How would I have leveled gear for the players? I mean like a Inexperienced STLAKER would get a pistol, some ammo for it and some bread but a Experienced STALKER would get an MP5, ammo for it, a pistol, ammo for that, bread and then like a Master would get an AKM Full Stock, rifle ammo, Desert Eagle, pistol ammo, 203 launcher, nades, etc. How do I create leveled pickups? Any clues?
You could go into config\gameplay and edit some of the character_desc files such as character_desc_yantar (Sorry XD this guy is a trader....try sum other guy when you edit it) yan_saharov_name ui_npc_u_ucheniy_2 yan_saharov_bio yan_general_ecolog ecolog stalker_ecolog_terrain 44 50 actors\ucheniy\ucheniy_2 characters_voice\human_03\ecolog\ 1 [spawn] \n bad_psy_helmet \n good_psy_helmet \n ecolog_outfit \n af_cristall_flower \n yantar_general_ucheniy_talk_start tm_ecolog_dialog tm_ecolog_reward you come up with this you can edit the weapons (supplies) as so [spawn] \n bad_psy_helmet \n good_psy_helmet \n ecolog_outfit \n af_cristall_flower \n wpn_ak74 \n (Gives Ak74 can do with any weapon) ammo_9x18 \n (gives Pistol ammo can do with any ammo) wpn_svd \n (OOO A NICE SNIPER RIFLE TO TAKE YOU DOWN WITH :moon:) :rofl: If i answered you problem incorrectly....GOMEN NASAI :bawl: sorry Im only a child :Puzzled:
I believe daisuki101 is right. The pickups are the same as what they are spawned with. I have changed it to where all my stalker friendlies carry a modified fn2000 which shoots shotgun shells, count 25 buckshot. Got tired of seeing them get their butts kicked. :} Anyway, when/if they do die, they have the fn2000 and the shotgun ammo as a pickup. I suppose you could put anything you want in there.