.06 radiation_immunity = 0.04 telepatic_immunity = 0.03 chemical_burn_immunity = 0.04 explosion_immunity = 0.07 fire_wound_immunity = 0.08
The immunities for each suite are the same, just the values are different. The higher the number, the less damage the suite can take before failing and not providing any protection. 0.8 makes the suite pretty vulnerable to damage. 0.0 it will be impervious to damage. (God Mode) Change the values to what you want.
Between these two files you should be able to create a combination that you like. It took a lot of trial and error (load the game, try it, exit the game, change a value, load the game) to figure this all out to my satisfaction. I know there are other tuts out there but a refresher and a different view point can’t hurt.
[COLOR="Red"]Oh, did I say to back up any files you modify?????!!!!!!!!!!!!![/COLOR]
Good luck Fearless
Cool stuff. This might help:
The game will use the immunities section assigned to the immunities_sect variable in that file, which is normally the one for master difficulty:
immunities_sect = actor_immunities_gd_masterChange master to stalker in that assignment to get the game to use the stalker immunities. Or to novice if you use the novice difficulty setting.
Or just change the master settings and use master difficulty.
If you can't get radiation protection to work in a suit, you can always lower radiation_health_v in the [actor_condition] section.
If you want "god mode" you might also need to make the head invulnerable in the [actor_damage] section. Set the default and head values to 0.0 for at least the first column. Set all the values to zero to guarantee that no part of your body is vulnerable.
While fire_wound_immunity for a suit determines how much the suit is damaged when struck, an artifact with 0.0 fire_wound_immunity (or corresponding immunity item) in the artifact's _absorbation section will completely protect you from bullets (or any corresponding threat).
Excellent info! Although, I have received 0 damage with shots point blank to my head when I was experimenting with the values of the actor set to 0.0. I suppose you can change things in the [actor_damage] section too or even instead. I may play with that too! Thanks! :cya: