Mac 10 -1 reply

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Luke_the_Wolf

Slightly cooler than a n00b

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26th January 2008

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#1 10 years ago

Hey, I often recognized this file but I didn't care. In the config\weapons directory there is a "w_mac10ltx." Everything a weapon needs is defined....but I've never seen an Ingram Mac10 ingame?! Or am I wrong? Or is it just a fake file?




Guest

I didn't make it!

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#2 10 years ago
Luke_the_Wolf;4204096Hey, I often recognized this file but I didn't care. In the config\weapons directory there is a "w_mac10ltx." Everything a weapon needs is defined....but I've never seen an Ingram Mac10 ingame?! Or am I wrong? Or is it just a fake file?

I believe that gun never made it past early play testing, and I understand that there is no texture or animations for it, meaning if you insert it into the current game it will crash.




N88TR

Old school pimp

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10th February 2004

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#3 10 years ago

Same for a lot of other weapons like the AK, Minigun, and P90.

Is the SDK ever going to come out, or are they just exclusively working on Clear Skies?




dezodor

level designer @ dezowave

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18th April 2007

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#4 10 years ago

you dont need new sdk for adding new wpns to the game. the current mp beta sdk is enough for it. you just need a model, proper bones and animation set in max or maya, and then export it as object, and compile it to ogf and write an ltx for it.

Just check AMK mod, they managed to add back the mounted wpn, also a new wpn, called flamethrower (with new model) also srp added back the minigun a several wpns..


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