Loner's Friends -1 reply

Please wait...

Guest

I didn't make it!

0 XP

 
#1 12 years ago

Any mods for making loner's your friends without doing anything else?




dezodor

level designer @ dezowave

50 XP

18th April 2007

0 Uploads

293 Posts

0 Threads

#2 12 years ago

edit the game relations ltx file and you will see the lohners are neutral (0) change the value to 1000 or more (5000 is the max), and they will be your friends


dezowave group



Guest

I didn't make it!

0 XP

 
#3 12 years ago

Anything I can edit to get all the enemies to run from me much more often.




ZanderArch

Dread thinks I'm a special person

50 XP

11th November 2006

0 Uploads

325 Posts

0 Threads

#4 12 years ago

In the actor.ltx file, modify the "ph_scarylook" value to 1. Everyone will ph33r you.

Kidding!

You'd probably have to edit the creatures individually. I'm looking over the bloodsucker file and I found the following few lines you could probably play with: Accel_Aggressive = 20.0 berserk_always = true max_hear_dist = 80 eye_fov = 110 eye_range = 80 min_view_distance = 0.4 max_view_distance = 1.0 visibility_threshold = 100.0 always_visible_distance = 0.3 Morale_Hit_Quant = 0.1 Morale_Attack_Success_Quant = 0.1 Morale_Take_Heart_Speed = 0.1 Morale_Despondent_Speed = 0.01 Morale_Stable_Speed = 0.01 Morale_Despondent_Threashold = 0.5 panic_threshold = 0.1 MinAttackDist = 2.3 MaxAttackDist = 2.8 EffectDistance = 20.0For the most part, those won't make them fear you more, but they won't detect you as easily, won't readily engage you, and will have a harder time getting into a range in which they will attack you.

These are the vanilla values, not suggest ones, play with them a bit and see if you can get the effect you want. Might want to check the Blind Dog code, they seem to wuss out really fast.




Guest

I didn't make it!

0 XP

 
#5 12 years ago

panic_threshold sounds like a good one. A few more things, I move way too fast in the game, maybe one of the mods I downloaded messed it up. How do I change the npcs and player's speed and stamina, for the creatures it is pretty straightforward, but for the "actors" it is more complicated. I also want to make sure none of the mods I installed disabled the games hunger and gun jamming features. Lastly, is it possible to play the game in real time (1 sec = 1 sec in the gameworld)




ZanderArch

Dread thinks I'm a special person

50 XP

11th November 2006

0 Uploads

325 Posts

0 Threads

#6 12 years ago

For the time alteration, I don't think so. You might be able to change it so the weather and day/night cycle goes as slow as it does in real life, but you can't get it so if you are playing the game while eating lunch, the game also acts like it's noon, or if you are playing at 3 AM and have the game be dark. Are you asking that since quests only last a day, or ~4 real life? If so, you can change yourself, I forget where it is though.

For the speed, I'd suggest playing with the following lines: jump_speed = 6. crouch_coef = 0.45 climb_coef = 0.7 run_coef = 2.1 sprint_koef = 2.6 run_back_coef = 1.8 walk_back_coef = 0.8 air_control_param = 0.1 walk_accel = 17 Stamina, not so sure of.

And we aren't suggesting downloading any mods, we're suggesting you change these your self. And none of this contains the word "jam" or "hunger", so they shouldn't alter those bits.




Guest

I didn't make it!

0 XP

 
#7 12 years ago

anything to make the PC left handed




ZanderArch

Dread thinks I'm a special person

50 XP

11th November 2006

0 Uploads

325 Posts

0 Threads

#8 12 years ago
Radical_Dreamer;3807926anything to make the PC left handed

Nope. With all our current resources, we have no means of animating the weapons to the left.

Wold be cool to have a realistic lean left set up where rather than just bending the character's torso, he actually switched hands to left handed or moved the stock of the rifle to his left shoulder and kept his hands the same.