The Infested City Mod
Official Mod Logo:
MOD LEVELLING PROGRESS SCREENS:
Videos Zombie Onslaught
2 Day Weather Timelapse
And the new Video Flares
NOTE: The flare is still WIP it needs tweaking and so on so dont bash to hard. Also the nights will be alot darker later on which is why flares will play a large part.
And finaly the new posters made by Wolfehunter and Moogley (Thanks alot guys )
Me and Siro was talking and i though of a good mod idea and Siro added to it so here goes.
The player will wake up in pripyat with some supplies nothing extravagent, maybe a pistol and some ammo a little bit of food and maybe some bandages and medkits.
The ways out of pripyat are blocked off and disabled so the player will be stuck in pripyat, the North is closed off the the Monolith, who fear to enter the city of Pripyat in this period of Zone history, and the South is blocked off by the Brain Scorcher. The emphisis of the mod is horror survival if you remeber some of the early previews and interviews about the game there was talks of having to live in the city scavanging for food and ammo and sleeping at night as all the worst things came out at night. There will always be a lack of Stalker and faction presence but some Stalkers iwll rarely appear.
The idea of the mod is to bring all this back into the game Via the Pripyat City and nowhere else being availible, the player with have to strive to make food and ammo last for each day avoiding confrontations and such.
Stalker presence will be active but very rare, so the player can choose wheather to get the npc to follow him or weather he wants to kill the stalker as to raid his corpse for more food and ammo.
Mutant presence will be alot higher as there are not Stalkers and Duty to thin them out.
Also The theme is horror so there will be zombies (the cut out ones) (No its not a pure resident evil type thing) around the city, Really Dark Nights, More Deadly Mutants (at night) and Very Powerful and scary Blowouts. Plus, we have a few other tricks up our sleeves.
This is just the start for now. If people like this idea, then i will get this mod into motion and will start thinking of more ideas to add upon the ones i have said and the ones i still have in the works.
So what does everyone think?
Please leave feedback, it's really appreciated (And needed)
So far, remember this, main features:
Blowouts Rare NPC's Mysterious corpses, story Finding food and supplies You have your own home/base You are abandoned. No help. Anyone you meet is just as lost as you. No traders. Dark, pitch-black nights. No Night Vision. Tweaked monsters, damages monsters idsh out and take will be made logical and realistic, not ridiculous like in vanilla. New weapon models for some, balanced and more realistic damages (so you can actually survive to a certain point with a Makarov). Zombie heashots. Yes, SVD will be included. Scarce ammo and food. New suits with descriptions and values. Scary storyline. Epic scripted events. Random events. Hidden items and easter eggs. Terrifying storms. New food items. New weapon and player textures. Barricading and anti-barricade monster behaviour. Zombification is still a question. We don't want too many zombies at once. New encyclopeadia entries.
And many more other features will be kept under wraps at the moment. What we have so far is possible to a point, so most of these features will make it in along with some surprises.
More updates coming soon. Please Leave Feedback and be sure to check out the GSC thread GSC Game World - Community
27th August 2008
All i can say is Wow , i have fallowed this since someone posted about it on a different site and now i really want it :D hope you finish soon as i would really enjoy this modification to my edition of stalker.
a nice addition to this would be to have a supplier who lives in the (vanilla monolith base's) basement, the items wouldn't cost much but you wouldn't be able to make much money because you would have to chose between eating and shooting :) you could in essence trade in your pistol for food or trade in food for ammo to the supplier, it would give the player a sense of right and wrong with the other stalkers he might find, he might kill the first few for food and ammo then sell their weapons and ammo to the supplier so he could have more food. but eventually would draw other stalkers into his base for protection :D.
one other thing, will Arsenal RC1 work with this?
29th June 2008
Well i think this tip will be good for you guys, Now you said there will be your base/home too. So heres the idea of me, If you met the stalkers you can ask them to follow you etc. And ask to stop following you too. So you can be a gang and you can take people in your base! So you can create your own hideout like bar or cordon camp
Sexeh like teh gizmo
4th July 2008
this mod is beautiful.
Ok there are no traders in this mod at all you have to scavange what little there is whilst playing hence why this mod is aimed to be survival horror and having a trader would make the game to easy.
There will be stalkers but only rarely and the home base is for the player a safe haven kinda thing and most of the time you find a stalker they might be dead anyway. :P
Coop will probably be there but not sure if it will be nescessery but will have to see how it pans out.
And thanks for the kind words. :)
15th April 2008
you know I like the concept of almost no stalkers, but I would make very few small groups, ( like maybe 2-3 groups) you can find in the city, like on a rooftop you can find 3 guys around a campfire that would add extra atmosphhere imo
The reason for the rariety for others is because of the storyline which i cant disclose yet.
Also There will be other stalkers on the rare occasion but they wont be that easily found if you see what i mean.
They will either be dead or dying or you may be lucky and find a live one and you can choose if you want to let him follow you or if you want to kill him and take his food and ammo and so on.
The forums staffers think I'm Cool
8th July 2008
I think the small groups would be a good idea. It would fit well with the whole horror survival thing... if you look at any movie of that theme you rarely have one character. Maybe make groups part of the story somehow? (I guess that depends on your current story though..)
Like i said the story contradicts the stalker groups sorry.
Slightly cooler than a n00b
17th September 2008
Umm... I still won't know how scarce ammo is, but my main question is still: "The city is infested with zombies, but we don't know if it's the early infestation where ammo can be found in buildings, or late apocalypse, where almost all resources are already spent?